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Messages - Jotiles Sorkey

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In-Game Roleplay Events / Re: Auction of house near Laanx temple
« on: July 09, 2012, 03:10:29 pm »
I was honoured to have participated in this house auction and quite pleasently surprised to have won this guildhouse on behalf of The Golden Circle. The house is in a great location and I was expecting the bids to be much higher.

I'd like to thank all those who came to support us, their presence was a welcome and comforting sight and evidence of the strength of the friendship we developed over the years. I'd also like to thank the other participants in the auction, I am happy to have won this auction but wish you the best in winning the next house auction you participate in. I'd also like to thank the Octarch for building such solid structure in such a great location and Tadel Shalkin for taking the time to host the auction.

A very special thanks goes to all our friends who came bearing housewarming gifts. Your presence and congrats was more than enough and I am at a loss for words for your generosity in providing the special decorations you did for the house. You are very special friends and your contributions will never be forgotten.

I am still shocked and somewhat in disbelief of all that has happened during the auction and after. We are working very hard on decorations and all the things that turn an empty house into a functional guildhouse.

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PlaneShift News and Rules / Re: PlaneShift 0.5.9.1 has arrived
« on: May 20, 2012, 01:02:09 pm »
 :thumbup:  Wow, great stuff... I'm excited about all the latest changes!  :thumbup:

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Guilds Forum / Re: what makes you want to join a guild?
« on: February 24, 2012, 03:08:09 am »
I think maybe the strongest motivators for me would be in-game friendship, group acceptance of my character and a willingness for my character to support a common purpose. I tend to make closer friends with people I feel have common interests, morals, skill focus and views but I also feel its important to have a good sense of humor and a desire to find ways to have genuine fun too... O--)

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PlaneShift News and Rules / Re: Time for Chain Mail
« on: February 09, 2012, 01:00:52 pm »
A finite amount of currency sounds great until you look at the fact that the number of citizens isn't constant... What happens when a super rich barron stops playing or manipulates the systems supply of currency to change prices in their favour to buy and then again to sell? Or better yet we see a huge surge or decrease in the number of players... again the economy would have serious issues with maintaining the supply of currency in a way the entire economy of ps doesn't collapse. We can't compare ps economy to the real world because there are many factors ps doesn't consider that makes a real economy work.

We keep losing sight of the fact that ps is a game. Diversity and change in what is available, desired and valuable are needed to keep the economy rolling. Lack of diversity and other limitations in the environment dictate what people can or will do; and right now it dictates that people do what they are doing. There is no simple solutions and at this point bandaids will not only be inneffective in the long run, they will end up making matters much worse...

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PlaneShift News and Rules / Re: Time for Chain Mail
« on: February 09, 2012, 05:47:26 am »
While I fundamentally agree with what has already been said... any game where the same rules apply to every one the same is fair but not necessarily desirable for everyone. In the case of the in-game economy, this is a whole can of worms that can't be resolved overnight but it also limits the valid choices we have for choosing who our characters are and what we have to do to survive and train.

Should a hunter make less, as much or more hunting as a crafter makes crafting is certianly a question but at the moment a hunter can't even sustain his training or afford his equipment from the spoils gained from hunting. It seems every profession has had the same problem (besides mining) for so long everyone mines and crafts using metal now, so the only real market there is for crafted items is npcs and the values keep dropping there too.

Lets face it, there are severe limitations which bring about imbalance in this regard. Whatever happened to hunting and getting enough loot to not only pay for your training but to give you bragging rights once in a while? I recall getting nice drops from time to time, I use to hunt some mobs and get glyphs and other valuable things. Every profession should have its own advantages and its own economic support system, where is the balance? Why Fish? Why Hunt? Why Cook?

With the quest chain system being the way it is now, I've all but ceased doing any questing because finding teh start or next npc in a chain is nearly impossible and now with npcs running off, it makes it that much harder to pursue. Lets face it the development path ps is on has brought us to a point where crafting is becoming all there is and everyone is doing it because they have to...

As far as the addition of Chain Mail is concerned, I think its great and Plate would be nice too but I can't stop thinking how much a stone labyrinth where groups of fighters and whole guilds can band together to explore and fight impossible foes for untold riches... a place where one might find something really unusual or special that everyone can talk about and pool together to investigate... It would seem that there are many things that can be done to fix the economy but I miss the rp and the ability for my character to have a purpose and aspire to greatness. Lets face it, standing at the anvil for 10 hours a day can't be the best fun possible in ps...

...or is it?

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