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Messages - Eardstapa

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1
Wish list / Re: Playing the Guard
« on: October 23, 2013, 04:06:52 pm »

If there were more/more active GMs who did actually RP outside of events then it would probably be a non-issue, but there's a problem when RP heads in a direction that would realistically demand a guard's involvement but then no one can play the guard. You can tiptoe around the issue and invent excuses for why the guards didn't show up, but after a while it can be a bit of an RP breaker and bleeds away the chance to 'believe' in the setting. And to simply avoid any RP at all that might need a guard..? To me that feels like a huge limitation.


yes, and i'll add that several guard/official player-characters i know of came into being precisely to fill those gaps and make it fun in that we didn't have to 'RP with myself' (which is kind of what it is, when you have to assume the NPCs are doing their thing, versus having an interactive character to further the RP. a 'good-guys' guild is not always enough, especially if your character wasn't engaging good-guys, exactly, but the octarchy or the law or the religious authorities etc). as far as i can tell, this kind of 'playing the guard' has been done successfully in several instances with player consent, no complaints.

i can see and support the point that others are making about not confusing IC and OOC. cases of abuse should occasion OOC intervention through the usual GM avenues, but i hope no GM plays a guard or octarch at all just to ban someone for, say, botting or cybering. sure, a GM-guard/octarch is empowered in a way that an ordinary player isn't to stop an RP that although IC, is OOCly exploitative e.g. the Hydlaa Tax Collectors -- what the offending players are doing then no longer qualifies as valid RP. but in all valid, non-abuse cases of RP, why shouldn't ANY role be free for players to roleplay based on player acceptance? we are not actually asking for deus ex machina solutions or powers, after all - it's just roleplay. :)

2
I enjoyed many, many aspects of the new welcome area - thank you, devs, for your hard work! :)

likes:
overall, i think the mood is set really well, the dialogue and information natural and relevant - everything comes together to position a character and a world - and a character in a world - adeptly. at last! a reason for picking up and honing those combat skills (besides that the law mandates self-protection or that the beasts and the trainers "are there").

dislikes - and it might just be me:
- yes the OOC information at the end of NPC dialogue seems long and obtrusive. i favour the 'golden man' icon (or some other icon that when clicked opens the information in a separate small window).
- Ibhaar wants the rats killed just because his mount is skittish? well, okaaay, but perhaps if he mentioned the threat of disease or plague it would tie in better with a couple of in-game quests ...
- I'm not sure the roleplaying discussion works, but I understand where Telzanna is coming from and it's certainly a creative way to make such a discussion IC. It felt like a character might respond by not being interested in discussing acting ("cos that's just for thesps and i'm a war-war-warrior"), or by looking to join a drama troupe in game. I'd be happy if Telzanna simply raved about the many choices and paths open to the newcomer - sure, even more so than she already does - because this makes a player think about the kind of character they could have. On that note, might I suggest encouraging the writing of a description, however basic. (Sorry if it's already there and I missed it.) OOC roleplaying instructions could be covered by the clickable icon. This might also help with the last thing, which is
- Xenak's line of dialogue, referring to staying in character, seems OOC: "Try and stick as closely as possible to that as people here are very welcoming to those who stick to their character."

But yes, these are small concerns. Overall it's such a good experience that I'm considering having a character permanently live in the tutorial.
just kidding.

3
In-Game Roleplay Events / Re: Ierefal
« on: July 23, 2013, 12:02:20 pm »
what a GREAT idea, Jilata et al. i have two characters who were interested in this, so i might be able to help with pre-event publicity. (the timing, sad to say, makes it 4am here.)

4
In-Game Roleplay Events / Re: Community Open House
« on: June 13, 2013, 05:04:50 pm »
And so, special thanks to Solita, who is welcome to feed the cookie monster any time!

5
In-Game Roleplay Events / Re: Community Open House
« on: June 11, 2013, 04:25:09 am »
A big thank you to everyone who helped warm our house! Some guests ... might have left a lasting impression, so to speak  :D . If you forgot your door gift, we'll be trying to deliver it -- in any case, we hope to see everyone again soon. Special thanks to Minks and Bralke for fabulous food and to Sarva and Eonwind for GM support.

6
In-Game Roleplay Events / Re: Community Open House
« on: June 08, 2013, 10:23:37 am »
will do, Minks. sounds scrumptious!
don't forget to update your client, everyone, if you haven't already done so.

7
In-Game Roleplay Events / Re: Community Open House
« on: June 07, 2013, 12:39:45 pm »
thank you, Minks!
pets are welcome too. we respect their rights and hope that no one is allergic to them ...  ;)

8
In-Game Roleplay Events / Re: Community Open House
« on: June 04, 2013, 08:57:16 am »
 \\o//
Amdeneir's full of potential, and now with new books on klyros history and traditions, it's a good time to bring some life to the streets! come help us paint the town red! see you there! ;)

9
Collaborative Stories / Re: Ojaveda News Bulletin
« on: April 11, 2013, 04:06:46 am »
A middle-aged Ylian in an austere, well-cut overcoat reads the bulletins, sniffs disapprovingly and puts another notice up.

********************
What Not To Wear. A tailor of the Dome level was arrested yesterday for illegally using the official zigzag Octarchal stitch to finish emblems on several items of clothing. A raid on the warehouse district of Ojaveda turned up crates of this season's fashion merchandise bearing the same stitch, a style traditionally confined to official use only. Octarchal spokesman Ogostos Snakegrass, who was immaculately attired in Domani at the trial, is warning citizens that "aiding the impersonation of government officials is a serious offence".

10
Guilds Forum / Re: [GUILD/ORGANIZATION] Hydlaa Asylum
« on: March 08, 2013, 08:46:55 am »
i really like the idea, i can think of some characters i'd drag there  ::), and i think the connotations of the name ("Asylum") add to the richness and RP potential!

11
ah. timezone differences mean that most of The One guild can't be represented at these fairs, unfortunately. we do try to help with publicity and organising, in a limited capacity.

12
Guilds Forum / Re: [Organisation] Chambre Elect.
« on: November 04, 2012, 08:40:27 am »
Hi Dorbaine, thank you for posting; this is very exciting. RP-wise, will The Market Chamber interact and engage with factors influencing market forces (e.g. labour unions, political turmoil, acts of the gods, etc)?

13
Jilata, i love the poster - it really adds to the occasion! Roled, i'll try to help.  :)

14
In-Game Roleplay Events / Re: Agitating for a constitution
« on: October 23, 2012, 04:18:54 am »
at monday's sit-in we all relaxed on the furs in front of the smithy and met a few new friends.
huge thanks to Nodone, Sanrai, Eluial, Fuusan, Phenha, Ædelwolf, Teeleh, Reese, Calis, Bushidou, Jezzi, Sellia, Eardstapa and to Mekora for his groffel bearing the bad news:
"... the Vigesimi acted as stubbornly as their reputation. After talking it over, they decided against modifying the constitution, and are irritated by the proposition even. ..."
hmph.
I would straight up not eat pie delivered by a dense shadow form.

another catering career bites the dust ...

15
In-Game Roleplay Events / Re: Agitating for a constitution
« on: October 22, 2012, 06:10:10 am »
... in fact, saturday's sit-in began inauspiciously for the freedom-seekers: accusations, an altercation that resulted in accidental death, and more death threats ... but the mood mellowed to allow a fruitful exchange of views despite some tense moments and discoveries!
huge thanks to all who took part (Jilare, Guthix, Karnath, Kanorie, Are, Areilon, Telena, Eonwind, Vaalein, Naira, Chaoron, Reese, Moja, Rundo, Phenha, Jawir)
the sit-in continues later - Monday 22 Oct GMT 1400-1600 in front of Harnquist's - refreshments include leftover pie delivered on saturday by a dense shadow form. :)

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