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Messages - Erebey

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1
General Discussion / Re: Death
« on: June 16, 2017, 01:09:16 am »

Well, just to add a reply to your suggestions (which are fair enough).

1) We are actually working on porting the game to a new engine (which is part of why there has not been any change to the current game engine wise since we changed a few things related to crafting months ago). That being said, we are indeed understaffed, but recruiting devs is not as easy as it sounds, especially on games with player base that is not that large in numbers.
point 3 is indeed already covered, we have great players, but we can indeed use more of them, which leads to point 4. This is a bit of a trick, since most players would be looking for a game that has a larger team behind it, meaning more frequent content changes. So this seems like a bit of a catch-22 with point 1, still, all the devs we have are actively working on bringing you more content, be it through quests, items or new engine developments.

TLDR: Your points (I've skipped #2 as you may have noticed) are certainly valid and being worked on, but fixing them is unfortunately not as easy or fast as identifying them.

1) I know about the unreal engine port, though I don't know how's progress is going with that because there is no devblog or anything (Would be great if you do one, I would follow at least), and last I heard you are having (A meet the devs few months (Maybe a year now) back) difficulties with that, mostly due to lack of devs. Thing is that it is indeed hard to recruit new devs, so I'm not judging here, I just meant to say that to get the game back to life, more devs are needed in my opinion.
2) Regarding point 2, it was only my opinion and personal feeling, but I haven't felt that there is a very active leadership, or at least involved leadership, mostly because of the lack of important events that progress the lore, or the player's characters, which makes the world feel static (Dead) and not evolving.
3) Non issue.
4) You are right, I think that solving the other issues will indeed bring more players, another problem is probably figuring out how to market the game. The best marketing usally includes visuals and eye candies, but because of the old engine/design, prospective players who are not RP die hards, will get put off. A UE planeshift will indeed be much more marketable.

Personal note:
I don't think that the great aspects of PS lay in the mechanics/quests, but mostly in the community (Fun to talk to people in OOC, friendly) and in the good RP. But, aging mechanics/engine are hindering the game's growth, because as I said, it's hard to market a 10 year old game to new players. And if I will see improvements in activity I'm defintly coming back, but right now, PS dosen't feel viable to me, in the long term (Or short term for that matter). It's really depressing seeing a community die, and much more to actually be in a dying community.

Has Talad tried contacting local universities and asking their computer science departments would like to collaborate on the game development? It is experience and this is a live game. Talad has had other people donate to the game, maybe he could charm a local school into helping.

It should be much easier if you put them on the Unreal transition instead of the crystal space version.

It might be a good idea actually! I hope that you guys (The team) try it, maybe it will bring new life to the development.
Also there are other venues like gamedev.net or gamedev reddit/IRC, maybe some shameless advartising can do wonders?

2
General Discussion / Re: Death
« on: June 14, 2017, 10:03:06 pm »
Coming from a user that left the game my reasons were the following:
*No meaningful RP, mostly due to lack of players, and the rather large map, which means less chance off meeting other chars.
*Constant decline: It's just depressing to come on every day or even week and see the game dying slowly.
*Settings: While this is a smaller problem, there are some detailes in the settings that I don't find to my liking, though I won't go in to that now. Also noteable is the lack of progression and turns in the lore, mostly due to the non-existant activity.
*Crap mechanics: I used to play a bard character, so the ****tyness (Excuse me) of the music sheet system was just killing it for me. I coulden't get past the inability to write counterpunctually (Writing in multiple voices, polyphony).
*Lack of improvement in said mechanics: The game isn't being activly developed, at least the engine isn't, and mechanics dosen't improve. It seems that the devs can't/don't have enough time/ect. to support the gmae.
Anyway, in the end, I just ended up returning to RPing on Gmod (HL2RP), I found me some good active community (Not that mature at all times (In OOC chat ;D) like the great guys here in planeshift, but serious (RP rules are strictly enforced) nonetheless) and "settled down" in there.
To really bring this game back to life, in my opinion, the game will need:
1. Active development (Which probably means switiching the engine, and recruiting more devs (Has the thought of relaunching planeshift as a mod for source engine, gmod or some other game were ever contemplated?))
2. Active and involved leadership.
3. Great community (Which largly exists).
4. Recruiting new players.

3
In-Game Roleplay Events / Re: Agitating for a constitution
« on: October 26, 2012, 08:50:10 pm »
LOLWUT?
* Erebey is not good at preserving bodies.
Well, anywho, Rotten Zombies, Hell yeah.
Also, this RP event chain is dead?

4
PlaneShift News and Rules / Re: Updates on quests and settings
« on: September 13, 2012, 07:46:49 pm »
A real +1 for the game. Less taking notes, more playing the game. Bravo.

The problem with notes, is that they get deleted... I did a break sometime ago, and than, most of my notes got deleted, I did another break and all of them were gone!

5
The Hydlaa Plaza / Re: Remember when?
« on: August 27, 2012, 02:16:48 pm »
Remember when most people had real descs?

6
General Discussion / Re: New to PS
« on: August 25, 2012, 03:57:55 pm »
Oh, Reese, be careful. Finding a guild is not the problem. Not regretting the choice is the key...

In my old char I joined A guild I regretted, The stillwater peace crops.
I deleted the char... It was a crappy one anyway.

Well, My advice, that you just run around in hydlaa and look for rp (JK, It is not working for me, I just rant in /1)
My real advice, that you should just have fun, You know, That the point of the game, If you are not having fun, Go do something that you like...

7
Erebey, please, at least read in the "Guilds" forum about the exact name ... "Ordo Phalanster". Condolences may go to Aschatan and pals.

Always again a pity to lose friends, no matter how close, no matter in which way.

I want Apologize, In the old sense of the word (Defend a point)... /me is a smartkromi.

Not that I would have remebered the name, I would have only copy pasted it and forget, So I find no point in saying the exact name, Also, For the sake of lazyness.

Anyway, Good luck on your new job.

8
In-Game Roleplay Events / Re: Agitating for a constitution
« on: August 25, 2012, 03:48:12 pm »
Erebey came through, delivering the scroll and the dead Dermorian just slightly foetid (but then Erebey has that duppong on him anyway  ;)). The body was duly identified, smuggled out of the city in plain sight, consecrated in a very moving ceremony and lowered by winch into the recesses of the Howling Well. Several characters have now pieced together what really happened, and the consequences may change many lives ...

* Erebey had to go before they finished the "Event".

* Erebey likes to point out that he got used for the duppong smell.

* Erebey also wants to point out that jawir is EVIL. (He is not evil, he is EVIL.)

9
Guilds Forum / Re: [GUILD] Explorers
« on: August 25, 2012, 03:42:16 pm »
Always again, someone proves: You don't leave PlaneShift, only return from a break... :)

Being broke is not funny, so let's celebrate better times. In Kada-El's basement, of couse, which is "new" for you as well.

Shame that mr. lordbug does not come back.

Anywho, Welcome back who ever you are (Six years... God... No wonder I did not know you.), I hope we will roleplay once.

10
Guilds Forum / Re: Knowledge Seekers Guild
« on: August 25, 2012, 03:40:13 pm »
* Erelenga muses about the topic:
Well, to be true, it is ... ehm, it takes a little effort to keep it tidy and finish the construction. Going underground is so unusual, especially in relation to our Tower of Knowledge ... I believe I won't abandon that one.

* Erebey would like to point out that the tower of knowledge should have been called the The **** (I cursed... /me feels good about himself  8) ) hole of knowledge.

11
In-Game Roleplay Events / Re: Agitating for a constitution
« on: August 24, 2012, 08:34:26 am »
[we waited - bodies keep ... ish  ;) welcome back and see you soon]

It is Probably all rotten and stuff... WELL, Computer repair technician DON'T DO ANYTHING, I AM STILL WATING!  :@#\ :@#\ :@#\ :@#\ >:( >:( >:(

12
I don't know you, But I think I saw you running around the plaza...
You are in Ordo Plaster thingy, Right?
Well, Farewell, Sir, Farewell...

13
Guilds Forum / Re: Knowledge Seekers Guild
« on: August 24, 2012, 08:27:40 am »
:'( Awww, now you ruinied our surprise...  8)

At least internal polls should stay internal. We may be as democratical as the Pirate Party, but not as transparent. We have our secrets, reserved for members only.  :detective:

LOL, I am not good at keeping secrets...  :lol: :lol:

And what will happen to the name? Will you keep the Knowledge Seekers name? Or will it change?

Yes we will remain Knowledge Seekers. We are more absorbing than merging.  \\o// :sorcerer:

Indeed, Why a Sorcerer smiley, BTW?

14
Guilds Forum / Re: Knowledge Seekers Guild
« on: August 23, 2012, 09:16:44 am »
Sorry for double, But I want to announce something!

We are going to merge with Cult of the wheel!
We did a vote on the forum and we got 4 - 0.

 ;D ;D

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In-Game Roleplay Events / Re: Agitating for a constitution
« on: August 23, 2012, 09:13:39 am »
* Erebey computer broke, so he can't deliver the body or the scroll, But the mechine may come back from treatment today.

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