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Messages - gonger

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1
In-Game Roleplay Events / Medieval expressions for RP
« on: February 05, 2026, 11:45:46 pm »
Hello everybody,

Some discussion on Discord made me do some quick research for easy to use medieval expressions that could enhance our RP immersion.
Comments and additions are most welcome.

Without further ado, onto the list! Use at your own leisure!

Fare thee well,

Master Gonger

How to address someone correctly

Female
Noble — Lady
Urban / respectable / married — Mistress
Lower rural status — Goodwife

Male
Lord corresponds to Lady: "My lord"
Sire was a form of address, not a title, and was used mainly when speaking to a man of high rank (especially a king, prince, or knight).

Master (Middle English: maister)
This is the direct male equivalent of Mistress.

Goodman (Goodyman)
The male partner to Goodwife

Greetings / Salutations

Hail — a friendly greeting or shout of approval
Well met — “Good to see you”
Good morrow / Good day / Good e’en — time-of-day greetings
Blessings upon thee — a pious greeting
Peace be upon thee / Pax vobiscum — formal or religious greeting

Politeness

Prithee… — please (short for “I pray thee”)
I beseech thee… — a humble request
By my troth… — “truly” or speaking earnestly
Pray tell… — “Please tell me…”

Questions / Small Talk
How dost thou fare? — how are you?
How now? — what’s happening?
What news? — any news?
Whither goest thou? — where are you going?

Farewells

Fare thee well — goodbye
Godspeed — “have a safe journey”
Anon — until later
Mayhap we shall meet again — hopeful farewell

Romantic speech

My heart is thine — a romantic line
Thy beauty doth rival the stars — poetic compliment
Thou art wise / beautiful beyond measure — praise / compliment

Flavorful Archaic Words

Anon — soon, later
Alas / Alack! — sorrow or surprise
Mayhap / Belike / Perchance — perhaps
Fie — an expression of disgust
Hark — listen
Yonder — over there

huzzah! — cheer
looby — fool
poppet — term of endearment
fopdoodle — simpleton
cockalorum — arrogant person


And what does The Bard suggest?

Greetings

Good morrow to thee
Well met
Hail, friend
God give thee good den
How now? — What’s going on?

Requests

Prithee… — please: "Prithee, lower thy voice."
I pray thee…
Pray, tell me…
Be so kind as to…
Wouldst thou…?

Filler terms

Marry! — mild surprise or emphasis
Forsooth — truly / indeed
By my troth — I swear / honestly
Faith, I know not — I don’t know
In sooth — in truth

Curses / Exclamations

Zounds! (God’s wounds)
’Sblood! (God’s blood)
Fie upon thee!
A plague on’t!
Out upon thee!
Alas! / Alack!

Insults

Thou art a knave
Base cur
Thou milk-livered coward
Idle-headed jackanapes
Thou art as honest as a snake in the grass
Villain!

Romantic Speech

My heart is thine
I am thy servant, evermore
Thou hast ensnared my soul
Fair one
Sweet mistress / gentle sir
I would cross oceans for thee

Farewells

Fare thee well
Godspeed
Until anon
We shall meet again, anon
I take my leave

Some grammar
Pronouns

Thou / thee / thy / thine — informal, intimate, or insulting
You / your — polite or respectful

Verbs

thou dost, art, hast, wilt
he/she doth, hath

"Thou dost mock me."
"He doth protest too much."

More information:
https://www.timeref.com/rpg/medieval_dialogue.htm
https://iloveromanticfantasy.wordpress.com/2012/04/26/a-glossary-of-medieval-terms/
https://www.translatormax.com/translator/medieval-knight-speaking-style-translator


Edited to add addressing information.

2
General Discussion / New Dryken Plane - thoughts and discussion
« on: November 20, 2025, 08:19:34 pm »
Hello,

We now have a new version of the much discussed Dryken Plane. The structure is much simplified, so that it now seems impossible to get lost. Someone who gets lost there now will never make the way from Hydlaa to Ojaveda!

A few points still seem worth mentioning / discussing because we do not get a second chance for a good first impression:

1) It could be made a bit more clear what the player is expected to do. Maybe add one more popup with an explanation?

2) Why are not always real objects used, but only graphics? This can look very bad.


3) If you pass this rock on the right side, the scene will not be triggered.


4) This mini-scene seemed particularly difficult to trigger. Maybe the trigger space is too small?


5) These mini-scenes I triggered in the sequence given by the numbers. Can this be more streamlined, or did I do something wrong there?


6) I would like to repeat an idea I had before, but which went largely unnoticed / uncommented: Instead of only having this introductory Dryken Plane, which otherwise is unrelated to the game, use different versions with increasing complexity at different points of the general storyline. Thus it becomes more of a feature instead of a one-time unrelated thing. And all players who get past the quest Menita's Puzzle should also be able to handle the original version of the Dryken Plane.

7) Where does the name Dryken Plane come from? Nobody I talked to seems to know...

That's it for now. Please do comment and discuss. It is in the starting area / tutorial that we lose or keep new players!

Thank you for reading,

Gonger

3
General Discussion / Dev Q&A May 25th 2025
« on: October 12, 2025, 09:47:03 pm »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello and welcome to the Developer's Q&A! This is an out-of-character meeting where you can hear about the development of the game and ask the Dev and GM teams any questions you might have. If you do have any questions, please line up at the lecterns in front of the stage.
Damola: No question from me at the moment. Just an observation: It is possible to cast in lake. As I tried in the lake we had our event in Damola fell down and got damage.
Uadjet: You were standing in the water as you cast?
Gonger: That's a very good question, Damola. Also - should being in water not have some effect on water-based spells?
Damola: Swimming in the water, Uadjet.
Damola: But on casting it seems PSUnreal thought Damola must stand. And then she fell down.
Uadjet: Ahhh, swimming. I've not tried that myself. It's entirely possible that your character goes into the fishing 'pose' and then falls. I think most noticed yesterday that sitting or mantling while swimming sometimes takes you out of swimming mode and into running mode.
Damola: It appears to me PSUnreal then treated Damola as not swimming in the water anymore, but as standing in thin air.
Damola: And so she fell down.
Damola: Uadjet, in PS Legacy a char could stand in the thin air and as long as they did not move they would not fall down?
Damola: ? but that is not possible in PSUnreal anymore?
Damola: This would make the stalactite event thing we had in PS Legacy impossible to RP like we did back then.
Damola: Anyway, just an observation. Anyone any Q?
Anysu: That sit to stop swim was helpful.
Gonger: I think Uadjet's brain is rotating...
Uadjet: Yeah, in Legacy characters could Wile E. Coyote: You could stay floating in mid air as long as you didn't move. Or look down.
Damola: Yes, Anysu. But it is actually more like a bug.
Uadjet: The gravity in Unreal is a bit more perceptive.
Damola: Look down was possible. I did during that event in 2019.
Uadjet: I suppose the gravity in Legacy was like a T-Rex: It can't see you if you don't move.
Uadjet: I told you NOT to look down!
Anysu: Handy bug then if one were to find like chest under the water. So you could stop and open it.
Uadjet: Not because you'd fall, but because it was a long way down!
Damola: Haha, Uadjet, Damola did and was really shaken. See forum post.
Damola: Anysu, yeah, handy bug, I agree.
Uadjet: The floating upwards while in water... It can cause issues, but is it unrealistic?
Damola: Depends.
Damola: I believe if someone is diving consciously, they would do regarul movements to prevent floating up.
Damola: But if someone become unconscious they will float up I think.
Uadjet: I dunno. I'll mention it to Talad, as it does make underwater exploration a bit of a problem. Underwater dungeons would be fun, and swimming should be fairly smooth if we were to add one.
Gonger: It depends on the amount of air in the lungs.
Damola: I agree, Uadjet.
Damola: Realistic or not, that floating up is a bit inconvenient.
Damola: Also? I vote again for stronger Magic Light.
Anysu: Do like idea if you stop moving you would float to surface.
Uadjet: Running looks really good currently, especially the way characters now lean into turns. I love that.
Damola: Yeah, I love that too.
Anysu: Swimming just seems like I hardly am moving, And when you want to get back to shore quick, float up and swim to shore.
Uadjet: I recall hearing the Devs talking about movement years ago, and they were thinking about adding in racial modifiers to some forms of movement. Swimming and climbing, for example. I don't know if that'll ever happen, though. I do think swimming could be faster, especially on the surface.
Damola: I find swimming on the surface quite difficult. I find it difficult to either consistently look above the surface or below it.
Damola: Maybe? if there would be a little resistance in flipping between swimming and diving this would be easier.
Anysu: But then if you did float up when stopped moving, well that defeat remaining on ground beneath to explore.
Damola: But awesome that we actually *can* swim in PSUnreal. I love that feature.
Damola: Anysu, we already established automatic floating up as kind of inconvenient.
Uadjet: Yeah. Talad placed treasure chests in the lake for people to find. Actually, let me verify that before you go off searching.
Anysu: See there we need a way to 'stop' and remain on surface below to open that chest or even pick it up.
Damola: I am happy to have swimming and diving. I think it needs some refinements, but it is really good to actually have it.
Damola: Actually I think Gonger has a point with that in real life it is possible to manage some of that by volume of air in lungs.
Damola: Also? it might be possible to hold oneself to the ground.
Thosor: Lead boots...
Damola: However? I think probably cannot really walk on the ground like normal.
Damola: Unless you have heavy boots but then do you leave them on the ground to dive up again?
Resildren: did'nt i see some players walking in the lake?
Resildren: all i could do is swim?
Damola: Yeah, Resildren.
Damola: After attempting to sit for three times or so I was able to.
Damola: And others as well.
Damola: I think it is a bug.
Gonger: I was also walking for a while because coming from below I hit some piece of ground in a specific angle.
Damola: But a convenient one.
Gova: Using autorun while facing down kept me in one spot... kinda.
Damola: Ah, maybe that is a trigger, Gonger.
Damola: I am not entirely sure what triggers the walking on ground in lake "feature".
Anysu: I did the sit stand
Damola: I did that as well.
Uadjet: I've had it happen to me when I hit some ground and triggered a mantle action.
Damola: Maybe there are several ways to trigger it.
Damola: I fondly remember that using carpet to run through wall bug in Legacy PS.
Damola: Kind of miss that one.
Anysu: Can walk on air along side wall in Kada's if you go in back door, and move that way to railing,
Anysu: Done that a few times.
Damola: Hmmm, interesting.
Uadjet: New engine, new set of quirks.
Uadjet: Okay, so for the update: Talad's working on the Dryken Plane again, to make it clearer and more interactive.
Damola: There is a certain channel on YouTube where a guy does that to a maximum amount possible and game companies are basically sponsoring him the games so he can find bug in there
Uadjet: There are some new structures and puzzles he's working on, and he's planning new NPCs for the Dryken Plane.
Uadjet: Other than the eyeball thing.
Damola: Nice for Dryken Plane.
Damola: All what helps new players to stick around long enough to take part in some events and so on?
Damola: Eyeball thing?
Resildren: yep be nice to get the new players into the game a bit easier
Resildren: i'm sure we scared or frustrated many along the way
Uadjet: The thing you converse with on the floating islands.
Anysu: Eyeball thing is featured in that area and it speaks? I have not tried a new character so not sure.
Damola: Ah, that eyeball being in Dryken Plane.
Uadjet: Looks a bit like Hermaeus Mora's distant cousin.
Uadjet: Yeah. That, I think, is Vod?l.
Damola: I know you have been online quite a bit to actually help new players, Gonger. You told us so.
Gonger: True, that.
Damola: Thank you, Gonger.
Damola: While I was online so far now one asked in help channel.
Damola: Is help channel shown by default?
Resildren: on discord? yes
Anysu: The help channel connects to discord doesn't it?
Anysu: But is also seen in main though.
Gonger: Newbies have the Help channel activated by default.
Damola: No I mean in game.
Gonger: I think that was what Damola meant.
Damola: Ah, okay, thanks Gonger.
Damola: Yeah indeed.
Damola: Haha and I thought Talad may implement eye movement on our character models.
Damola: Anyway great news, so with next release good to test Dryken Plane again?
Damola: I wonder when it will be PlaneShift 0.8 :)
Uadjet: Not eye movement, but Talad has done some work on dialog animations.
Damola: Dialog animations?
Uadjet: In stream 1479 he loaded up some animations that NPCs will be able to use while talking. Players will be able to use them too, of course, but I'm not sure how it'll be added.
Uadjet: Yes?
Thosor: I wanted to mention I made a bug report of the whisper problem, thought it was already in there, but wasn't.
Damola: Stream 1479 ? consider that number. Impressive.
Damola: Yeah, I saw it. Well done, Thosor!
Thosor: Regarding towel, thank you Uajet for locating lost Hitchiker's towel in time for Towel day today. another question.. is
Thosor: When I went to fetch it from Miss Peckerly's pillows, I no longer hear her in the walls, has she succombed?
Uadjet: She's still in the Gug map...
Thosor: I must have dropped the towel the other day showing Gugrontid to a new player.
Damola: Oh? if Lady Peckerly went quiet, that is for sure a reason to have an event to heal her.
Damola: A quiet Lady Peckerly. Yliakum cannot function this way :)
Anysu: So any more on this dialogue animation? What will they be?
Damola: Will look whether she talks to me after the Q&A.
Uadjet: The dialog animations are head and arm movements.
Uadjet: I think it would be fun to have players start doing them automatically when typing in main, but that might not be possible or reasonable.
Uadjet: I'm not sure if facepalm/facepaw is in the cards. If that animation isn't perfect it'll be very strange and immersion breaking.
Damola: This really needs a rescue Lady Peckerly event!
>Anysu bursts into tears on Uadjet's shoulder.
Anysu: Sniff..facepaw or faceplam be nice..
Damola: Well yeah? I also wonder about race specific emotes? and some emotes I feel actually could break immersion quite a bit.
Damola: For example the dance emote is totally off. This is not a wild western game.
>Damola begins to dance.
Uadjet: Some emotes certainly could, but I don't think that's the case with the dialog animations. Those would vary somewhat by culture, of course, but the ones I saw seemed like normal movements people might make while talking.
Thosor: Maybe a more middle Eastern dance, bells on her fingers and bells on her toes.
Damola: I try to use some emotes in RP. Like shrug and follow me.
Gonger: Maybe the animations could be connected to verbs, like you type /nod with a text, and your character speaks the text while nodding.
Damola: But many others I have no idea when to use.
>Damola taunts everyone mercilessly.
>Damola shakes their head.
>Uadjet begins to dance.
Damola: Hmmm does not seem to work on a Derghir?
>Damola jumps around excitedly.
Damola: Any other news?
Damola: Or Q?
Uadjet: No, I don't have the same skeleton, so animations largely don't apply.
Uadjet: If you want to help bring new animations into the game, Mixamo is a great place to find them. I don't think they're adding new ones still, but there are some fun animations there.
Thosor: One cycle ago today the server (new) went down a couple days. has been solid since.
Ronasi: Real progress
Uadjet: That's all I have, so I think we can bring the meeting to a close. Thank you all for coming, and I'll see you all at the next meeting in two weeks!

4
General Discussion / Dev Q&A May 11th 2025
« on: October 12, 2025, 07:33:18 pm »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Dev Q&A starting momentarily at the Courthouse of East Hydlaa! Come and hear about the development of the game and ask any questions you might have. If you need a teleport to the meeting, just ask in Global or send Uadjet a /tell.
Damola: I wanted to give some feedback for harvesting. I really went on a tour today from Gugontrid to Listarindel to Amdeneir and then I went with Ptero to Ojaveda and from there towards Raurim.
Uadjet: What did you find?
Damola: My result was 10 gobo root, 10 night mushroom at the large mine near Amdeneir and 12 Glaboria near Eagle Gobble village.
Damola: With Glaboria I could harvest more cause I saw two places in vicinity. I think for the gobo root I would have found the other place as well if I took more time to look.
Damola: But all in all I wondered? that is not quite much.
Damola: For such a way.
Damola: I also looked a bit aside from path ways from time to time, but nothing.
Damola: However I stayed quite close to official path ways.
Damola: I quite like the new harvesting approach. However I tend to think it would be good to have more places where harvestable plants grow.
Anysu: Awe if I was on earlier I could have seen where those areas were to harvest. I have not found many
Damola: Yliakum is very vast? and Damola had quite the travel today, but still only found places for these three items.
Damola: Anysu we can go together one time.
Anysu: That be neat
Damola: Don't know whether others tried and what your experiences were.
Anysu: There are some plants around Camp Banished
Damola: Thanks for letting me know.
Uadjet: I seem to recall a lot of the harvesting resources being well away from roads in Legacy. If that's the case now, with this larger map, we'll need players to map locations, but that'll be hard without a means of sharing map locations with others.
Damola: Hmmm, maybe Damola's path way today went into areas that are not yet well developed map wise.
Anysu: That makes it hard away from road.. due to vastness
Damola: I remember Resildren saying there are a lot of harvesting places.
Damola: Maybe next times I try more the traditional PS Legacy path ways that may be more developed regarding their maps.
Mohonin: i tried feverfew near the pool of stealth, i found it wud let me do succesfull harvesting only 5 times then it depletes, but in that area there are 5-6 spots it spawns
Damola: Okay, Mohonin. Thats quite good. 5-6 spots.
Damola: I always found I could harvest 10 plants.
Damola: Then gone.
Uadjet: And as one despawns, another should pop up somewhere nearby.
Damola: With Glaboria I could pick a few more.
Damola: Maybe there could be some more variation regarding? 5 times and then gone.
Damola: In some places there might be more plants than in others.
Damola: So maybe have a variation from 5 to 10 times harvesting in one place, randomly chosen.
Damola: Or defined.
Damola: So maybe in a place one can harvest about 7-8 times and in another just 5 times.
Damola: I hope Resildren will read this, but I think I will point him to the protocol for the meeting.
Uadjet: I think that was mentioned before while Resi was here, and he did a ton of work on the current plant system.
Damola: Really I appreciate the new system, but I feel it could make use of some balancing in favor to be able to harvest a bit more without running for tons of times.
Anysu: Res was working on a location of plants.
Damola: It does not need to be limitless harvesting as in legacy, actually I like the better realism of the new system.
Anysu: Maybe a harvesting event would be helpful?
Damola: Yeah that as well. Hint, hint at Uadjet. :)
Damola: Well that is my feedback from actually trying to do a real harvesting tour. I hope it is useful.
Damola: Actually I have another Q, but first want to give someone else opportunity to ask a Q.
Gova: Hmmm. Maybe there's a stream I could find. I found the moved mines by watching old streams and seeing what the coordinates were. There may be something similar with harvesting locations.
Damola: Yeah, Gova. But actually players should not have to watch a 4 hour + stream to find plant locations.
Damola: Of course there could be some variety in how difficult to find plant spots. Some might be more rare or spawn at difficult to reach locations.
Gova: Nah, you just skip through the vids and watch for something that looks like a spreadsheet or editor panel with numbers on it.
Damola: Damola also follow the Irifon River for quite a while, leaving official path ways, but nothing there.
Damola: Anyway, if no one else has another Q? I would have another one.
Uadjet: Go ahead.
Damola: It is about Amdeneir mine. The large one with the roof top. I tried a lot of places but could not mine any ore anyway? Are mining locations implemented there already?
Damola: I went all the way down and tried to mine there. But also on the way down at several locations.
Uadjet: They are not currently active.
Damola: But I also saw now clear ore indications.
Damola: Ah, I see.
Damola: That clears that one up.
Uadjet: I have suggested that if the new city management system requires stone (as opposed to metal) that these places could be used for granite or marble.
Uadjet: That would give them a use, and bring in Masonry for at least simple items.
Damola: Good idea.
Damola: On the other hand you said Amdeneir is mostly about wood? but as I see it in the city, it has a lot of stone as well.
Damola: So would be fitting.
Thosor: The whisper function needs to be fixed, it really messes up trying to contact new players.
Uadjet: It's mostly MADE of wood, but the abundance of mines is part of the city's wealth.
Thosor: And no feedback of your own typing.
Damola: Hmmm? however as I looked there was also quite some stone? Like on the path ways between houses and in lower floor of houses.
Uadjet: I agree, but I don't know how much is involved in fixing it. It may require a new release.
Damola: I agree about whisper.
Anysu: That whisper is annoying..
Uadjet: Yes, that's true. The houses is mostly wood, but it is built on a stone foundation. And those walls sure aren't made of balsa wood.
Damola: I already asked in global. Drifters nowadays only eat fish? It would be fitting. Just wanted to ask.
Damola: Cause mine needed food but did not seem to take any food.
Thosor: Mine didn't want sand cookies, but the rivnak loves them
Damola: Rivnak last I tried eat almost anything.
Damola: Carrots, appled, baked apples, honey glazed apples, cakes, cookies, nut bread.
Damola: I believe even complete meals.
Anysu: cake, cookie and nut bread seems odd for a Rivnak
Thosor: How about ale?
Anysu: ohh never tried that.
Damola: But last I feed Rivnak and Drifter they ate almost anything. My question was whether that has been adapted.
Damola: I may just have misplaced the food, but I tried several places close to the mouth of the drifter.
Anysu: good question
Gova: We can test it.
Thosor: I think the ground terrain affects food placement.
Damola: I am all for adapting it. Aside from fish drifters may also eat algae. But an apple? Unlikely.
Damola: Thosor, that is a good hint. It was outside on uneven ground.
Gova: Anyone have some food that isn't fish?
Damola: Haha, Gova tries it here.
Damola: Ah, that clears it.
Damola: It seems Thosor is right about ground terrain effect.
Gova: Ate all three.
Anysu: good to know
Damola: Not like that apple?
Uadjet: So the detection for food seems to require it to be very close, at least on the vertical axis.
Damola: Haha, vegetable noodle soup was enough?
Thosor: Should have tried ale...
Damola: Don't have ale with me. But seems my drifter already has enough.
>You have been awarded item(s) by a GM
>You gained 1 pale ale mug.
Damola: It is correctly placed, isn't it?
Anysu: yeah
Damola: It has 50 energy and is 100 happy
Damola: So maybe good enough for now.
Anysu: maybe
Damola: Anyway, do not want to take too much time for this.
Damola: Anysu want to try ale?
Uadjet: Hey, we made progress on something! That's never wasted time.
Damola: Okay, no ale.
Damola: But nut breat and cooked carrots okay.
Anysu: No ale
Anysu: And not carrots
Thosor: how about groffels and yulbars?
Damola: Oh? which one did you try first? Maybe yours had enough already as well.
Anysu: I did nut bread and then ale
Damola: My drifter took one food and was done. Which is unusual. Rivnak usually eat quite some.
Anysu: It is at 100 now
Thosor: Yes, my pets only eat once, show not full for a long time.
Damola: Ah, so maybe someone need to try ale first.
Damola: So maybe hungry drifter eat ale.
Anysu: THE RIVNAK DRANK THE ALE!!
Damola: Haha, what a lively Q&A today.
Anysu: Likes fish also
Gova: As did my drifter.
Gova: It was a 300q crayfish, though. Not too surprising.
Anysu: That was a neat test!
Damola imagines a new book in library. From Gova, Anysu and Damola "About the eating habits of Drifter and Rivnak - a scientific study with a dozen of different summons."
Uadjet: As for news , most of the last two weeks has been about AI-assisted NPC voicing.
Damola: Ah, I bet due to a lack of voice over contributions?
Damola: I meanwhile saw quite some AI assisted short films and videos. Impressive. But there are still quite some glitches here and there. However? voices are quite good, if you ask me.
Anysu: Not crazy about the enki voice.
Damola: Glitches are more in the image generation / video part.
Gonger: Professional actors / voiceover artists are rightfully concerned about this, but we would not have been able to afford them anyway.
Uadjet: Yeah. There weren't too many player contributions, so Talad tried out the AI version that he's rejected before. It has advanced tremendously, and while still imperfect it is usable.
Gonger: So for us it is either volunteered amateur work, or AI.
Damola: Yeah, Gonger.
Gonger: Or a combination of both, of course.
Damola: Regarding AI it is very important to look closely at copyright issues.
Damola: Cause it depends on what data AI models have been trained with.
Damola: And not all suppliers are transparent about that.
Damola: But I bet Talad is very well aware of that.
Damola: However, speech synthesis is not actually a new approach that just arrived with the recent AI hype.
Anysu: Curious if we have voiced npcs, can you turn them off and use text?
Damola: I bet it would be similar like with Levrus?
Damola: Levrus has some voiced parts that are still displayed in dialog bubbles and NPC chat tab.
Gonger: Oh my god... Levrus singing!!!!
Anysu: Voice off would be a handy option.
Thosor: I have old phoneme chips used to make vowel and mouth sounds
Damola imagines Levrus with a guitar rocking about "my newest spell? oh well, well, well. It went to wrong and made big bong!"
Gonger: COOOOOOOOOOOOAAAAAAAAAAALLLLLLLLLLL!
Thosor: coal! coal!
Damola: Coaaaaaaallll? coal is so coaly! Coal, coal, coal.
Damola: Black like the night. Coal, coal, coal.
Gonger: That will break any AI!
Gonger: Damola, remember the quest "More Coal" where we discover that Levrus is a musical fan...
Damola: Faintly so.
Damola: But I remember Levrus babbling around quite a huge lot in some quests.
Uadjet: Oh, god!
Damola: Ah, yeah, I remember.
Damola: Where one had to choose the next sentence to sing in the right order.
Gova: Hey, I liked that quest! It had the best reward in the game!
Anysu: Turning it off the npc voice.. would the be an option?
Damola: Oh, I forgot about the reward.
Gonger: 1 broom
Damola: Ah? that one
Gonger: And Levrus even WROTE that musical.
Anysu: I mean if they spokes word may be wrong, where text  not do much
Damola: Anysu, I bet it would be like the current voice over parts in Levrus quests.
Damola: Spoken and displayed as text on screen.
Damola: Or did Talad said it would only be voice, Uadjet?
Gonger: Also remember those ladies in Amdeneir who practice singing.
Anysu: That is what I would like to know Damola
Uadjet: I think it will always be text, with voicing added on.
Uadjet: I'll ask Talad about making it optional.
Uadjet: I can't imagine Talad getting rid of the text.
>Anysu nods at Uadjet.
Anysu: Thanks
Anysu: Especially if the voice has an accent, may not be able to make out a word.
Uadjet: Each race is getting their own accent, based on real word accents. I'm thinking the choice of accent is what Anysu objects to? Or am I misunderstanding what you've said?
Damola: I agree, Anysu.
Damola: Would always be good to read as text.
Damola: Also for rereading in chat log.
Anysu: Yes I did not like the Asian element in the enki voice
Damola: I am not sure how real world accents would match.
Anysu: It seemed they should be African or first nation people of America. Native americans
Damola: For example a Nolthrir like Damola would have some kind of more flowing accent, like water.
Anysu: Both cultures tribal histories like an enki and nomadic
Damola: However not sure what real world accent would match that.
Uadjet: I'll admit, I thought Native American for Enkidukai too.
Damola: I see.
>Anysu nods at Uadjet.
Damola: My first association is still about cats with human like intelligence for Enki.
Anysu: And I mentioned this addressed to Talad on discord
Damola: But yeah, if you look at tribal like culture, Native American is a match.
Anysu: Or even African.
Damola: For dwarves there might be some real world matches in movies of the fantasy genre.
Damola: Ah, yeah and for elves like Nolthrir and Demorian there may also be matches in fantasy genre.
Damola: But not so much in real world cultures? I'd say.
Anysu: Then that is my opinion. Not sure I'd have much sway on what Talad does. Thus I would also like to turn voice off so I do not get a voice I do not connect with an enki when I speak to enki npc
Damola: I understand, Anysu.
Uadjet: Oh, the dice game has grown more complex. NPCs can now bluff and fold.
Damola: I am also not sure whether matching to real world existing cultures is a good idea? it could be interpreted as an offence to any real world culture.
Damola: I wonder what happens when Talad tries to build AI models into the server.
Damola: But I bet the server may not be powerful enough for somewhat larger models anyway. AI is a challenging topic and needs very careful consideration.
Anysu: Although I think any native peoples would like thier voice perserved or used respectfully given thier past.
Anysu: Complicated dice game.. if complicated seem not something ssomeone would wantto spend time on?
Damola: Maybe. But AI vendors have already been sued for blatlantly copying voices of real world celebrities.
Damola: Did not really interact much with any mini games so far.
Anysu: Me either.
Uadjet: I wonder if at least a few races could have custom accents based on their languages on the wiki. DIfferent languages have different sounds, of course, so that may influence how words and spoken in game.
Damola: Yeah. But also for some language there is not much in the wiki. Like for example Nolthrir language. Just a few words.
Damola: Also? if a Nolthrir NPC speaks Nolthrir, I need subtitle translation at the moment :)
Anysu: Found some book with many words.. is how we put together the alphabet bool Migg and Anysu
Gonger: Well, expanding those languages could be either very easy or very complicated...
>Anysu nods at Gonger.
Damola: With Nolthrir language some stuff was removed due to copyright issues.
Uadjet: I know I've tried to figure out what soulds underwater races would use. All I can think of is clicks  and other hard sounds that might travel further in water.
Gonger: I am a trained Linguist, but with no experience with artificial languages. I do have knowledge about natural languages that could be useful in this context.
Gonger: Simple example, pronouns are so important that they are very short in almost all languages: Me, I, Du, Er, lui, il, etc
Damola: Uadjet, but it could also be softer sounds like with our whales. But yeah, Dolphins do make clicking voices.
Anysu: So ai voice and dice game. Anything else since over time Uadjet?
Anysu: I did not know that about you Gonger.
Uadjet: Talad did take another look at the Dryken Plane, so comments on that are still welcome.
Uadjet: Other than that, i think we're done.
Gonger: Actually I studied Computational Linguistics, so I know about both computers and languages.
Anysu: That is neat, Gonger.
Anysu: Dryken Plane we could do a whole another hour on that!
Damola: Okay, thanks a lot for the news Uadjet.
Anysu: Good to know. Damola
Damola: So if someone wants to RP a bit, like exploring the vastness of Yliakum and finding harvesting spaces or different interesting spots or crazy new dungeons or mines or what have you?
Uadjet: I'll see you all here again in two weeks, and until then maybe give an event or two a try!

5
General Discussion / Dev Q&A April 27th 2025
« on: October 12, 2025, 07:07:11 pm »
Hello guys,

One word from the Yliakum Chronicler:
I did not realize how far I had fallen behind with the Q&A Proceedings. As mentioned before, this year has been challenging health-wise, but now that everything is under control, I will catch up as quickly as I can.
See you later today,

Gonger


Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello and welcome to the Developer's Q&A!
Uadjet: So, if you have any questions please step up  to the lecterns in front of the stage, and I'll start by giving a brief rundown of what's being worked on behind the scenes.
Uadjet: Since the last meeting Talad continued his work on city management.
Uadjet: There's a city management window in the supporters tab on Discord that's giving me serious Civilization flashbacks.
Uadjet: It's just a sample, but there is a lot of detail on the status of the city, including what resources it needs
Uadjet: And one bit I found interesting is that at least in the pic Hydlaa has a population of 1955.
Gonger: Which brings me to a question...
Uadjet: Yes?
Gonger: We have mixed-races marriages. What about the children? Half-breeds?
Gonger: I think that was an interesting question... :)
Resildren: meaning the models? or the concept?
Uadjet: Yeah, that's one where I'm not sure of the official answer.
Gonger: The concept. Models, yeah, good point as well.
Gonger: Maybe we should leave this for the moment as To Be Defined...
Resildren: that could be challenge, concept wise It's been RP'd in the past iirc
Anysu: I thought it was the child of a mix race would not have features of both races, but would be either race of either of it's parents
Anysu: Pretta had a ylian and a enki mate at different times. And rped it that she had four young. Two were enki and two Ylian.
Gonger: That would be the most simple way, of course, and I don't have a problem with that.
Resildren: as long it's got nothing to do with ulbers, i'm good with it
Gonger: One of my teachers at the University once said to me: "I cannot answer that question right away, and that means it is a good question."
Anysu: Modeling a mixed race character would probably be difficult to create.
Gonger: We would need a ton of new models.
Gonger: What Anysu said makes sense to me.
Resildren imagines a green dwarf with wings
Gonger: One of the Gods tosses a coin, and that determines what the child will be like.
Uadjet: It's about the only way it could work, though I can't say it's official. We do know that Diaboli+Elf=Ynnwn, at least in theory.
Thosor: or a Ylian with a tail
Anysu: Yet we do not have Ynnwn characters you can play anymore..
Uadjet: Not for now.
Anysu: Do not believe enki tails are prehensile.
Mohonin: speaking of kids, what wud be the minimum age of a kid in RL who can play this game?
Uadjet: I just went to look up tails for Diaboli and Enki. The Enki page doesn't even mention the tail!
Gonger: The game is meant to be equivalent to PG-13, if memory serves well, Mohonin.
Anysu: And if I recall right the Diaboli tails do not even show up on the models
Uadjet: So 13 up is fine. 12 and lower with supervision.
Mohonin: oh ok then 13 yrs of age  and above can play this game, Thanks Gonger Sir
Gonger: If children play, I strongly suggest to add the fact that they are young to the OOC description.
Anysu: Which seems odd if you can put a tail on an enki model why not on a Diaboli model?
Anysu: But then I am no 3D modeler.
Uadjet: I don't know. They don't really match the description of Diaboli. They're short Ynnwn. Maybe there's a hope that more appropriate models will be made later.
Anysu: I'm still waiting for a Ylian female model to be seen wearing armor.
Uadjet: That... may not be as far off as you might think.
Gonger: Hear, hear!
Anysu: That be nice. Anysu made really nice armor for Kat but she can't be seen wearing it..
Uadjet: I can say no more on the subject.
Resildren: can you also not say anything on robes being expanded?
Resildren: my demorian robes are soooo drab
Resildren: makes me feel like a potato sack
Uadjet: Uhhhh... There's an AI-generated robe in the general section on Discord.
Anysu: I really fancied my enki robe in Legacy better then psu. But that is just me.
Uadjet: Yes, Thosor?
Thosor: Just noticed the #supporters tab is not showing in Discord anymore.
Uadjet: The link to the post about Kran robes: https://discord.com/channels/378244034348449792/378244034348449794/1292564331287810108
Anysu facepaws and rolls eyes at robe before listening to Thosor
Uadjet: Or you can search for the text: "AI generated robe with gems, but needs to be adapted to a kran."
Resildren: looks good for a kran
Uadjet: If you're a supporter it should show up. Maybe ask about it on Discord?
Thosor: Ok, couldn't find info a couple mins ago  i will check later, Thank you.
Uadjet: As for robe colour, I think having... 7 or 8 different colour schemes would be nice. One for each Way, and one or two generic.
Anysu: Would like that, colors for Ways.
Resildren: we do have tailoring under the jobs tab,maybe it could be incoperated into the making of the robes?
Gonger: I see the Supporters tab, Thosor.
Uadjet: That would be nice. Even being able to change the colour of the default clothing would be huge.
Thosor: Gonger Patreon shows still supporting, hmnnnn.
Anysu: Sara can change hair color. An npc that changes clothes color could be a thing,
Gonger: Thosor, on Discord you are NOT shown as supporter.
Uadjet: Have you tried reloading the page or client, Thosor?
Thosor: I'll check it out later, thanks, just don't want to miss anything. I saw the armor, etc posts on Patren app.
Anysu: Any other news Uadjet?
Uadjet: Yeah, Talad is currently working on dice games.
Uadjet: You'll be able to gamble with NPCs (well, a few I think) and he's working on a poker-but-don't-call-it-poker dice game.
Anysu: Isn't there already a gambling npc in Hydlaa?
Uadjet: Yeah, but it's just text. This will have animations.
Uadjet: And that NPC will surely be one of the ones with the game.
Uadjet: I haven't given out dice boards in a while, I just realized.
Uadjet: Oh! And there will be sleeping!
Mohonin: so i guess there will be a sleep animation, is it?
Uadjet: Talad has some sleeping animations that he can add, and he ran a poll in Discord not long ago asking about increased regenration for players using a sleeping roll and/or tent.
Anysu: Will new models be needed for that?
Gova: I've relied on relaxing sleep and healing flash for so long I forgot that recovery is an issue.
Gonger: Whenever gambling comes up, I have to think of Paajah... Hehehe...
Anysu: Paajah is a storyline I would not mind seeing again.
Uadjet: I'm not sure, Anysu, but tents and sleeping bags are likely models that are in packs that were given out free by Unreal at some point. The just need to be scaled for each race.
Uadjet: That could happen. It's a good character.
Anysu: If it does I have another alt that might work bit better for that storyline.
Uadjet: Heh. I'll give a tip if I bring Paajah back, so you know who to bring.
Uadjet: Any other questions?
Anysu: Thanks about mentioning a tip.
Gonger: Memory refresh: Paajah was the leader of the group who ran the illegal gambling hall in Ojaveda. The group was brought down, but she escaped...
Anysu: If new dice gambling game was implimented before a return of Paajah be handy for a newly opened underground gambling place.
Uadjet: Last I checked the entrance to the gambling den was missing or underground. I'll have to take a look and see if it can be used.
Anysu: Oh maybe that is a part of storyline... Paajah came up with that new dice game as a herald to her return...
Gonger: Surely not the same spot...
Anysu: Be a way to explain why it appeared in world.
Anysu grins
Thosor: Oh, there is a book about upcoming drifter races floating near the marketplace. Behind a house
Gonger: There is a book like that on the door behind me.
Gonger: And it has been there for a long time.
Thosor: Same, I think...
Gonger: There were two races, I think, before the people behind no longer followed it.
>Uadjet picked up a book
Gonger: One race was in Ojaveda.
Uadjet: Got this one. I'll get the one near the market once we're done.
Uadjet: And speaking of being done... We are!!!
Anysu: Thanks for the update Uadjet and Gonger
Resildren: Thanks Gonger ,and Uadjet for the updates
Mohonin: Thanks for the  dev q&a, ill leave now, cya all later
Gonger: See you around. Don't forget to leave the room before quitting.

6
General Discussion / Re: BitCraft Online will be Open Source
« on: May 03, 2025, 09:09:19 pm »
I really do not understand why you keep coming back to us with this.

For what I hope will be the last time:

PlaneShift is and always will be non-commercial, Fully Free to Play, with no fees whatsoever.

So, pretty please... with sugar on top. Leave us alone with this.

Thank you,

Gonger

7
General Discussion / Dev Q&A April 13th 2025
« on: April 27, 2025, 09:00:02 pm »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello and welcome to the Developer's Q&A!
Gova: Drat. Forgot to get a blook. BRB.
Zrak: A blook?
Gonger: Book with a typo?
Gova: Yeah, a book. For the species rights thing.
Damola ponders "I wonder whether my message to Uadjet was enough."
Damola: So what's up? Any news any Q. Preempting Uadjet's official intro.
Uadjet: Well, Talad has gone very deep into the city management system.
Mohonin: ya, by mention of glyphs,any idea how soon some spell will be implemented with new glyphs key, bird, fly?
Damola: City management system?
Uadjet: It's the tribes system on steroids, though Talad might prefer a different metaphor.
Mohonin: Oh then if Talad Sir is on that thing then the glyph spell will take time
Resildren: it'll help empting out our bags of tria and fortify the towns
Uadjet: It's a complex system, but the player will be able to contribute to the health and happiness of a city or town, and receive some benefit(s) in return.
Damola looks bored "Taxes? Really?"
Gonger: Make your town more beautiful.
Uadjet: And Res is right. It's a bit of a resource/tria sink, and in return  you get glory and respectability.
Resildren: with fortifacations
Damola: So not? exactly? taxes?
Mohonin: sounds interesting
Zrak: Voluntary donations instead of taxation?
Resildren: yes
Uadjet: It's voluntary, and if you're in a guild the guild gets credit.
Damola: Haha... Then Damola can boost a certain guild's credibility
Uadjet: But part of it is building fortifications. One screen I saw lists these things:
>Uadjet dropped a Barricade High 1.
Damola: No idea what to do with all of those tria anyway.
>Uadjet dropped a Barricade High 2.
Uadjet: I had a few of these at the "Storm the Castle" event a while back.
Resildren: and catapults
Damola looks at those fortifications "Beautiful? Not so much."
Zrak: Little fire may turn them to ashes
Damola: But might help to defend.
Uadjet: There are also stone walls and floors, and those are just the things I can spawn. There's a lot more in the database. :D
Uadjet: Food will part of it too, last I checked.
Damola ponders "Or what about a smaller versions of those nice globes that have been in Yliakum since PSUnreal. I think one quite near to Amdeneir."
Damola: A little globe.
Damola: Food?
Uadjet: Towns need to eat too, not just defend themselves.
Damola: How would food play into it?
Damola: How would it be implemented? Public gardens?
Damola: More public fruit trees?
Damola: But really interesting idea to put into the game. I look forward to it.
Damola: I like how Talad goes more and more about extending the game play.
Damola: After having fixed a ton of issues.
Uadjet: For food... Harvesting is easy enough. I wonder if it would be possible for players to plant seeds as well.
Uadjet: I don't know if Talad is planning something like that, but for Listarindel there's some potential farmland across the road.
Damola: That reminds me to make more use of sending letters for example. Maybe we could use that functionality inside an event somehow.
Damola: Well what about some public garden space where citizens and other people can contribute by actually planting stuff there?
Resildren: probably in time for me I'm looking forward to when we can build homes
Damola: There could also be private gardens near guild houses. A bit like in Stardew Valley without duplicating a whole farm simulation. Just throwing in some ideas.
Thosor: guild gardens that are subject to theft, and ways to defend them.
Damola: Actually I would love that and a way to explore. Some player changeable public gardens.
Uadjet: Private garden spaces would be nice, but where would they be placed in a city? Outside a city maybe, or inside under a skylight.
Damola: Cause frankly, currently, ways for players to make the cities their chars live in their own are limited.
Damola: Of course one needs to be careful there to avoid abuse.
Damola: Well in Gug there like would be enough space for that with many guild houses. But Hydlaa or Amdeneir. Difficult. It could also just be some plantable pots.
Damola: Maybe for Amdeneir it could also be some mini fish pond. Maybe just for decoration even.
Uadjet: If we had little plantable pots I could help with those. Guildsimple and guildamdeneir both have areas under a glass ceiling, so they could add gardens inside.
Uadjet: Thosor?
Thosor: Has the whisper tab problem been discussed earlier?
Damola: Not yet.
Thosor: OK
Damola: Any new insights?
Damola: I think Uadjet said back then it has been reported?
Uadjet: Yes, Talad is aware of it but I think the solution is client-side and will require a new release.
Damola: I see. Hopefully he fixes the other chat related issue that is always scrolls to the end when a new message is posted, even if you scrolled up to review some earlier chat.
Damola: I opened a text editor yesterday during the event to scroll up in chat to review older talk.
Thosor: I open the chat log occasionally
Damola: I think I reported this one and I think its my own chat related bug report Talad did not yet fix.
Damola: Thosor, sure, but I should not have to do it just to scroll up a bit to review previous chat in same game session.
Thosor: I agree.
Damola: I wonder whether Talad reviews dev Q&A protocols posted? I bet he does.
Thosor: is annoying if a lot of talk going on.
Damola: Would be good if he did for all the interesting ideas we speak about here.
Damola ponders "Amazing how far PSUnreal has come."
Uadjet: I hit that one myself, trying to scroll up to find teleport coordinates I've used earlier. :D
Damola: Yeah.
Gonger: Pinky promise to catch up with the missing Q&A summaries tomorrow or Tuesday.
Damola: No pressure, Gonger. I am happy that you do these!
Thosor: Also doesn't scroll to last line in some views.
Resildren: Gonger did you need some part of the logs for yesterday?
Damola: Yeah, right, Thosor. I am not sure whether this one is reported.
Damola: I did not report it, cause I have not yet a clue on when it actually scrolls to the last line or not.
Gonger: Resildren, no thanks, I made it to the event after all.
Thosor: I got back in the cabin when ony a couple were there, before the crowd returned.
Thosor: The wet cabin of yesterday.
Damola: Will Nolthrir cabins of Arden look like this?
Damola: I bet part of the city would be completely under water?
Damola: And there would be larger "houses".
Damola tilts her head "Any other news?"
Resildren: I could see an underwater viilage down in Emerald lake
Damola: Did anyone make more experiences with the new plant harvesting?
Uadjet: Well, that was a serpent gobble tent repurposed for Nolthrir. I think most Nolthrir homes will have a more coral look to them. A few small bulidings were made a while back, as i recall.
Uadjet: but an underwater village just inside the C-shaped island would be amazing.
Resildren nods
Merianna: There are two underwater in the emerald lake, but one can't enter
Resildren: twwo villages? or caves?
Damola: Coral shaped would be an oppurtinity to use a limited set of those beautiful colors of Listarindel, the blueish and turquoise tones including some new ones.
Damola: All of those blue-green colors.
Mohonin: any new items in plan for mining, like amersyt, turquoise etc ?
Damola: Oh that new polymorph glyph in my inventory. Was that reward for yesterdays event?
Uadjet: It was, Damola.
Damola: Thanks, Uadjet!
Uadjet: Well, Talad's got players providing materials for walls, as far as I can see, and we'd need stone, not metal.
Uadjet: So maybe masonry could pop its head into the game?
Resildren: be nice it's listed under skills
Resildren: I would like to see wood working as well)
Uadjet: That would provide some use for the quarries in Amdeneir.
Uadjet: Maybe one could be built outside of where Araloth will be.
Thosor: Isn't that a sawmill in one of the towns?
Thosor: Homestead, I think, on the river.
Resildren: we have stone out in the wild that shows to be of use but not harvestable
Uadjet: There are two mills in Delving. There's the one on the river, which I sort of assumed was there to help turn raw wool into thread. Then there's the windmill, which is used to mill grain.
Thosor: Ah
Thosor: What are Oja windmills for?
Uadjet: Homestead... Does it have a mill? It has a place for leatherworking and dyeing (sp?).
Uadjet: Grain.
Thosor: Prefer water power for grain.
Thosor: Otherwise wait for windy days...
Damola: There could also be some mill powered by magical energy.
Mohonin: for milling grains  we need to harvest wheat
Thosor: Ah, the Oja units are magic fans to cool the desert.
Mohonin: to make flour
Uadjet: Yes.
Thosor: Or milled seeds like flaxseed
Uadjet: There is a free sawmill model that I think looks pretty good. I was going to suggest putting it on the Emerald River near Amdeneir since the city is made of wood, but there's no really good way to get up from the river to the city.
Thosor: An up and down sawmill would be good.
Resildren: that's why we added carts
Damola: Amdeneir is made of wood?
Damola: Not completely, I'd say.
Damola: Anyway we passed the hour.
Uadjet: In that case, thank you all for coming and I'll see you again in two weeks!

8
General Discussion / Dev Q&A March 23th 2025
« on: April 27, 2025, 08:28:26 pm »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello and welcome to the Developer's Q&A!
Damola: Karzela how did you do that rotation while sitting?
Gova: Holding down the middle mouse button?
Resildren: hold down center mouse , but know it takes a good rotation till you move
Damola: Hi! I tested new plant spawning harvesting. It works nicely.
Uadjet: Ah, good.
Damola: I tested with Gobo root and after 10 plants harvested the spawn disappeared.
Anysu: I did that with apples
Gova: 10 plants harvested? That's one go, with a high skill.
Damola: What I would prefer is some kind of progress indication. Damola as a herbalist probably would not harvest all the plants in a place.
Damola: But it was all plants there and after 10 plants all plants gone. And another spot not far away there. Again 10 plants, then all plants gone.
Resildren: most should just give five harvests till a respawn
Damola: Would be nice if after a harvest a plant at a time is gone.
Mohonin: where did they respawn? did you find it?
Resildren: you found a lucky one
Damola: It was near Gug the Gobo root and the other spot was not far away.
Karzela: So we normally would have 40 plants instead of only 10 with a high level herbal skill?
Anysu: Plants I still need to find.
Resildren: from what i've seen it used to be unlimited?
Damola: Is that planned that plants go incrementally so you can see how much of a spot is harvested?
Thosor: Do they respawn in the vicinity of the depletion zone?
Anysu: Did we get hops yet?
Uadjet: It was unlimited before.
Damola: Thosor, yeah.
Karzela: Like ore for instance ;)
Resildren: there's been hops
Damola: I have no problem with a limit. But I would like a progress indication on how far the limit has been reached.
Resildren: well you have it
Anysu: Would like to know where hops are.
Damola: Resi?
Resildren: when it dissapears it respawns ;)
Damola: It is either all plants there or all plants gone.
Damola: I'd like to see plants disappear incrementally. That's all.
Anysu: Damola has a point. Yes, an indicator showing how many left not a bad idea
Damola: Otherwise fine. One can discuss the exact limit, but otherwise fine.
Gova: Hmmm. I'm already getting fish at about 1/30th to 1/40th the rate I used to.
Resildren: be hard to set the graphics to be incremental
Resildren: from what i've seen
Anysu: I tried the rotate, doesn't seem to work for me.
Damola: Nice, did not know that middle button trick.
Thosor: Any new carnivorous plants?
Damola: Resi, I understand. Still would prefer that :)
Uadjet: No, just the gorweal. :)
Uadjet: Don't try harvesting them.
Resildren: blackroot if you *^% him off
Thosor: They harvest you...
Karzela laughs
Karzela: They are rather beautiful from a distance
Thosor: no rotate for me
Resildren: it takes a good bit of rotation till you'll have movment
Resildren: a good 20% till you're body moves
Uadjet: So, over the past few weeks I think most of you have seen Listarindel.
Karzela: Yes, nice unique look to the area too.
Damola: It looks beautiful.
Damola: Really nice design.
Damola: I quite like those colorful stones and windows.
Karzela: So do I
Mohonin: There's a pond on the way to it, have seen it only once
Anysu: colorful mosaics
Gova: I think that's near a cinnabar mine.
Resildren: not sure on apple though
Gova: Oh, the pond is very nice.
Mohonin: ya, and there's a fishing platform also there
Gova: Top quality unicornfish, crayfish, and ide.
Resildren: on the road between amandier, and the outpost
Damola already found another best hiding spot in Listarindel.
Damola: Uadjet, you wanted to tell more about Listarindel?
Damola: Found guard NPC. Is there any other?
Uadjet: Just that it needs NPCs and decorations, and that player input on those is welcome. :)
Damola: Hmm, okay.
Anysu: If there is tavern, needs a barkeep there
Damola: Is that center building more of a meeting hall or a temple?
Resildren: there is the big house there?
Damola: Buildings all empty so far as I found, and none really good for a tavern, or am I mistaken?
Damola: Interesting also? all buildings can be entered within game map.
Uadjet: I think it's both and more. Small towns don't have many large buildings so they take on multiple roles. I'll wager any village event is held there.
Anysu: Makes sense
Damola: Not like in Gugontrid or Hydlaa where most buildings are in separate map.
Thosor: Small huts good for small business like instant shoe and horn polishing.
Damola: Hmm, I see.
Damola: Yeah, Thosor, I agree.
Damola: But I think some kind of tavern would be good as well.
Thosor: A well stocked one.
Resildren: ahh maybe they'll put one up on murder hill?
Damola: Just imagine Gonger running out of ale. No fun.
Resildren grins
Gonger: Dreadful thought.
Mohonin: Sir, today i saw a scroll sort of paper in Harns, the content was fasinating, a pic of a diaboli lady and the notice was to find her, but that alone what i saw was a system notification that the graphics is downloading
Damola: Oh.
Mohonin: So how does those paper scroll work?
Uadjet: That is the new drawing system.
Anysu: Did some make a drawing up because of our event yesterday?
Resildren: you can make it off line and add it to the scroll
Mohonin: I haven't checked it but last i tried to write something in a scroll paper and it says its not implemented
Thosor: cool
Anysu: Add it how? Does it someplace explain how?
Uadjet: A very talented Kran took a simple image from the Diaboli page and turned it into that.
Resildren: when you open the scroll it has a prompt to upload
Resildren: but no naughties, they're checked ;)
Mohonin: and same with music scores. it says can't find any midi file in some folder i forgot the name
Anysu: Do you click that on page and it send you to what you machine hd?
Resildren: yes
Anysu: I must try that.
Thosor: So it is local to your machine like quest notes?
Uadjet: It starts on your machine, but then gets uploaded.
Thosor: ah
Mohonin: i found a site where we can get  free midi music, its url is freemidi.org, i'm trying you use those midi file to make a score
Resildren: ohhh  thunderstruck?
Anysu: Migg or I, I wonder if we can do that to fix our alphabet books.. yet they have pics and text.
Uadjet: It'll take a little while to get used to the new drawing, I assume.
Uadjet: I don't know if the standard books can take images or formatting, yet.
Mohonin: Sorry, moved the discussion from Linstradel town to these drawing and music paper
Resildren: i think it's only the drawing scrolls atm  you can buy them at the library
Karzela: Hmm...so there is no hope of all our music scrolls being converted for use in Unreal?
Anysu: That be so sad Karzela
Uadjet: Well, the information in the scroll could be converted to midi, I think.
Thosor: bummer
Mohonin: Talad Sir told me a software to manage audio, its Audacity, but i still have to figure out how to make midi file with it
Damola: Audacity IMHO is more about editing samples. It is no MIDI composer unless I am not up to date with it anymore.
Karzela: Is there a way to view outgoing replies to whispered messages?
Damola: There probably could be a conversion tool old music scroll to midi file, however someone would need to write it.
Damola: Karzela, not at the moment I think. It's bugged.
Damola: You can view incoming whispers by having them send to main tab, but whisper tab is broken.
Uadjet: I think there are multiple tools that can do the job. I google music xml to midi converter.
Damola: According to Gonger bug already reported.
Anysu: I have not seen that Karzela. I type I whisper and it appears in a chat bubble, but not in whisper or main.. it is not seen
Uadjet: Yes, as Damola mentioned whispers are now bugged.
Karzela: ok, thanks
Damola: Uadjet, is PS Legacy using a standard format? Music XML? Was not aware of thus a format, but there are a ton of file formats, you cannot know all of them :)
Damola: *such a format
Anysu: I mean you can see what comes to you in a whisper in main, but not what you sent after you send it. I hope bugg gets fixed
Damola: That's exactly the issue, Anysu.
Mohonin: lemme try Anysu
Thosor: And whispers appear in chat and chat bubbles.
Damola: Whispers are so silent they do not even appear in whisper tab anymore :)
Karzela shuckles
Karzela: Good one, Damola
Uadjet: Just go into options, to interface, and then scroll down to Chat Text To Main Tab. Make sure Whispers is selected. Then whispers will show up in main, but still not in the whisper tab.
Thosor: makes it hard to reply to a whisper.
Uadjet: Hmm. Maybe PS isn't precisely music xml. I do that the old PS music converter, though I don't know how much it had to do.
Resildren: be nice if it stayed in the whisper tab even if one choose to send it to main
Karzela: Oh, I like that idea Resi
Damola: I will set them only to go whisper tab once it is fixed.
Damola: Normally it is cat like typing detected. Countless videos on that one.
Anysu: I hope Talad can fix that server side instead of waiting for new download.
Thosor: I got double click ok when my name mentioned, but I get no clicks when chat updates, used to be a light click.
Anysu: Sorry, any new news?
Damola: Yeah, news block from Uadjet still missing.
Thosor: How we missed TP then...
Uadjet: Well, the last few weeks were mostly about getting the new plant system in.
Thosor: snowbuds?
Damola: Any other news?
Thosor: did I miss mount bug?
Uadjet: It's great when it's cold, but when it gets close to room temp...
Damola: Otherwise we have completed the hour I'd say?
Uadjet: Yes, the mount but is very hard if not impossible to replicate.
Damola: Oh, I think we did not talk about mount bug.
Anysu: Yet not had too much new news this hour.
Uadjet: That's going to make it challenging to find a fix.
Damola: I did not experience it yet.
Thosor: happened on way here, is why i was late
Gova: I did, once.
Gonger: I only had it once, and next time I tried it was ok... So what Uadjet said...
Damola: Had about 5 mounts/dismounts before dev q&a
Resildren: i checked my logs and nothing there, wondering if Talad can debug it on the server?
Damola: No issue. So not sure how to trigger it.
Damola: Haha Gova tries to brute force it.
Thosor: I had to examine, not eyeball a couple things in inventory, then fell, then recovered where I left off.
Resildren: you need to not thin about it before it bugs
Gova: There must be an extra element to trigger it.
Anysu: Only appeared with the latest download.
Gova: I think I triggered it by accidentally right-clicking on myself while riding.
Damola: Always stop before dismount.
Resildren: I triggered it dismounting
Damola: Haha, in PS Legacy we used dismounting while jumping to have char fly a few meters through the air
Thosor: I had dismissed a pet to get a rivnak, i think when I mounted rivnak, it happened.
Gova: And to get onto places we could not otherwise reach.
Gonger: Let's just observe this, and try to get more data...
Damola: Gova, exactly. Exactly. :)
Damola: Like a certain rock near the explorer's camp.
Damola: Well now different map.
Damola: Has the mount login screen bug been reported?
Damola: I cannot report it, did not happen to me so far.
Mohonin: i have recently found out that i can't cast magic spell with fishing rod equipped in hand
Uadjet: Yes, it's been reported.
Damola: No mounts at the smithy and no spells while fishing :)
Uadjet: Equipping a fishing rod and reel changes the interface. That's how it enables the ability to interact with bodies of water.
Damola: Considering it: Compared to first version PSUnreal really went a long way.
Damola: A lot of stuff is so much better now.
Damola: Anything else to mention?
Uadjet: I can't think of anything at the moment. Any more questions?
Damola: No Q from me.
Anysu: I do
Damola: Anysu?
Thosor: no questions, Your Honor.
Anysu: I think Res mentioned this on discord about voice chat.
Anysu: Does voice chat work in ps here?
Damola: Never tried it.
Uadjet: If not, I think we can bring the meeting to a close. Have fun playing (and maybe testing out the new plant system?) and I'll see you again in... three weeks this time. Extra Sunday this month, and all.
Gonger: And don't forget to show your support to the cause of the semi-intelligent races.
Anysu: So voice does or does not work in game?
Thosor: time changes should be over
Damola: Ah, right, Gonger. Petition to Uadjet it was?
Gonger: Or /whisper, or on Discord, yes.
Anysu: Sorry.. did I get a reply to my question??
Gonger: https://www.reddit.com/r/planeshiftrpg/comments/1jhhdft/the_yliakum_times_event_recap_referendum_march_08/
Uadjet: Ah, yes. I've had some petitions, but need more!
Uadjet: About voice chat? I've never tried it.
Anysu: Yes
Uadjet: I have a microphone, but never opened it.
Gonger: I made three already, but will try to think of more. I had a blast writing those three.
Anysu: So noone knows?
Uadjet: I did hear in chat that it might not be working. Can anyone verify?
Anysu: Bit of a shame, it save alot of time.
Anysu looks around
Karzela: Is it too picky to ask if player names could be alphabetized when typing /who?
Anysu: Not in discord, in game.There is an option for voice in options.
Anysu: So noone knows.. okay
Mohonin: The chat in game is what Talad Sir calls voiceover, we players to recoed the dialogs of NPC and upload the file
Resildren: I saw misha and she was trying it but i was off when she tried
Uadjet: I have not. I did order a microphone, and I can see it from where I am, but I've never used it.
Gonger: Don't forget to leave the room before quitting. That would also be a nice bug to fix...

9
General Discussion / Dev Q&A March 9th 2025
« on: April 27, 2025, 07:45:17 pm »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello and welcome to the Dev Q&A!
Uadjet: Sorry I'm so late.
Anysu: I'm just crouching here picking locks
Anysu: And pondering if that apple on my table is a tribute.
Zarre: Could be ammo too
Uadjet: It might be.
Uadjet: It's almost dead center, and I don't think any of the Vigesimi were standing there yesterday. Amidison was supposed to, but she kept teleporting away.
Gonger: By far the most popular table in our world.
Uadjet: So, some of you might have noticed not updating the game today.
Uadjet: I know none of you updated, but honestly I just click play unless the game stops me.
Uadjet: So there's a small issue that needs to be fixed, but it should not take long.
Uadjet: So I can stand here and talk about all of the things that might have been here, but aren't.
Uadjet: Not yet, anyways.
Anysu: Talad mentioned the drawing element
Uadjet nods.
Gonger: Talad also had the very good idea not to try and drop the update just before yesterday's event.
Anysu: Glad Talad did not plan to do it before event.
Uadjet: So there's that coming. Drawing.
Uadjet: The other thing that Talad's been doing is working on the Diaboli village.
Uadjet: A few existing NPCs might move there, just to get things started. I'll try and add a few others quickly enough.
Uadjet: Maybe some Dermorians and Nolthrir, for the day that Ynnwn return.
Uadjet: So, expect an event or two there pretty much as soon as it appears. I'm not afraid to rewrite and event with less than an hour to go before it starts. ;)
Uadjet: Thosor?
Thosor: Is there something in flyspray regarding getting the 'click' sound back when chat changes?
Thosor: I thought I put something in long ago.
Gonger: Your events are much appreciated. Yesterday was a very interesting one.
>Anysu nods at Gonger.
Resildren agrees.
Uadjet: Are you talking about the audible notification on tells, or something more generic?
Thosor: yes, or just the main chat
Thosor: Good when window is open over ps
Uadjet: We had that option in Legacy, of course. Hmmm. I see a report of the inability to set the target for a tell by clicking on a name in the buddy list. That was filed by you, I see.
Thosor: That is different, but handy also.
Uadjet: I don't see any reports about that under your name. I also tried keywords, but 'chat' and 'click'  doesn't show anything.
Uadjet: I will admit, I often don't see that one of the other tabs has lit up right away.
Thosor: Ok, I didn't know quite how to word it
Thosor: I'll try again, thank you.
Resildren: be nice if one could right click on a players name and have an option right there to /tell?
Resildren: be it in the buddy list or even on targeting the player in game?
Uadjet: Had to launch Chrome to get my username/password right. Why the heck do I have eight accounts on HydlaaPlaza.com?!?!
Anysu: It is all those NPC you do Uadjet...
Zarre: My original account poofed and I had to make another one a few years ago.
Anysu: I'd like when you start to type a name in a chat window, it would auto-fill whole name.
Uadjet: But two of them show random alphanumeric usernames. I NEVER do that!
Thosor: seconded!
Uadjet: Heck, even Talad has commented on the long names  I give some NPCs.
Uadjet: Larramaarhe and Irinerreth, specifically. :D
Thosor: And the change of color when your name is mentioned.
Anysu: oh yeah that also, Thosor
Uadjet: Yes, those were good features. I don't think they'd be too hard to add.
Zarre: Especiallly now since we can't stop the main chat from popping to the latest comment when you are trying to catch up.
Thosor: All faded in rememberance when the pushups started.
Uadjet: Yeah, the pushups were... less than ideal.
Uadjet: Now that they're fixed, we can go back to griping about the small stuff!
Anysu: Yeah thatpopping to latest message is bothersome. I read slow.
Thosor: Especially when group and main are combined, like I have it.
Uadjet: It makes it hard to scroll back. I get that when my eyes are off chat briefly to mess around with gm commands.
Zarre: I believe it
Thosor: I have to switch to local log if afk at all to catch up.
Resildren: yep that's when we throw you a wrench, keeps you on your toes
Anysu: And if you want to scroll back to reread or check something from before, after a time, all earlier chat messages vanish.
>Anysu nods at Uadjet.
Gonger: What do you mean, Anysu? Messages vanish?
Uadjet: There's a limit to have many lines are saved. I think you can alter it in settings.
Anysu: What Uadjet said
Anysu: Did not know you could alter it?
Zarre: Even having a scroll bar on the right side of the window to make the scroll-up fast would help a little.
Gonger: Ah... I think I set this one quite high...
Uadjet: It's under Interface.
Resildren: the max history slider?
Gonger: Strange, it was set to "n"...
Gonger: But now I must select a value between 10 and 500.
Anysu: mine was 'n' also
Zarre: Just assumed the 'n" stood for number
Thosor: n here
Thosor: if not, i dont get timestamp
Anysu: I adjusted slider in max history. I will see how that adjusts things.
Uadjet: So we've got some issues with chat. I think most are minor, so maybe not that hard to add.
Gonger: Speaking of Interface, what is "Enable Hardware Cursor"?
Resildren: and i hope someday we get the shortcut tabs added
Anysu: yes what is enable hardware cursor...
Gova: I need another.... 5 banks of shortcuts, minimum.
Zarre: Yes, at least 5. More would be even better.
Gonger: According to google, hardware cursor can be used to accelerate mouse usage, if I understood that right. I am not very good in anything hardware-related...
Uadjet: The move towards minigames and clicking on the environment would lower the need a bit. The crafting redesign reduces the need for shortcuts too.
Gonger: Give me a command line, and I am a happy Dwarf!
Zarre: We no longer can have language shortcuts or make notes. At one time I could say a few things in any language thanks to my snortcuts.
Resildren nods
Uadjet: Yeah, I don't think there's a minigame planned for that...
Resildren: I just thru the concept on the idea tab in discord
Uadjet: We can still petition for more shortcuts.
Uadjet: In Legacy there was the ability to import shortcuts from a file. If we had that, we could do banks of shortcuts that way.
Zarre: Perhaps, I've asked a few times since the change to Unreal.
Resildren: that would be great but yeah we'd need to tab them less we loose more screen real estate
Zarre: Hmm, we still can't type any notes in a shortcut either. That was helpful.
Uadjet: hello
Uadjet: Okay, I did that with a shortcut.
Zarre: Nice
Resildren: added a note?
Zarre: Any idea how many more characters could be added?
Uadjet: It's kinda a note. You can type whatever you like in there. There may be a character/line  limit.
Zarre: Notes may not always be wanted in chat either.
Uadjet: You don't need to use /say. ;)
Zarre: I could open up my Enki shortcut and see many greetings or on EnkiRace see all the races at a glance.
Uadjet: Hello
Uadjet: A man walks down the street, he says, "Why am I soft in the middle now?
Uadjet: Why am I soft in the middle? The rest of my life is so hard
Uadjet: I need a photo-opportunity, I want a shot at redemption
Uadjet: Don't wanna end up a cartoon in a cartoon graveyard"
Uadjet: Ahh, it defaults to /say if you start a line without a command.
Resildren: is there a null key one could use?
Uadjet: Hello
Resildren: say a period?
Uadjet: Hello
Uadjet: Hello
Uadjet: . A man walks down the street, he says, "Why am I soft in the middle now?
Resildren: all my shortcut tabs are full atm
Uadjet: Yeah, a period just has you start the sentence with a period.
Uadjet: I keep one blank for test purposes.
Uadjet: I found that /tell uadjet worked and only I could see the note.
Zarre: That's a surprise :)
Uadjet: Maybe a few Reminder: {Insert topic here} could do for a time.
Uadjet: But this is now quite late. What ideas do you all want put into the Discord tab?
Mohonin: i remember this utility to click someone and start chatting in /tell mode
Uadjet: We had notifications on tell/chat, highlighting lines with your own name, maybe a toggle for auto-scroll...
Anysu: yeah those
Zarre: or an old-fashioned scrollbar ^ ^
Zarre: One we can lock in place if needed.
Uadjet: Any others?
Resildren: the tabs for the short cuts but i just put that one in
Zarre: Some way to drastically increase our shortcuts with notes we can see. :)
Zarre: Very useful for an ongoing roleplay
Resildren: adding the notes back on the buddy lists
Uadjet: Would a book work for notes, or is misplacing it too much of an issue?
Uadjet: Ahh, notes on buddy list. That was a nice one.
Zarre: Yes...that too. It was simple at add an underscore after the players first name to type a note after.
Resildren: need a comfortable way to cut and paste the dialog
Anysu: Yeah add notes to buddy list.
Gonger: Well, even Editing the buddy list no longer works.
Resildren: there is a edit button on the buddy lists but seems inactive
Anysu: The autofilling in of a name when you start to typ a name.
Zarre: Not unlike the guild window option buttons. They need work too methinks.
Zarre: Couldn't change the MOTD in guild today.
Uadjet: No?
Zarre: nope
Gonger: Buddy List: Add / Del work, Edit does not work.
Zarre: I see a white window in guild instead of the current MOTD
Resildren: might mention that Talad while working on the drawings today actually managed to open an exisiting sign, so in time all the ones that are up will be back i service,... one he debugs a few issues there
Gonger: If you click Edit, the text is still there, but in very week colour, Zarre.
Anysu: Great to hear Res
Gonger: And the MOTD needs to be max 200 characters.
Zarre: I see no text but managed to highlight it.
Anysu: I tried to delete someone from buddy and got message do you really want to delete this person...
Zarre: Thanks for the tip
Uadjet: Did it say something like "from the list", or was it asking if you wanted to delete the actual person
Gonger: Zarre, editing is definitely possible, I just did it.
Anysu: "Are you sure you want to delete and then gave player character name from list'
Anysu: *from buddies I mean
Uadjet: I'm not sure players should have the power to delete each other...
Zarre: I changed the default gamma to much darker and can still barely see any text.  Must just be this old PC's settings.
Anysu: Just deleteing them from buddy list was what I tries
Uadjet: But again, we're well past the hour, so let's call it a day. Conversation can continue on Discord, or on the forum.
Gonger: Zarre, as I said, the text is shown very weakly for me as well.
Zarre: Probably a simple fix for Talad...hopefully. :)
Gonger: As usual, do not forget to leave the room before quitting. This is one more bug that we would love to see gone...

10
General Discussion / Dev Q&A February 23th 2025
« on: April 16, 2025, 12:19:49 am »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: This is where we discuss what's going on behind the scenes, and you get a chance to ask questions or make suggestions.
Uadjet: Hello and welcome to the Developer's Q&A!
Mohonin: Sir, i have a suggestion about music
Mohonin: Sir, i recently found this site --> https://freemidi.org/ but not yet registered and downloaded a midi music file as i'm not so good with music and sounds and i'm afraid i may bugg up the system. So in this DEV Q&A just wanna say, those who are good with music, can try the midi files from the site mentioned and make interesting scores. And why i am telling to try it out is cuz once i have heard Talad Sir said in PSU version only midi sounds will work for music/the scores/the music paper... hope i cud explain it :P so it will be awesome to check it out. Thanks!!
Uadjet: Yes, the music will need to be in the form of a midi file. We can covert the old files (xml) to midi, I think. Not in game, but there are online converters.
Anysu: So do want those old scores converted
Mohonin: no, just want to be able to play music
Anysu: I hope could have both.
Mohonin: How does it work? for eg. i have a midi file, i get 1 blank score from library and then try to edit it, will we get an option totake the midi from our computer to the score?
Mohonin: did anyone try this way to make music and did it work?
Uadjet: I haven't. I'm not gifted musically, but I'll try it out this week.
Mohonin: ya, then i'll take the risk and try it, Thanks
Uadjet: Okay, if you have any questions or suggestions, please line up at the lecterns. Meanwhile, I'll give a little update.
Uadjet: For the last few weeks Talad has mainly been working on Diaboli architecture.
Uadjet: There was some Diaboli art that's been in the back of a drawer somewhere for many years, and Talad has pulled it out to turn it into a Diaboli villiage.
Uadjet: There are multiple buildings with similar styles. If you haven't seen any of the streams, I really recommend taking a few mines to check them out.
Uadjet: they really have their own style.
Mohonin: ya i have seen a bit of the stream
Uadjet: Diaboli should be fun to write for.
Mohonin: what is this 'write for' that you just mentioned?
Uadjet: I was thinking about writing quests and to a lesser extent knowledge areas for Diaboli NPCs.
Mohonin: oh i see
Mohonin: That wud be great
Anysu: Where would their villages be located the Diaboli?
Uadjet: I think NW of Hydlaa, maybe N of Homestead.
Uadjet: But I'm guessing based on old maps.
Anysu nods
Uadjet: So there will be quite a bit of work going into making the village, and then there's adding in things like furniture, stables, randomly placed barrels, etc.
>Anysu nods at Uadjet.
Uadjet: Player input will be very welcome. Talad does ask for input during streams as well, so if you can spare the time to watch you can help Talad decide what things should look like.
Mohonin: Uadjet Sir, is it possible to take charge of a guild and do some guild management, with GM power?
Uadjet: It is possible to petition for leadership of a guild that you are in if the current leader has not been online for... the rule says two months. I thought it was longer.
Uadjet: It also helps to have support of the other currently active guild members.
Mohonin: oh ok Thanks!!
Uadjet: So file a petition, and if you can ask other guild members to do so as well saying that they support the change in leadership. Once I get those, I attempt to contact the current guild leader.
Gonger: Mohonin, did we not talk about that a couple of months ago?
Gonger: We, as in you and I.
Anysu: Be hard to do that if there were no other active guild members to ask.
Uadjet: I take that into account. Part of the GM Webconsole is a page for each guild containing last login information. If nobody else has been online recently, I take that into account.
Gonger: The small player base is still a problem.
Gonger: It is really hard to get PlaneShift promoted on MMORPG websites, because we do not really fit in anywhere.
Gonger: We are FFP (Fully Free to Play), and we are truely RP-oriented.
Gonger: A niche product.
>Anysu nods at Gonger.
Gonger: Well, I still have an arrow or two in my quiver :)
Mohonin: Gonger Sir, some where i have mentioned a site named hotrpg.com, have you visited that site and saw what it offers?
Gonger: I did, and I was not exactly impressed.
Mohonin: oh ok
Gonger: Is that the name? It no longer seems to exist...
Mohonin: and i got another site where they want to host the wiki, i'll give you the site name just check it out
Uadjet: There's a twitch channel with that name.
Uadjet: No content, though.
Gonger: But, yes, such links are always welcome. Damola for example pointed me to an interesting German site for free games, and I dropped some information there.
Uadjet: Ahh, that's nice to hear.
Mohonin: check out https://drakorpedia.fandom.com/wiki/Drakorpedia_Wiki
Mohonin: this has the info of another game but as i cud not go to its home page so i gave you this link
Uadjet: I think that new players will stick around longer once the can't-move-after-character-creation bug is fixed. Talad did write a fix, it's just not live, apparently.
Gonger nods at Uadjet.
Gonger: I know it takes some work to create a release, but a killer bug like this IMHO is enough to justify a release.
Anysu: Thing is our player base is small. Someone joins to rp, yet find few online to rp with?
Gonger: True! Which is a circular problem...
Anysu sighs
Gonger: I wonder whether I should open discussion about mailing ancient players again...
Uadjet: That could help, though discussing it here would only help if Talad were present. Maybe in Discord?
Mohonin: about mailing old players, i have heard in another game that EU has a law for such spamming of about 10 Euros
Uadjet: We're still missing the players that don't have a discord account, but Talad is very good at responding there.
Anysu: There may even be ancient players on discord, but just lurking, not participating.
>Anysu nods at Uadjet.
Gonger: Informing people about a game they used to play is not really spamming. Also remember that we would send a maximum of two mails.
Gonger: Aye, there are lots of lurkers on Discord. I have no idea WHAT they are lurking for. I once asked the question, and nobody answered.
Mohonin: ya i understand that, but what if the cyber police don't understand it
Gonger: Which cyber police?
Mohonin: i don't know in other countries, but in our country theres a dept. for cyber crime in police station
Mohonin: and if the recipient of the mail make complain to police then there wud be a great problem
Gonger: I find it hard to believe that many people would be upset to be reminded of a game they used to play.
Gonger: More upset than about real spam they receive.
Uadjet: Yeah. People send out millions of emails wi4th suspicious or outright malignant intent. We're harmless. :D
Mohonin: ya it looks like innocent act, but who knows if a problem crops up
Gonger: The Evil Spammers from PlaneShift who not even ask for money. Big problem.
Anysu: Some of those e-mails of oldies may not be even used anymore. Some returning players have mentioned that on discord.
Uadjet: Yes, that happens a lot.
Anysu: So no ancient players may even see such a message.
Gonger: Well, we would not reach all ancient players, of course.
Gonger: I seem to remember the number of 300,000 accounts.
Gonger: If we reach only half of them, and if of those 10% have a look, that would be 15,000 visits from ancient players.
Gonger: Just playing with numbers a bit :)
Anysu: Live chat in discord voice with Talad might garner interest like a dev meet but in voice.
Mohonin: number sounds good, but actually doing it may have the problem i mentioned
Uadjet: I think it would help.
Gonger: Mohonin, it would not be spamming, since THEY registered with US in the first place.
Gonger: We did not hunt for those email adresses.
Mohonin: thats what the other game says but then he started to face the prioblem. this problem we can't actually say spamming but something like forced email
Gonger: Give me some links about this case you are thinking of. I will check this.
Gonger: You can give them to me on Discord, for example.
Uadjet: Okay, so we're past the hour - by a good margin - and I see nobody at the lecterns, so I think we can bring this meeting to a close.
Mohonin: the game name and url is https://usa.tycoononline.com/ you can enter the game and ask around for this problem
Anysu: Thanks for the updates Uadjet and Gonger.
Mohonin: Thank you, Uadjet Sir and Gonger Sir
Gonger: I'm not giving them my mail adress. They might spam me....
Uadjet: Have fun playing, and I'll see you at the next Q&A in two weeks!

11
General Discussion / Dev Q&A February 9th 2025
« on: April 15, 2025, 11:03:44 pm »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello, and welcome to the Developer's Q&A!
Uadjet: I think you all know what this is about, but just in case you don't,  this is where I summarize what's been going on behind the scenes and you get the chance to ask any questions you might have.
Uadjet: Questions relevant to Planeshift are the most common, but if you want to know your lucky numbers I can make some up for you.
Uadjet: If you have a question, please line up at the lecterns in from of the stage.
Uadjet: Okay, for the update:
Uadjet: Talad has been working on two main things in the past two weeks: Drawing, and Plant Distribution.
Karzela: Plants as in an addition to the scenery or more available to harvest for herbalism?
Uadjet: Currently, most plants have only a couple locations, and sometimes they're very close to one another (within sight) so it's essentially one location.
Uadjet: Ah, Resi knows more about the planting system than I do, so I yield to him.
Resildren: so yest the plant locations are being added to cover all of  our maps, and progressing nicely, were about to start seeding, how long that will take is n unkown atm...
Resildren: some of the changes will be that the added flowers/plants will randomly spawn, so one will have to cover more area to find them, but at the same time ther will be more areas that they will spawn to
Resildren: i think we have a nice balance for the different sectors and it should as a whole make it a bit less challenging,
Gova: Would they despawn after one harvest, or would they stick around for a while?
Resildren: in some cases yes, thee will be a set amount on the spawn and when harvestem it will randomly pop up at one of the chosen spawn points
Resildren: encourges one to search out the areas more, and discourage camping
Karzela: Also be exposed to vicious NPC's?
Gova: Heh, no more /harvest, step right, /harvest, step left, etc?
Gova: Fair enough. :)
Resildren: yep only a set amount can be harvested at a given spot at a time
Anysu: And larger araea to cover to find.. hmm.
Resildren: true but more spawn points then we ever had, and plants added to all maps
Mohonin: can they be found in dark with only a torch?
Resildren: there will be a good balance it's not like they'll spawn randomly over the whole sector, mo of a general area
Resildren: as far as light? yeah i guess if you're harvesting in the dark?
Gova: So it's more... if you can't see the new spawn point, climb a nearby hill and look around.
Anysu: Be nice to have some that you can see from the road, or at least not with large mounds of hills and mountain around blocking a view.
Anysu: I hope that will help, Gova.
Resildren: some may show on the road but those would be the more common
Uadjet: Our world looks very "young" in places. Lots of jagged hills and mountains that haven't worn down yet.
Uadjet: It's possible to follow ridges in many places, though, and they provide great views.
Anysu: Yeah I wondered about that as well in Dev options. Weather gives me lag. And I have most settings at low
Uadjet: Of course, plants will only be visible for a limited distance, I'll wager.
Resildren: never hurts to run the ridges by the side of the road, in concept, if they were just there for all to see, they would be picked and gone to another spawn
Resildren: but some will be readily visable
Anysu: I would use EVERY brown way spell to wear those mountains if I could!!
Resildren: on the whole we do want it to be somewhat of a challenge don't we?
Resildren: just balanced
Uadjet: Yeah, and that impassable ridges are primarily there to keep players in areas that are actually developed. The area with the mangroves, for example. There are supposed to be two towns there, but they haven't been built yet. That's why it's mostly closed off from the Oja Road.
Resildren: right pair of boots you can get anywhere
Mohonin: oh so terrain and building construction is yet to be done in some places
Uadjet: Oh, yes.
Anysu: Balence true. Yet I would not like to be a player who is following path of an herbalist and spend a looong time finding plants when you can be making herbal items and training that skill up.
Uadjet: There are... four towns I can think of in the current map that don't exist yet. Talad did a lot of work on the buildings for one of them, actually.
Uadjet: Very different buildings.
Resildren: @anysu if one decides to follow that path they could offer them at the market
Anysu: Fair point, Res.
Gonger: So everybody who wants can build one of those towns, Uadjet?
Uadjet: Well, I don't know. Talad was working on Diaboli (I think) structures.
Uadjet: We have a Stonehammer town to build, and a Dermorian town.
Karzela: Wasn't someone working on a stonehammer town about 12 years ago? I remember seeing some of the ideas.
Uadjet: Then there are the other locations, like a pterosaur arena, a hanging garden on the edge of the level. I always pictured some of that garden hanging over the edge, with maybe a few hanging walkways. Maybe a large hanging platform attaching to a cave with cooking equipment. A small cafe, hanging over the edge.
Uadjet: There are the ruins of Ylon Dynari. Simple now, but could be expanded.
Uadjet: There are Enkidukai camps in the desert on some maps.
Uadjet: So there's a lot out there that could be built.
Resildren: considering it was supposed to be one of the first towns yes it could use some expansion
Anysu: I would like to see developement of the west and areas filled with something.
Uadjet: Oh! And Kiroth. I forgot that.
Uadjet: If you'd like to work on a town, let Talad know. He'd love the help. I don't know about art for a Stonehammer town, but 12 years ago was before my time as a GM so I may not have been aware of it.
Resildren: I think i heard him mention that korma wil be getting a name change
Uadjet: Yeah, I think it was planned as a Dermorian village, but we seem to be going in a multicultural direction for towns, now.
Anysu: sigh I have no 3D modeling skills.
Gonger: Anysu, I think there are many models available already.
Mohonin: is 3D modelling and 3D designing different things
Anysu nods, but adds.. I also lack time.
Uadjet: Well, there's a lot of variety in villages. A Stonehammer village will look very different from a town built by Stonehammers or Enkidukai.
Uadjet: And a desert camp, for example, will be mostly Enki tents.
Gonger: Yeah, Anysu, we know this. Time is so precious...
>Anysu nods at Gonger.
Uadjet: But if anyone wants to help with a village, either building one or populating one, let us know.
Uadjet: So, drawings are coming along well, as is the new plant distribution. Talad fixed up what were intially Ynnwn buildings, I think, so I guess Diaboli?
Uadjet: And that brings us to the hour. Any questions?
Karzela: Will this courthouse ever be labeled in some say?
Karzela: Just so players know this is "the" courthouse mentioned in Discord?
Gonger: You mean, like a sign over the entrance door?
Karzela: Or even a sign post which may draw more attention?
Resildren: or a sign post?
Anysu: Good idea
Uadjet: That's not a bad idea. I can do a signpost today.
Karzela: Thanks
Gonger: Maybe the guard outside could tell a few things about these buildings...
Resildren: besides step away?
Gonger: Jail, Courthouse, Vigesimi's place.
Uadjet: I was trying to think of a way to use a triple signpost, but I'm not clever enough. I'll just embed the signposts into the wall, so the sign itself sticks out.
>Anysu nods at Gonger.
Gonger: Short info, all proceedings of the latest Q&A meetings are now in the forums, and I have started to catch up on my event backlog in our subred.
Resildren: could lable it Govermnet offices, thus covering all it's aspects?
Anysu: The guard outside does say this is government properties
Anysu: But not specifics.
Gonger: It should be no problem to modifiy that message a bit...
>Anysu nods at Gonger.
Mohonin: has anyone of you imagined unlimited inventory storage
Uadjet: Yeah, very easy. Only Talad can do it though.
Uadjet: Unlimited storage can cause problems.
Gova: Maybe a new section for fish? Or fish and bait?
Gova: I'm using my storage kran more and more, as my number of stacks is getting out of control.
Mohonin: yes, with huge items in storage it may crash the game
Uadjet: I can suggest it.
Uadjet: Or anyone can, on discord.
Resildren: how much does one need to carry?
Mohonin: ok will do it in discord, thanks
Anysu: There is a fishing area in storage names. Could bait and fish go there?
Karzela: Hmm....I just remember finally finding a mine but not being able to carry many back to storage for quite a while.
Mohonin: my longswords are so many that its exiting max limit of storage
Mohonin: and some other things like animal parts
Gova: It's storage. I've added so many new fish, and bait types...
Resildren: wow never hit a limit in storage, guess i'm not the horder i thought i was
Uadjet: Okay, I'll pass along the request. .
Mohonin: thanks
Anysu: With more than one character, I spread out stuff in those other storages. Can mail items now to those other characters.
Gova: When I access my storage kran, I'm handing over at least a dozen stacks of 65. :D
Uadjet: I tink we can bring the meeting to a close. Thank you all for coming, and I'll see you again in a couple weeks!

12
General Discussion / Dev Q&A January 26th 2025
« on: February 09, 2025, 10:28:40 pm »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello, and welcome to the Developer's Q&A!
Koraza: Hi
Resildren: 14 players on line
Resildren starts to count the bodies in the room
Uadjet: This is the place to hear about what's happening behind the scenes, and ask whatever questions you have.
Uadjet: If you have a question, please step up to the lecterns in front of the stage.
Uadjet: If not, I'll give people a little rundown on what's going on. Sound fair?
Uadjet: Hello, and welcome to the Developer's Q&A!
Uadjet: This is the place to hear about what's happening behind the scenes, and ask whatever questions you have.
Uadjet: If you have a question, please step up to the lecterns in front of the stage.
Uadjet: If not, I'll give people a little rundown on what's going on. Sound fair?
Resildren: Might i suggest a call out on global see if any on line might want to join in?(22:11:22) [chat] Uadjet: The Developer Q&A has started at the Courthouse in East Hydlaa! If you'd like to hear about the development of the game or ask a question, now is the time! Let me know if you need a teleport!
Uadjet: Good idea, Resildren.
Uadjet: I guess not everyone reads the Help tab.
Gonger: Information for newer players - you can tell a character is really old if they have a single name, like Trensol.
Damola: Gonger, thanks for posting all the Dev Q&A protocols on the forum for later reference.
Gonger: My pleasure. I am still lagging behind with the event summaries, but these are harder to do, and I was just struggling with and overcoming the Nasty Flu monster.
Uadjet: Okay, so you may have noticed that some of the bodies of water that you couldn't fish in are now full of fish.
Anysu: All have fish now!
Uadjet: I checked Gug Lake and Delver, which I believe weren't working before.
Gova: Delver lake and the stream now have fish, and I found a new pond between Amdeneir and BD that has  fish, but I was out of bait.
Gova: Blue Shan, Snowlilly, and Saffron make the best baits, but I've only found the Blue Shan.
Koraza: Found a bait book in the Gug tavern so may be fishing soon (tm)
Gonger: Some low quality bait should be found pretty much everywhere, no?
Trensol: the lake outside of gurg had fish at first but no longer i think
Uadjet: Talad has talked about expanding the harvesting spots to more locations.
Resildren: so what would be considered the low level baits? i can see that there  easier them some to find?
Gova: It's the order in the bait-making book, and the colour of the bait tells you the quality. Mostly. Purple Orchid has the colour of top tier bait, but is only +30%, not +40%
Gova: I only know where the blue shan flowers are and, well... Knowing might be half the battle, but the other half is ulbernauts. ;)
Resildren: ok so most of the baits are critter based, so not an issue for plant locations
Gova: You can buy carp in the Plaza, and while it isn't great bait it will still do.
Uadjet: Talad has also improved the magic portals so that there can be more than one active at a time.
Uadjet: He's also changed things so that dungeons are generated by a seed value that is maintained after a server restart, so the dungeons won't need to be recreated each time the game crashes.
Damola: Oh regarding that dungeon behind the portal when exiting Hydlaa through former tutorial area:
Damola: It went into the dungeon but then did not figure out any way to proceed further into the dungeon. Hitting a solid concrete without finding any mechanism to operate.
Damola: I do not ask for any spoilers though, in case there *is* a way to proceed further.
Damola: As we have been there during an event it was possible to proceed further into the dungeon.
Gonger: Resildren, that was just a thought of mine: Would it not be an idea to be able to simply FIND low level bait?
Resildren: I went thru it a few weeks back and managed
Damola: Okay, then maybe I have to look more carefully. Thanks :)
Uadjet: I haven't seen it, as it was rendomly generated. It could be that there's a secret passage, or that the randomizer generated a map with no exits from the first room. I'll have to check.
Damola: Thanks.
Damola: Great to hear about all the news.
Damola: Actually: I really appreciate 0.7.46 and 0.7.47! Things are coming together very nicely.
Damola: And I am so happy about the locomotion fixes.
Damola: Thanks Talad!
Anysu: I have a dungeon question
Uadjet: Anysu?
Anysu: I have not done many of them. But what happens if server crashes while you are in one? DO you fall? Do you end up outside. Or if dungeons randomize after a crash would you end up in another one?
Koraza whispers, "so much to worry about" ;)
Resildren: could be a way to teleport?
Uadjet: Up until now, you fell endlessly. I think.
Uadjet: Once a new dungeon was created, you landed in the starting room.
Uadjet: Now that dungeons are restored, I think you'll just end up in the start room.
Uadjet: If that fix is live. I think it is, but I'd have to check.
Anysu: so end up in a start room and not falling?
Damola: Not resting Damola in the guild house for now. For that endless fall bug reason.
Anysu: okay
Anysu: thanks
Damola: Gonger I pondered and replied to your PR strategy forum post.
Uadjet: I just checked, and the quest that gives the fishing baits book is active.
Resildren: good to know thanks
Gonger: Thank you, Damola.
Damola inspects Uadjet "I just checked. And the GM that gives the nice Saturday evening events is active."
Damola chuckles.
Gonger: I will check out the website you mention there.
Damola: It is older than 20 years. Many of the links to other former Linux gaming sites are not active anymore.
Uadjet: Heh, Talad commented on how long that quest was. That was one of my SHORTEST quests.
Anysu: Is that fish quest repeatable?
Uadjet: We have two repeatable fishing quests that grant skill points, but I seem to recall the player needing to supply fairly high quantities of fish.
Uadjet: That's back when we got up to 10 fish per cast.
Uadjet: The quest for the book is not repeatable.
Trensol: maybe incorporate net casting?
Uadjet: Net casting would be fun, but I assume a lot of work.
Anysu: Nets? Pole?  Nah use the claws is what I say.
>Anysu grins impishly.
Uadjet: Would characters without claws need to get some of those hand claws to fish that way?
Anysu: There is like a claw weapon item
Thosor: What do the gobbles fish with?
Anysu: Yeah that is what I was thinking Uadjet
Uadjet: More recently, Talad has done some work on Drawings.
Anysu: Drawing, I am curious about that.
Uadjet: He was able to load drawings from legacy into Unreal.
Thosor: Any progress in moving music sheets from legacy?
Uadjet: So being able to make your own art again isn't far away.
Uadjet: I don't think music sheets can be directly loaded. The new music system for Unreal needs midi files, if I'm remembering correctly.
Anysu: I haven't checked, but it wuld be nice to se Migg and me Anysu's in game childrens' books work that we made.
Thosor: I have Migg's music, but yes it doesn't work.
Uadjet: And just today Talad was working on uploading images into the game.
Uadjet: And got it to work.
Anysu: nice
Uadjet: So the visual arts should get a little boom in the near future.
Thosor: Images as in?
Uadjet: Not in, but he figured out how to do it.
Resildren: png files from he's showed
Resildren: from client to server, but  he's calling that step 1
Uadjet: Filtering out genitalia is step 2, I assume.
Uadjet: I'm just very worried that I'm the solution to that step. ;)
Anysu nods about filtering
Uadjet: That can be automated to some extent, of course.
Resildren: a thirty day auto respawn to the void shold do it
Uadjet: But it gets us one step closer to being able to hang paintings of your characters in your guildhalls.
Uadjet: Or anyone who tries it gets their stats and body dev skill set to zero.
Uadjet: Do you have a question?
Resildren: i do about fishing
Resildren: is the leveling system the same for the fishing mini game? as example will buffs still effect the probability of a catch?
Uadjet: I think they will, but Talad did mention at one point that having a skill over 200 put someone out of the skill range the game could handle, and might be treated as having a skill of 0. Hopefully that isn't the case.
Thosor: So that is why I get so many "training is not in thee skill range" or the like from trainers
Gova: I'm at 201 fishing, and I'm not having a problem catching fish. I have one get away despite doing everything right now and then, but I think that's part of the game.
Uadjet: Trensol?
Trensol: any chance to introduce ai for npc knowledge?
Trensol: took me about a decade to find couchgrass
Trensol: limited of course
Uadjet: I don't know about NPCs pointing you to things, but the Harvesting skill does have the Prospect Plants ability. Maybe that could be used to find plants in the area.
Uadjet: As I mentioned, Talad is intending to add more locations for each plant. He has the game world divided into biomes, and I think he'll use that to some extent.
Uadjet: The description of the ability says it helps determine properties and value, but does not mention location.
Uadjet: I was just proposing a hypothetical use for the skill that would be nice to have.
Anysu: need more plant location.
Koraza: I agree with you, Anysu
Anysu: A skill for finding  them, helpful.
Trensol: thats a lot of space to search
Resildren: I'm sure its going to get better soon..ish
Koraza: ...and find again
>Anysu nods at Koraza.
Uadjet: It's a thought, at least. It might be good to discuss in Discord, so that Talad can participate.
Anysu: Now that we have plant bait making for fishing be quite helpful.
Uadjet: It's the kind of thing that I think should be something players can find and share with other people. Notes on a map that can be shared, for example. Talad likes that idea, though he has said before that the map should not act as a GPS.
Uadjet: And to do a notes on the map idea, we'd really need to be able to zoom in on the map quite a bit, and that's detail that would have to be added.
Uadjet: I thinking aloud. Stream of conciousness.
Resildren: but a good point
Uadjet: Oh, we're well past the hour!
Uadjet: I don't see anyone at the lecterns, so let's call it a night.
Gonger: Don't forget to leave the room before quitting.
Uadjet: I'll see you again in two weeks at the next Q&A. Until then, have fun playing and maybe check out an event or two!

13
General Discussion / Dev Q&A January 12th 2025
« on: February 09, 2025, 09:43:40 pm »
Talad (Leader / Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules / Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

Uadjet: Hello and welcome to the developer's Q&A!
Gonger: Happy New Year, everybody.
Mohonin: Happy New Year to you too and everybody
Resildren: Happy new year , and it is!
Thosor: Happy new cycle
Uadjet: Yes, Happy New Year!
Uadjet: I did a little shoveling, but not too much fortunately.
Gonger: I had promisd beer at the meeting once the pushup bug was gone. Help yourself, they are unguarded.
>Resildren picked up a Lager Beer Mug
Gonger: And of couse I have more :)
>Resildren raises a drink to Gonger before gulping it down. Cheers!
>Anysu cheers happily!
Mohonin: ah haa great thanks and cheers!!
Anysu: Thank you Gonger!!
>Mohonin picked up a Lager Beer Mug
>Karzela picked up a Lager Beer Mug
Gonger: The summaries of the previous Q&A meetings are now available in the forums.
Gonger: I am still a few event summaries behind, but these are harder to do.
Gonger: Also in the forum - General Discussion - a post about PR Strategy.
Gonger: Websites about commercial games tend to ignore PlaneShift, even if I contact them directly.
Gonger: No money for them in it, I guess.
Gonger: Instead they publish list of FREE MMORPGs that are not free at all, or only up to a certain point.
Gonger: Well, details in the post, all comments are welcome.
Uadjet: Okay, I suspect most of you are now aware of the new fishing minigame?
Thosor: yes, but the lakes need to be stocked
Dentritus: I noticed while testing the fishing that my jewelery change from a +12 to a +8 Bonus - did greater and major get mixed up during the transfer to PSUnreal
Uadjet: Well, marking out what lives in which body of water seems like a player-led thing to me.
Thosor: yes, minimum spoilers.
Resildren: yep we'll get it down eventually
Dentritus: Are the new fish used for anything yet?
Uadjet: I rather suspect that players are already taking notes.
Dentritus: already checked a lot of fishing locations
Gova: I was doing that, but then couldn't find a spot to fish in the Pool of Stealth. We just did that in the event, so I must have been doing something wrong.
Gova: I tested the baits, though.
Dentritus: you have to get close to the water of the pool of stealth
Thosor: not in it?
Dentritus: difficult at some spots to get close enough without falling into the water
Gova: And I couldn't make kikiri meat bait.
Anysu: I got close to pool water and even the river with two of my other characters and I could not bring fishing game up.
Resildren: yes even with the name changes  pluse it's now a minigame?
Resildren: perhaps locations but i've yet to compare it
Anysu: Oh i made kikiri bait!
Gova: Oh, after testing the book seems to be in order of quality, with the last three giving the biggest boost.
Mohonin: today i tried the pond near gug, delver lake, irifon river the bridge and the fishing platform, and another water body little bigger than the pool of stealth but no fishing spot found there
Gova: You did? I keep getting goo, or whatever it was.
Anysu: Yeah I did get that kikiri bait.
Anysu: Book, knife, prep table and the meat.
Uadjet: Gonger has also mentioned that the pushup bug is gone.
Dentritus: Yes movement seems fixed, also had no helicopter bugs anymore
Anysu: Yet with that character that mad the bait, I could not get fish game to come up in any water I tried.
Resildren: rivniks ride again, and no helicopting for the win!
Dentritus: with your rod in hand?
Mohonin: Do less durability of the fishing pole has any effect on fishing?
Uadjet: So Talad has pretty well finished fixing the movement issues that prompted the change to a more recent version of the Advanced Locomotion Syste, and the bugs that resulted from that change.
Resildren: does that include the sitting backwards?
Dentritus: Yes, but had a little bit rubberbanding at times that I didn't notice before
Resildren: ( when mounting a chair?)
Dentritus: the double turn when using Z is still an issue
Uadjet: I think sitting backswards still happens. Unless he fixed it in a stream I didn't see.
Resildren: still happening to me
Resildren: i just got into the habit of rotating
Thosor: can't rotate
Anysu: I do not see myself sitting backwards when I use z
Uadjet: I noticed the rubberbanding too, but I wasn't sure if it was new, or caused by a known issue. That known issue being "hundreds of items in another instance in that area"
Resildren: hold down the middle mouse button and  you'll need to move at least 40 % till you notice
Thosor: nope
Resildren shrugs works for me
Thosor: nope on linux or windows, amd or intel
Resildren: but then I'm not sure of your operating system, this is widbloz
Thosor: this is w10 atm
Resildren: your mouse controls been tweaked?
Thosor: middle mouse in settings?
Dentritus: works with w11
Resildren nods
Thosor: middle scrolls ok, but click doesn't rotate
Resildren: keep it clicked  hold it down and rotate
Dentritus: click and move mouse to right or left
Thosor: nope
Resildren: odd
Thosor: i'll try different meese later.
Uadjet: And those who were at the event yesterday will have seen the new pet skins for Rivnak and Yulbar.
Resildren: i missed those
Uadjet: Those are additions, not replacements, and will be part of the pet advancement system.
Uadjet: Res?
Karzela: Just realized we no longer have to see the system messages telling us someone sits down or gets up.
Uadjet: Oh, I hadn't noticed that. Nice!
Karzela: Not ported yet maybe?
Resildren: yes, as we're starting the New Year I'd like to propsewe have a little party to celebrate, we can all meet at the old RCD for next weeks event and have a little fun? we allready have ale donated and while I'm a novice I can cook up some treats?
Resildren: be a great way to start the new year?
Uadjet: It sounds good to me.
Uadjet: I can help with snacks, especially with changing item names.
Anysu: Great idea! I probably have food in storage I could add. Probably not lot of same food, but variety?
Resildren: anything would help I'm trying to get my skills up to fish dishes
Resildren: with luck i'll get there soon
>Resildren picked up a Lager Beer Mug
Anysu: Or of some is similar looking maybe Uadjet can alter names of anything I have?
Gova: It doesn't take long to max cooking and baking, if you're in a rush.
Anysu: So it matches. Shrug
Anysu: I do have kegs of drinks!
Gonger: Too bad Damola is not here...
Gonger: When talking about that party...
Uadjet: The way kegs work is great. No book is required to portion them out, and no skill is required as the quality doesn't change.
Anysu: Think i have mead, wine and some ale.
Resildren: ohh we gonna have a party!
Anysu: Just pick a date and I will get the stuff to whoever needs it!
Resildren: all that booze who's gonna think about food
Resildren: looking at next Saterday event time
Resildren: I'm sure Uadjet will spice it up
Resildren grins
Anysu crosses paw claws hoping it will not be day have to work IRL
Resildren: call in sick
Resildren: thee's a flu going around
>Anysu cheers happily at Resildren!
Anysu: Not cheering about flu..
Anysu: BUT Party!
Karzela: Any idea if playing music will be happening in the future. I have plenty of music scrolls from legacy.
Anysu: Good question. I miss music
Mohonin: Karzela, those scores don't work in here PSU anymore
Resildren: that's a shame hope he can work that out sometime soon
Uadjet: Yes, that is an issue.
Anysu: Unless they can be altered somehow? Those scores?
Uadjet: Okay, so next weekend's event is a party. Sound good?
Mohonin: as far as i know they have to be a .midi file
Gonger: No, sounds great.
Gonger: I can provide beer, of course.
Anysu: Next week is okay with me
Anysu: I have wine and mead
Anysu: And some food
Uadjet: Good. I think that we can bring the meeting to a close.

14
General Discussion / Re: New (?) PR Strategy
« on: January 27, 2025, 10:38:15 pm »
[1] https://holarse.de/wiki/planeshift
[2] https://holarse.de/search/node/PlaneShift
[3] https://holarse.de/wiki/%C3%BCber_holarse

Hi Damola,

Thank you for your support. You might wish to fix the third link, the leading "h" is outside the url tag.
I had some trouble creating an account there, only to discover that I had used my mail for this purpose already two years ago, without ever getting a notification, neither then, nor today. They seem to have some issues with account creation, but be that as it may, I added a comment about the current state of PlaneShift.

@all, let the links roll! :)

Greetings,

Gonger

15
General Discussion / Re: New (?) PR Strategy
« on: January 27, 2025, 10:08:53 pm »
A lot of us were here for the authentic roleplaying, not the faux-RP offered by other "MMORPGs." Getting to choose my character's race, sex, appearance, favorite weapons, and preferred magic isn't enough. We were here to make stories and were put in awe of our own creativity. We had that taken away by nonsensical, unwritten rules set by moderators and overly controlling community members, and future development made it clear this isn't a game for people who want to roleplay.

No, Volki, a lot of us ARE here for the authentic roleplaying. Which "rules" and "controlling" do you mean? There are some rules against cheating, that's about it.
Remind me, when was the last time you participated in one of the RP events? Believe it or not, we have great fun during those events!
And with the (slowly) growing player numbers, spontaneous RP is bound to happen more often.

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