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Messages - Crono

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1
Wish list /
« on: June 16, 2003, 03:01:45 am »
From a quick glance at the posts =) most say it being drunk doesn?t add anything...

But think of a real life situation: someone drinks alcohol, but not too much (sth. like a meter with halfway just right *g und full you?re knocked out for the next hours):
it first makes you go fearless, then wild, rampage, the aggressive and then a useless piece of junk lying in the gutter :)

k, but first mitha moderate level: the person could have a short increase in courage, determination, stamina and strength, just like a short boost, with a decrease in accuracy, speed or sth. at the same time.... (should give you a light advantage when properly used and trained)

This way, it?s not only drinking because of your thirst or because you like making yourself ridiculous...
you also could drink sth. heavy just prior to a big battle, or a melee minigame, or a (PVP inside arena both agreed  or whatever it will be) 2 or more player battle.....

2
Newbie Help (Start Here) /
« on: June 16, 2003, 02:35:19 am »
I suffer from the bad framerates, too, could do nothing more than leave my report on it in the tech forum on it...

But back to the engine: is it a problem of the crystal space engine or of your your implementation or usage of it?
I hope it?s no general problem (with every game using this engine having these problems), then I guess it still lasts at least half a year until CS has strongly evolved  and I can play PS in a reasonable way :(

Or can the Planeshift team itself do something about it?
Whilst looking at Sourceforge, I found some of the other zillion rendering engines like Irrlicht, Neoengine or Ogre...
Don?t know much about game engines, but could it help to implement features of these or address problems of the current one?

Currently even heavy fog would make me more happy when looking at my fps...

3
Newbie Help (Start Here) /
« on: June 16, 2003, 01:12:51 am »
..or better, to extend this, let you adjust the complete controls (including mouse) in the game  :)

I already played some time when I accidentally heard that one indeed could jump in the game... lol
I mean, who uses SPACE for jumping when moving and around with the arrow keys...

4
Technical Help: Problems BEFORE entering the game /
« on: June 15, 2003, 08:04:19 pm »
processor brand: Intel Pentium III
processor speed: 700 MHz
amount of main memory: 384 MB
graphiccard brand: PowerColor
graphiccard chip: NVidia Geforce 2 Ti
amount of memory on graphiccard: 64MB DDR
operating system: Windows XP Pro
average fps: differs

-at an edge of the town, e.g. near the fenced tower : 30-50
-going through the town: 5-10, mostly 5, sometimes less
-looking at the ground or facing a wall inside the town: 10-15
-walking on the spawn place with the statue: 3-5 when looking at the town, 15-25 when looking at the floor
- inside library: up to 115, sometimes drops to 15 when I see more from the surrounding; in 3rd person view when I can see things outside the house it?s only 15-30 most of the time
-entrance of the cathedral, with _only_ the walls, char and floor visible: up to 130 in 3rd and 200 fps in 1st person view; no sudden downfall in framerate
-going inside: the usual 15-25 again, with sudden drops to below 5 fps about every 2 seconds; not better in the labyrinth

the worst thing is probably the sudden drop, the game often abruptly stops every 1-5 seconds with about 1-4 fps for a second at almost any situation (probably dependent from your current position), even when I got 25 fps, which makes you often walking the direction from where you came or walking in a circle (most annoying) and in the labyrinth then you don?t know anymore from where you came because of the steady change of your direction

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