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General Discussion / Re: A probably biased view on starting a char in PS
« on: November 29, 2011, 12:13:49 pm »
First forum post, I suppose this is something I can contribute to  :)

I started a few weeks back, having initially looked for a relatively new MMORPG with large full PvP areas and no item shop or impossible amounts of grinding before you can participate in a skill-oriented PvP. Turns out there isn't one. What I found instead was PS, which according to one site was heavily under construction and lacked proper PvP. What lured me here was the words "community developed". I wasn't looking for the depth of RPing this game holds, having no experience in RPing, except say for the few D&D-sessions with my cousins some 10 years back. It's been much fun though, even as terrible as my RPing is.

A few suggestions for the tutorial then, based on my first touch with the game as I recall it.

1. First thing that causes some confusion are the controls. Of course you learn them pretty fast if you've played any RPG or FPS games, but I would've liked a "keyboard guide" -window to pop up right at the beginning of the tutorial (as soon as you start moving) so I don't have to spend time testing the buttons. You know, one of those with the keyboard buttons labeled with simple explanations of their function.

2. My char was the low strength high intel type. I think I had the initial strength of something like 50. The rats just wouldn't die. Replace the rats with dummies that don't hit back, make the rats easier to kill or just remove them. It would be nice if there were more weak creatures that a new player can kill with just a few hits in the tutorial area, this coming from a person who likes combat.

After the tutorial
This has probably been discussed before but: a map! A decent, large map hanging by the library wall, mentioned in the letter from a friend, showing the main cities and roads for the confused new player. What kind of a library doesn't have a map of the neighboring cities anyhow?! (I know there is one, but a more detailed one with landmarks that you can actually use to make travelling plans)

I'll be the first to admit that me and some of my fellow online gamer nerds are not always the most social kind, willing to go to the first person to ask for help if we're in trouble or lost. I didn't ask for help in PS for the first few days. I was polite and talked with people, especially other newcomers, but my intention was to learn everything by myself so I can approach others RPing as a fellow citizen rather than a lost puppy. Eventually I was approached by a person who offered to show me around, had me join a guild and boy did everything become easier.

I also hugely disagree with
Quote from: Aiwendil
Not enough "action". A lot people want a game like "Diablo". Of course they leave PS again if they couldn't kill something withing the first 5 minutes. A lot people don't care about complicated crafting systems, they want to be able to make a new sword with one click without having to deal with unreadable crafting books and several steps to get to their goal. While I think nothing should be done about this in game as PS has a different target audience I think it's the fault of the official webpage to lure those people in game in the first place.

I'm not sorry for being lured here. It is wrong to think that when a person is interested in hack 'n slashing, he is incapable of being just as interested in community type playing and complexity. I think it's nice that people with different motives are interested in PS and I think it serves to make the game even more diverse and complex, as long as everyone sticks to the rules.

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