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Messages - Khutin

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1
General Discussion /
« on: July 17, 2003, 03:56:53 pm »
Yep, I like it. It\'s simple but efficient.

I also like GURPS system (as I said), but I think that in a game like PS, it\'d be a so-much-detailed combat system. It should not be necessary and much more difficult to implement. It fits better for \"paper n\' pencil\" RPGs (which I like very much, too).  :]

2
General Discussion /
« on: July 16, 2003, 02:48:49 pm »
Quote
Originally posted by tygerwilde
I doubt we\'ll see d&d in a MMO for a while, Wizards owns the copyrights now, which means that they\'ll want money for it\'s use, even if it\'s just the rules...

I think it was electronic arts they had doing a 3rd ed mmo, but EA keeps shelving the idea, then going back to it, shelving then going back. From their general attitude, I\'d have to say that they\'re never going to publish, afraid of the parents that say that D&D players are all devil worshippers.


Well, I wasn\'t talking about using D&D rules in PS. I only suggested that I like its combat system, and that PS could use something similiar, or not.

I don\'t know what PS developmet staff is thinking about PS\'s combat system, but I think they should have it already designed, but not yet implemented.

Let\'s wait for CB... it\'ll be really cool. ;)

3
General Discussion /
« on: July 09, 2003, 04:52:45 pm »
And also to the players! :P

4
General Discussion / Brazilians playing PS
« on: July 08, 2003, 05:53:25 pm »
Are there any brazilians (like me) playing PS?

I have encountered only two (Sshadow and Drahrel) during gameplay, but have never met anybody from Brazil here in the forum.  :(


5
General Discussion /
« on: July 07, 2003, 02:32:04 pm »
I noticed that, too.

When there are a few people connected to the server I don\'t observe too much lag (only when the weather turns - starts/stops raining - but I think it\'s related to HD access on my machine).

I have a good (I consider) machine for playing PS: AMD Athlon XP 1700+ on a SOYO Dragon Plus Motherboard with 40GB HD and 256MB RAM DDR. I\'m thinking about buying more 256MB DDR to upgrade my machine, as since the dollar is lowering here in Brazil and memory prices are lowering together.

About crystals, up to now I got 43 rubies (or 42, not sure) and 3 emeralds. I\'m dreaming with my first diamond! :P

6
General Discussion /
« on: July 04, 2003, 08:50:32 pm »
Yep. This map is really great! :)

Is there any dungeon map like this one? The one I have is not so deatiled as this one is...

7
General Discussion /
« on: July 03, 2003, 02:12:12 pm »
If you search the forum you\'ll find a thread related to it. A player has designed a simple dungeon map which helps you till you know it better.

8
General Discussion /
« on: July 03, 2003, 02:10:32 pm »
I think this is one of the best ways to optimize the interaction with NPCs. If there\'s a log of what is said to the NPCs, surely it can be used to calibrate the algorithm.

9
General Discussion /
« on: July 02, 2003, 09:23:47 pm »
Well, I\'m suposing there is an AI algorithm behind the NPCs, but I don\'t think it\'s that much... :D

It tends to improve, as since players are complaining a lot about it. Let\'s wait for CB and see if it\'ll get optimized. ;)

10
General Discussion /
« on: July 02, 2003, 05:57:08 pm »
That\'s a good question. Would fog be a very heavy effect in PS or not?  ;)

11
General Discussion /
« on: July 02, 2003, 05:01:53 pm »
I think lag has nothing to do with playing PS in full screen or not. Lag is related to traffic amount in certain net nodes, not with your screen resolution or if you are playing in full screen mode.

12
General Discussion /
« on: July 02, 2003, 04:58:22 pm »
Well, in my opinion the AI algorithm needs tons of setup, indeed. In future versions they should optimize it (at least, I hope! :D ), but now it\'s far from good.

13
Newbie Help (Start Here) /
« on: July 02, 2003, 04:52:36 pm »
Thanx, guys!  ;)

14
General Discussion /
« on: July 01, 2003, 09:10:37 pm »
I only play PS in full screen mode.

BTW, does PS run faster or slower in full screen mode? I think it should run faster in full screen, as since OS allocates memory to build and show a window. Actually, I don\'t know if this fact really affects its performance.

Am I right? ?(

15
General Discussion /
« on: July 01, 2003, 09:04:03 pm »
According to what I have already read here in some topic, the development team is already using some AI algorithm with the NPCs.

Maybe this algorithm offers some flexibility about, let\'s say, \'recognition degrees\'. Something like \'I\'ll recognize till certain point, not beyond it\'. Considering this fact, players should talk in a natural way with NPCs, and they\'d recognize the sentences meanings. However, if the player types something too complex or far from one of the expected meanings, then the algorithm wouldn\'t recognize it at all. ;)

I think it\'s possible, but I don\'t know how much effort they\'d need to put working.

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