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Newbie Help (Start Here) / Re: Trading
« on: April 20, 2012, 07:59:57 pm »
I hope we develop a trading system anyway (soon or later). Why? In the latter months I happen to be able to log when very few people are playing (usually 20 or less) so there are very few opportunity to roleplay and trade as well for those of us who are not playing in the US timezone. Also an offline "postal service" of sort could be handy as well.
unfortunately I am unable to help coding at the moment.
I'll be trying Planeshift out soon myself. I just recently graduated, and I'm not sure how busy I'll be during my job. If people want the feature I'd be more than happy to give the coding a try. However, I don't want to break the atmosphere of roleplay.
To me it seems the bazaar model from EQ seems like a fair compromise. You setup your character so that he acts like an NPC merchant. You have items to sell and items to buy, and players can interact using the same interface.
It's less personal than the current model, but it still requires the same level of interaction as an NPC merchant instead of just a completely arbitrary searchable market. Also as noted by Eonwind, sometimes there are just physical constraints like timezones that need to be overcome, and given the choice between automated player-to-player interactions or none at all it seems that this is a better setup.