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Messages - Timil Deeps

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1
The Hydlaa Plaza / Re: Suicide Game
« on: April 19, 2018, 03:26:39 pm »
Timil rides by on his rivnak and happens across Tanner's bag filled with Platinum. Seeing nobody around he hops down, hefts the bag of platinum over his shoulder and attempts to remount to the rivnak's saddle. A stray one-eyed-rat scurries out of a nearby bush and startles the rivnak, which rears up, throwing Timil backward to the ground where his head smashes into the hard platinum.

As his vision fades, the last thing he sees is his rivnak galloping away. "Stupid creature," he mutters, and yanks his Ring of Summoning from his finger and flings it away.

Timil has dropped a Ring of Summoning.

2
The Hydlaa Plaza / Re: What are you, exactly?
« on: August 22, 2014, 11:44:54 pm »
Whoo... talk about a topic close to my own heart.  I'm no expert or anything, but I majored in Cognitive Studies and minored in Psychology; Riggy's question is akin to the big issues we had to wrestle with in that course of study, especially as it relates to the concepts of "mind" and "consciousness," and the the debate of Dualism versus Materialism.  We looked at phenomena such as Phantom Limb (as mentioned by Volki) and read a couple of books by Daniel Dennett (including an audacious work entitled "Consciousness Explained"), among many others.  I could go on, but suffice it to say that while I'm not an expert, I'm definitely an aficionado of the topic.

Regarding the metaphor of Theseus' Ship, I would add that we already undergo a similar process known as Apoptosis (see http://en.wikipedia.org/wiki/Apoptosis), in which various cells die off and are replaced. The popular myth is that this occurs over the course of 7-10 years, by which time you basically have a whole new body, but the process is actually an ongoing, rolling cycle of renewal. Research suggests that different cell-types have varying lifespans, and some aren't even replaced if/when they die (such as the cells of the cerebral cortex).*

I am always becoming.

I think this is a nice brief, if not very comprehensive summation that describes our transitory nature as temporal beings. However, I think Rigwyn's question is trying to get at our essence(s) as beings in relation to ourselves, eachother, and our physical environment.

One of my favorite answers to this question is by C. S. Lewis, who was reflecting on whether people really have souls or not. His conclusion was this:
Quote
"You don't 'have a soul'; You are a Soul. You have a body."

I realize this quote proverbially "breaks the hermetic seal on a metal cylindrical container of subterranean invertebrates" by including topics such as spirituality and religion, but the question is so big that I don't think physical sciences alone can comprehensively/meaningfully address it.

...Aaand that's all the time (and big words) I have for this post, for now...

I look forward to continuing this discussion!

-Timil

*See this selection of articles for more info on cell-death and replacement:
http://askanaturalist.com/do-we-replace-our-cells-every-7-or-10-years/
http://www.livescience.com/33179-does-human-body-replace-cells-seven-years.html
http://www.nytimes.com/2005/08/02/science/02cell.html?pagewanted=all&_r=0

3
General Discussion / Re: Today I RPed with...
« on: August 14, 2014, 07:05:39 pm »
Great idea for a thread, Caraick! :thumbup: In fact, I think it should be a sticky-thread, and I look forward to using it...   :whistling:

4
Wish list / Re: New recipe - Piezza
« on: August 05, 2014, 03:18:24 pm »
I like the concept a lot. Traveller's Pie/Bread sounds good for something with an easy-to-hold outer crust, like a calzone or stromboli (or pizza too).

Here are some name elements that came to mind while reading the thread:

Savory Topped Oven-Baked Flatbread Pie

heh, pizza could easily become the longest-named food in the game, depending on how descriptive and specific you want to be. xD

5
General Discussion / Re: PVP styles
« on: July 25, 2014, 02:26:07 am »
{Respectful snippage follows:}

While still imprecise, it leaves both players with no doubt as to the intent of the move. Let your intent be known - are you escaping, retaliating, trying to cause damage? Body movements are nothing without intent, especially in a game where it's already easy to get confused.
{Respectful snip}
Instead of using Jargon, and instead of over-describing your moves, try and make them as simple and clear as possible, given the action.

Cairn, old friend, you are not merely echoing me... What you have in fact done is taken my q150 rambling and refined it into a finest q300 concept: Communicate your intentions

I forthwith propose that the "STA" model be upgraded to "STAwI": "Side*, Type**, Aim, with Intention"! \\o//
*(or Stance)     **(or Technique)

Thus, here might be an example of telling the simple STAwI of an action:

* Timil Deeps swings his left fist at Scirocco's jaw, hoping to stun the menki long enough to allow the ylian to escape.

By communicating the intention of an action, it provides helpful clues (or cues) for the other player(s) to go on. And if you DONT want to explicitly communicate a char's REAL intention, you can at least communicate what their intention might appear to be, such as:

* Timil Deeps strolls up to his old friend Wulfar and raises his left hand as if to pat the menki on the shoulder...

 

6
Fan Art / Re: Art...sort of
« on: July 25, 2014, 01:55:48 am »
... and there was much weeping and wailing and gnashing of teeth....

It's the end of an era, people. :(

At least until next time. ;)

7
General Discussion / Re: PVP styles
« on: July 23, 2014, 10:25:03 pm »
Here's an example of a principle that might be useful for PVP RP, among gracious parties:

When the developers of the videogame tie-in for the first (2002) Spider-Man movie were designing the mechanics of his web-swinging power, they ran into a conceptual problem: Some of spidey's airborne battles would likely take place above the skyline of the city, so what the heck would his swinging webs be sticking to?

The answer was: "The same thing we see them stick to most often in the comics: Nothing!"  Spidey usually just shoots a web up into the air and takes off, and we suspend disbelief and accept that it just works; We implicitly assume there's a taller building somewhere in the direction that he wants to swing, even when he does this from atop the highest buildings around (granted, sometimes he aims a bit lower, to help with realism). They get away with handwaving it because it's expedient to the story (and I think also because it falls within the Rule of Cool, but that's beside the point).

So, returning to PS-relevant examples, if a character ICly has sufficient skills as described above (knowledge/experience/instict of clawfighting and knife-fighting), then I think it's reasonable to suspend disbelief and assume she might have some idea of a move to make, even if her player does not necessarily know offhand what that might be.

I'll ask the reader: At that point, would it be reasonable for one to OOCly ask someone for an idea to try (probably not the opponent unless they're a very good sport), or just see if said opponent will meet one halfway with a bit of gracious handwaving, to keep things moving and OOCly amiable?

~Timil~

P.S.: A bonus thought for the day: "People don't care how much you know, until they know how much you care."

8
General Discussion / Re: PVP styles
« on: July 23, 2014, 09:04:56 pm »
I think another bit of advice I'd suggest is avoid jargon as much as possible in RP'd PVP, or else be willing to pause and explain (perhaps parenthetically) what unique terms mean.

For instance, I know a thing or two about fencing, so if i want to throw in bit of fencing terminology to add flavor to the RP, I should be ready and willing to explain what those terms mean, and what the implications of the move might be.

For example (assuming that the trainingdummy mentioned below is holding a mockup of a weapon):

* Timil Deeps aims his saber at the trainingdummy's torso in quadrant 6, and initiates a beat-coupe'-lunge.

Someone who has taken fencing should know that Timil aimed at the dummy's chest, near its shoulder, on whatever side the dummy was holding its weapon, and that Timil tapped the dummy's weapon with his sword, brought his sword quickly up and over the opposing blade, and then used his rear leg to propel himself forward order to strike the dummy's chest.  However, I'm guessing most people would struggle to understand what action was described by all that jargon i used.

The nice thing is that once a bit of jargon is explained to someone, you can use it with that person as shorthand in place of the lengthy, detailed description of the action.  (For the moment, I won't address the problems my example poses in terms of tempo/timing, right-of-way, and the fact that it is in fact a compound action that might require finding out how an opponent will react at each step of the process!)

So yes, it can be a dilemma: use jargon and risk having people not understand what you're describing, or invest in the time (and possible tedium) of deciding the level of detail you wish/need to use (I prefer sufficient rather than exhaustive), and then typing everything out...

But with patience and grace, the end result may not just be one Good RP, but future Great RPs!

Just my further $0.02 + tax & tip.

~Timil~

9
General Discussion / Re: PVP styles
« on: July 22, 2014, 06:35:33 pm »
Don't worry about it. $.02

Make that $.04, because I second that sentiment. Asking is often the best way to learn, if/when there are people around willing to answer kindly and in kind (which the majority of posters to this thread have done, methinks.)

10
General Discussion / Re: PVP styles
« on: July 18, 2014, 11:19:27 pm »
Hmm, come to think of it, my chars haven't done a LOT of PVP combat compared to some player chars I know, but what PVP I have done has been almost entirely RP. I think my style varies between detailed and lite, depending on who I'm playing with, and how it best enhances the narrative of the RP story (realizing, of course, that my concept of 'best' is entirely subjective).

I agree with Caraick and Aramara and Rigwyn's posts above. I also agree with Volki inasmuch to say that it's good to gain more knowledge and bring it into RP when possible, because RL knowledge is useful to enhance RP, but *not* that it is a requirement.

In any case, I think Prreta made the strongest point by highlighting the word GRACE.

Whatever style or method of PVP is to be used, the participants ought to be graceful toward each other OOCly.

If someone godmods, then why not graciously and gently either (ooc) whisper to them, so that the action can be retconned or otherwise agreeably addressed, or just let the matter go and see where the RP goes from there?

Or if someone happens to be a newbie at descriptions, and doesn't RP much detail, why not graciously look on it as a teaching/learning opportunity? OR (for just this once) try graciously humoring them and then have an OOC discussion about it afterwords?

Anyhoo, I realize this is somewhat idealized, but I hope it is taken in the spirit which it was meant.

~Timil~

11
Fan Art / Re: Art...sort of
« on: October 09, 2012, 02:44:56 pm »
Mari, I heartily agree. The klyros' humanoid facial features always seemed out of keeping with the rest of their reptilian bodies.  :thumbup:

12
General Discussion / Re: Status
« on: August 31, 2012, 06:51:46 pm »
Hey, congrats Wulfar!  \\o// And know that you are missed, till we get to RP again.

13
The Hydlaa Plaza / Re: Happy Birthday!! Have some cake and such.
« on: July 31, 2012, 05:34:07 pm »
Happy Birthday Caraick!  \\o//

14
General Discussion / Re: Status of Our Old Pets
« on: July 24, 2012, 05:27:15 pm »
Oooh, so THAT's what a Bagga looks like! .... Okay, now I'm officially disturbed.  ::|

Is anyone else getting a "nightmare before christmas" Oogie Boogie vibe from that thing?  >o) :devil:

15
Fan Art / Re: Just a few pictures I drew when I was bored
« on: July 24, 2012, 05:13:02 pm »
Beautiful pictures, Jilata! Thank you for drawing and posting Timil and Paulandra! I'm honored!  \\o// And it looks like Timil has had a bit of a shave... funny, I've actually been wanting to remove his beard in-game. I wonder if the GMs will have another hair-cutting event sometime when I can be online for it...  :whistling:

Thanks again!  :love:

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