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Messages - jemima

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Fan Art / Re: Mishka's 3D learning thread
« on: May 22, 2016, 11:27:10 pm »
Wow.!! Looks great.!!
Love to see you ended up with a nice looking model.
Can't wait till I see some of your models in-game.   :P

With a few purry licks,

Jemima

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My thoughts about the things going on regarding the RCD.

Usually I keep my mouth shut. You hardly ever hear me on any forum.
Since I was involved in the proces of taking over the RCD I have to stand up and talk.
At the time Ad Libertatum and the Family took over the RCD I was the guildleader of the Family. That's how I did get involved.

Around april 2014 the RCD had not opened for a long time. Dannae did not have time to open. She was willing to hand over the keys to a new owner.
Weased from Ad Libertatum did want to take over the RCD. The Family also was interested.
We did have a talk with Dannae. While making plans for the future of the RCD both sides did agreed that we - Both Ad Libertatum and the Family - would run the RCD together.

I did have long talks with a GM. I wanted to be sure that we would not get harsh interventions by GMs. When he did assure me that that never was going to happen. I did agree to the whole plan.

A donation of 4 million tria was made to DOX and keys were exhanged.

So... Let me make very clear... NO GM was involved at this stage. They came in later... Much later... with shattering force...

Both Weased and Damola would run the place.
They soon did find out how hard it is to get enough players together to have the Den open as often as they wanted.
But still they managed to open the Den. Sulaika soon joined the staff.

In 2014 the Family was - at least for planshift standards - a big guild. Both Ad libertatum and the Family were big enough to open the den frequently. Over time many active players disappeared. Now the biggest guild is only able to get 5 active players online on a good day. The same goes for the Family. We are a small guild now.
This means it's hard to open the Den.

When Damola opened the den... I was there. I always was there...
Even with 20-25 players online we managed only to get 3 to 5 players inside.
Damola behind the counter and two to three Family-members talkling in front of the counter. If we were very lucky... one or two other players did show up.
With less than twenty players online... You could get two or three players in if you were very lucky. I can remember many openings when Damola and I were waiting for other players to show up. They never came.

I know everyone wants to enter the building in their own terms and in their own time... but that's not how the Den was run. And to be true... It could not be run that way. All drinks and food where there for everyone to take.
Only with a person behind the counter we were able to prevent the place to be robbed empty.

And now.. The den is closed...

How to go from here?
I don't know. Actually... I don't even care.
Since the GM-staff did slam the door behind them there is no way back. We only can go further on the chosen path.
I don't know where this path wil lead to... but I won't be suprised if the den will stay closed. If we are lucky it wil be transformed in a place as thrilling as Guildlaw. At least that would mean that we can enter the building.

We can only hope the players who screamed the loudest to free the Den will step in and make things work.
If they do. I will even look where and how to support them.
But still... talking is easy. Doing something is not. It means that you can't sit back and wait. So I think it's up to the GMs to handle things.

I did speak a lot with (former) GMs and devs. All did tell me the same story over and over again. A few even let me read part of the logs they still did have. 
The rudeness displayed in these logs always did amaze me. Every time you think things can't get worse someone managed to find a way to top things. This is how we lost many good and active members of the GM and dev teams.

It seems that this way of behaving is now displayed to players willing to help out. The blunt way the GM-staff did behave to the staff of the Den will never be forgotten.
In stad of feeling sorry for themselves that they did have handle. The GM-team owns de Den-team a huge apology for the rude way they did handle things. I'm sure this will affect the involvement of these players and their guild as a whole for a long time.
Judging from the reactions in guild-chat the family-council will prevent any future guild-involvement with any long-term activities. Maby even any activities at all.

I feel cub enough to apologize to Damola, Weased and Sulaika for screwing up.
After contacting a GM I really did think we would't be harmed by the GM-staff. I really did think we could pull this off.
That both guilds could do something for Planeshift with minimal interference of the GM-team.
I was proven wrong. I'm sorry that my poor judgement did put you all in harms way.

I know this ship is slowly sinking. I think most players know. You won't safe the ship by kicking part of the crew. You need to give them tools to save the ship.
Now we have tools nor crew.

Jemima

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Quote from: Glaciusor on May 23, 2014, 12:19:49 PM

Quote
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    I've been hoping for such a system, however I do have one concern... there was talk about opening a window to click or drag abilities to the queue. This is highly infeasable to do while moving or fighting stronger enemies that require fast reaction. Is there a way to use shortcuts to add abilities to the queue? If not, can we get an "/addtoqueue <ability>" command?

of course there is, the attack list window works just like the spellbook window: you can drag the icon to your shortcut bar and even assign a key binding to it.

I think what was meant:
Wouldn't it be more handy to have normal attack-shortcuts in the shortcuts-bar as we have now. And after pressing such a shortcut. It's added to the queue. This would make the fighting-system as flexible as possible.

Ok. I know people are wanting to add magic attacks in between the normal attacks if you use such a system. But that is another discussion you aren't going to avoid.   :P

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