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Messages - ether

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1
The Hydlaa Plaza / Re: Message to Dakkru: You in danger.
« on: April 05, 2014, 12:57:03 am »
I knew we posed a challenge, others in the conspiracy seemed to think it would never work, idle chatter etc. (Qile!).

Psssshhh, we can totally do this.  I believe in us.

2
Fan Art / Re: Etheric Art (New Art Mar 28 '14)
« on: April 02, 2014, 11:48:13 pm »
Yeah, that is probably the problem. To me it looks like you start with flat samples, like texture artwork for uv mapping, and then you try to arrange it somehow into traditional art, resulting in sort of a collage. Often artists go the opposite way, starting with an idea of the pose, followed by some rough sketches, basic shading, while texture detail is added and refined much later. (Off topic: Amazing example of detail refining by hgjart on DA.) But hey, the shading on your draconicsoul painting turned out pretty well :)

This is a more accurate representation of how the process actually goes...  It's not literal screenshots of progress, but it at least displays the order in which the layers are built and applied.

3
Fan Art / Re: Etheric Art (New Art Mar 28 '14)
« on: April 02, 2014, 01:29:53 am »
Uhm. Volki is right. Your drawings look like stuffed children's toys made in China. I think the most unsettling part you'll need to improve on is the anatomy, especially the facial features and the proportions of feet and hands to the rest of the body. I mean. Qile's feet look like hooves and Kisoji's do look like tentacles. Also, you seem to draw a face outline, then simply glue eyes/nose/mouth on it. You'll need shadows for them to appear natural.

But on a positive side. Your drawing of Kisoji is a huge improvement compared to the one of Qile. So by all means, keep improving.

For Qile's feet looking like hooves: yeah...yeah...lol  I originally intended that drawing to have much more clothing and when I got around to putting it on I just got lazy.  Potentially unnecessary details (like...toes) were excluded in anticipation of them being covered up.

For hand/foot:body, that's actually the first someone's mentioned that to me.  Looking over it, though, I can see what you mean - and on a lot of my other work in the recent past as well - they seem kinda small.  I suppose this comes from my utter hatred of drawing both and something I'll need to pay more attention to in the future lol

For gluing features onto faces, that's almost exactly what I do! XD  And I've recognized in the last few months that it generally doesn't work out too well and have been trying different methods to get it to look more natural and have the lips and eyes especially to look like a smoothly integrated part of the face.  Still working on that.  Recent examples of my attempts with that (and with really expressing variations in facial features) can be seen here and here (beware: some nudity).  My current method is a habit I got into when I applied the idea to this drawing I did three years ago (again, some nudity) when I was testing out different methods of getting it smooth, found one that worked out really well, and then tried to apply the same method with varying levels of success elsewhere.
I think a lot of my problem with defining the features comes with the method of shading I use (a base layer with anywhere from 2-8 layers of shading in varying blending modes and sometimes 1 or 2 layers for texture).  Usually this works out very well for creating a subtle, multi-angled lighting situation, but not so much when I need more dramatic shadows.  This is something I don't really see as being much of an issue at the moment, as most of my drawings are just one-shot portraits or pin-ups rather than full scenes.

I can really see how keeping all of the different parts of a drawing as separate objects and layers makes some parts of the drawings weird and makes seamless integration impossible, or difficult.  Improving my artwork at this point is I think a matter of 3 things:
-Finding a method of shading in digital media that is both easily workable and fluid in appearance.
-Finding a method that fits my style that will improve the overall organic feel of the subject.
-Reducing laziness and attention to detail; "Eh, this is good enough," versus "This is the best I can do."

4
Fan Art / Re: Etheric Art (New Art Mar 28 '14)
« on: March 29, 2014, 04:51:18 am »
New art added to first post: tinyurl.com/kisoji-2

5
Technical Help: IN GAME bugs (after loading world) / Re: Guard item
« on: June 16, 2013, 11:25:56 pm »
I have noticed this same bug and agree that it needs fixed.

6
Fan Art / Etheric Art (New Art Jun 16 '12)
« on: June 16, 2012, 07:50:56 pm »
Thanks Caraick.  =)  I may...someday...eventually...finish that.  >_>

Also.  Bump for new drawing and update.

7
Yeah, I'm not seeing any seeds either.  I'll check out the Sajut link.

8
I should say: the most current links posted on the website.

9
I just got myself a new computer!  Woo!  But trying to download the 0.5.9 64-bit Windows client proved more difficult than I thought it would.  Seems all of the links are dead - rather than getting a download at all I'm getting 404 errors.

10
Fan Art / Re: Etheric Art
« on: May 07, 2012, 02:38:51 am »
Thanks, Rigwyn.  =)  A few of my friends said she had "grandma" boobs in that picture, but I had more fun doing all the armor details.

Also: bump for Qile's picture and another miscellaneous update.

11
Newbie Help (Start Here) / Re: Trading
« on: April 21, 2012, 02:14:42 am »
That was my guess, since the focus is on roleplaying, and that makes sense.

I saw in the description of one of the market days a request to limit how many items you have on display, to limit lag. It seemed like based on that description there was a way to put items up for sale. I'd like to create a merchant type of player, that can trade and move around goods, etc. It seems reasonable to be able to set up a market stall, with items listed for sale, and items I'd like to buy; however, I can also understand the desire to keep all aspects of the game RP'd.

Consider setting up a stall and hiring some players to run the shop while you're out in the real world?  Good RP chance there.  =P

12
The Hydlaa Plaza / Re: Favourite Music of 2011
« on: April 18, 2012, 03:11:09 pm »
The Rose Will Decay - A State of Emergency
Attack Attack! - Attack Attack!
Skrillex - Bangarang EP
The Browning - Burn This World
In Flames - Sounds of a Playground Fading

13
PlaneShift News and Rules / Re: PlaneShift 0.5.9 release!!
« on: April 13, 2012, 07:17:46 pm »
Should note that almost two hours later - still no option to update.  Wound up starting a new download of the entire game.  Stupid internet here is making sure this is going to take a while - 5 hours, 3 minutes remaining.

I really hope this apparent fix to the updater works with this version - this is the third (fourth?) time I've had to reinstall to get an update.

14
PlaneShift News and Rules / Re: PlaneShift 0.5.9 release!!
« on: April 13, 2012, 05:51:49 pm »
Hmm...  My 5.8.1 client is not giving me a pop-up to update...

The changes seem interesting; I'm excited to see what happens.  We'll see what I can figure out with the update...

15
The Hydlaa Plaza / Re: Is this a good game?
« on: April 04, 2012, 02:41:08 am »
Well, Runescape is a for-profit game developed by a well-funded company.  I haven't touched that game since back when it was 2D, so I can't really make a full and honest comparison.

On the plus sides of Planeshift you'll find awesome things like

- You won't get trolled here.  :)
- The game is completely free, 100%.  You never have to pay a monthly fee or pay for additional features and you couldn't buy items in-game with real world money even if you wanted to.
- GMs in the in-game chat channels and the owners and developers right here on the forums, reading and responding to your posts!
- An awesome player base ready and willing to help you with learning how to play the game and navigate through the world and its quests.
- The game is being developed and updated, new content comes out quite frequently.
- An intense focus on immersion and RP, creating a deep and interesting world to play in with intricate quests, and real consequences and rewards for your character's actions in quests.

On the down sides of Planeshift, the game is still in its Alpha development, meaning that a lot of features are still in their rudimentary forms and it is mostly incomplete.  Keep this in mind as you play around.

The short answer is: if you like roleplaying, this is an excellent place to do so, one of the best on the net if you ask me.  If you're more into games where you'll be spending most of your time fighting awesome bosses and grinding out on lowly mobs, then you're less likely to have much fun here.  Though you still can, the game isn't very refined in this area.

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