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Messages - estaga

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1
Here are my thoughts and why I continue to play.

1) I like the concept of the game. In theory, there are no real limitations, I can nearly literally be *anything* I want to be as a character. If I choose to not run around killing things, it isn't required for success in the game. If I choose to not craft anything, it isn't required for success in the game. Really, imo success in the game is defined as simply as being able to be IC as much of all the time as is reasonably possible. I currently have 3 characters, one is quite self-unaware and submissive and has been controversial in some groups. Another is quite accomplished with CW magic, but not yet a full master, another is still learning about metallurgy and otherwise unremarkable. Yet I feel I can play successfully as each of those roles within the game. I don't have to be a mighty warrior - the chosen one - to bring peace and ... blah blah.

2) The mechanics are rather unfortunate as it seems to take as much effort to level in mind-numbing manual labor as it does to become highly skilled at a complex task. For example, mining... manual labor - most IRL people can master manual labor very quickly to the point that much more master is not significantly better. So becoming really good at mining should take far less time and the rewards come much much sooner (ie higher Q ore). However sword making takes significantly more effort to become a master, so it should take longer. In a manner of scale mastery of mining should come in "days" while mastery of sword making should come in "years", like dozen(s) of them. Manual labor like gathering herbs, mining, etc should be masterable more quickly than using those raw elements to craft a thing (tea, swords, armor, jewelry). Intermediate skills like metallurgy should influence how well we are able to perform at a particular skill level. The more someone knows about herbs and metals the better alchemist because it should take more skill to figure out what blends well, how long to stir, how long to heat, etc. Sadly, putting this much thought into _how_ a mechanic might be categorized for skills could be far more work than most people would really appreciate. And we haven't even talked about combat... I'll leave that alone for now.

3) the chat mechanics to actually perform RP is... well... challenging. I'm not sure how to improve it without making it very complex. Sometimes I want to react with some emotive non-verbal thing (/me frowns slightly, pondering the import of the accusation) takes too long to type... and is gives awkward queues to the other person. When we see someone doing this (the /me thing above) IRL we interpret their behavior and intuitively "know" they are pondering what we just said... in the game there is no way to communicate non-verbal queues more naturally. If I, as a player, could do more to control the animation of the character rather than the somewhat odd race specific loop that currently exists, that would go a long ways toward helping... so if I hit F1 my character brushes a lock of hair behind her ear, F2 she bows, F3 she looks away from the speaker... not sure what the list should really be but assigning common non-verbal "behaviors" to a short list of keys (F1-F12?) might keep the complexity down a bit, but allow more natural feeling interactions... not sure - obviously I can't try it and see how it might work out.

Final thoughts, I stick around the game because my character is free to be whatever he or she "wishes" and I can allow environment and interactions to color how my character develops as a "person". I really enjoy that aspect. Grinding is not fun, but we *all* grind IRL. Each of us practices something over and over and over again until we master it enough to move on to something else, whether its playing the piano, taking a shot on goal with a soccer ball, programming a computer, whatever. So, while it is less enjoyable and more difficult to participate in RP in remote locations to mine some ore, to me, it feels like a necessary evil and I have to manage the time I do that and the time I can be around others for their interactions. I really do enjoy this game and I tell others about playing it and invite them along. It's unfortunate there are only 4 people on sometimes in the evening when I have time to play - nothing like the days when there were 100 or more online, but the game now is much much improved, but losing the number of players means its hard to prove it.

long post, my 2 cents of thought - worth what you're willing to pay :-).

Best!
estaga

2
In-Game Roleplay Events / Re: [GM Event] The Knights
« on: October 04, 2017, 08:34:32 pm »
Wait, what!??!! Those aren't new models!! That is COOL!!! would love to see the shortcuts for something like that... I have a few, but mine are wrapped up in crafting swords, not launching shields with catapults! Amazing.

Best
- estaga

3
General Discussion / Re: Anyone want to roleplay?
« on: June 08, 2017, 04:35:09 am »
wine not needed to play on linux... I run Arch Linux and play planeshift easily. The only real difficulty will be the video hardware (which is not terribly difficult these days). For example in my case I have nVidia Optimus configuration with Intel video, you have to install bumblebee and nVidia drivers and then launch pslaunch with 'optirun pslaunch' to get the best performance. But the Intel card works just fine and can run planeshift without difficulty.

Sadly I haven't had time to play recently, or at least not much, not that anyone would notice, last time I logged in there were only 2 other players.

4
PlaneShift News and Rules / Re: Forum Server Move
« on: September 24, 2016, 03:44:25 am »
would be handy if the links from planeshift.it actually pointed to this location, the url for this forum post is: http://www.hydlaaplaza.com/smf/index.php?topic=43025.msg479986;topicseen#new but should be http://www.hydlaaplaza.com/PlaneShift/smf/index.php?topic=43025.msg479986;topicseen#new. just something I noticed not trying to throw stones  :)

- estaga

5
General Discussion / Re: Bad guys, good RP(!/?) [OOC]
« on: February 08, 2016, 11:36:12 pm »
One day estaga was making bows over at the rogues camp on ojaroad1 because it was conveniently located to the resources used (wood and couchgrass). While she was there, some "bad guy" came by and made her pay her finest bow for the privilege of working there. The RP during that time was... FREAKING AWESOME!! :-D

Anyway, every once in while estaga will show up there just to see if the rogue "bad guy" is there again... but she comes prepared with some tria to pay the rent on the table now... ;-)

(ahem, bad guy... you know who you are)

Anyway, that particular location is, IMO a gold-mine type of location for "bad guy" interactions that don't necessarily have to turn into PVP. Extortion, blackmail, theft, bullying (especially if done well) would be completely IC for someone who would happen to play in that area. There are probably other areas that would lend themselves to similar kinds of situations (the store houses in Oja ?)

On another day, estaga was on her way into the arena, she goes there to collect clacker legs for making bow strings, make bows, sometimes to cook, or buy fish glue. On this particular day, another "bad guy" (see guard notes in another thread) intimidated estaga into leaving in a hurry... his last words were something like 'now SCRAM!!'. Again... a well played and unexpected "bad guy" to run into.

These are just two examples of what I found to be rather interesting situations to RP in. I submit them for consideration in your deliberations on how/when/etc to be a good "bad guy" and hope to see a bit more in the future.

That being said, "bad guys" need not abound in any given society there are always that 10% (or so... ) who don't quite fit the societal mores... if suddenly 80% of the PS population became "bad guys", that would take some of the fun out of playing... but a well placed one here and there...

- estaga

6
added the recommended Video.OpenGL.UseExtension.GL_ARB_shader_objects = false to my planeshift.cfg, now it just segfaults, neither psclient nor pslaunch will start. Oh well. Guess I'll give up for a while, looks like the only real answer is buy different hardware.

Thanks to all for your suggestions. I'll be back when I get a new computer.

Estaga

7
If it makes any difference, running the `locale' command gives me this output:

LANG=en_US.UTF-8
LC_CTYPE="en_US.UTF-8"
LC_NUMERIC="en_US.UTF-8"
LC_TIME="en_US.UTF-8"
LC_COLLATE=C
LC_MONETARY="en_US.UTF-8"
LC_MESSAGES="en_US.UTF-8"
LC_PAPER="en_US.UTF-8"
LC_NAME="en_US.UTF-8"
LC_ADDRESS="en_US.UTF-8"
LC_TELEPHONE="en_US.UTF-8"
LC_MEASUREMENT="en_US.UTF-8"
LC_IDENTIFICATION="en_US.UTF-8"
LC_ALL=

Estaga

8
ok, got awesome installed, and -- good news -- pslaunch runs! yay! So I can get to settings now and tweak them out a bit - but that is a bit random since I don't really know what most of them do anyway (besides turning sound on/off or something simple).

At any rate, pressing the play button allows me to get to the logon screen. I put in my creds an press the logon button and I get this:

psclient.bin: brw_queryobj.c:278: brw_begin_query: Assertion `!"Unrecognized query target in brw_begin_query()"' failed.

sometimes I make it to the character screen, and then I get it when I try to click on my character's name. Either way, I'm not making it into the game with this error.

I have tried (again) deleting the ~/.PlaneShift directory, I have tried pslaunch --repair and it replaced my psclient.cfg file (which I think made this problem surface sooner rather than later -- not sure about that comment though).

Any new thoughts (besides stop using GNOME ;-)  )

Estaga

9
Trying to run psclient directly gets the following:

./psclient
Your configuration files are in... /home/jeff/.PlaneShift
ATTENTION: default value of option force_s3tc_enable overridden by environment.
crystalspace.window.x:  XOpenIM() failed
crystalspace.canvas.glx2d:  Failed to open the X-Window!
crystalspace.graphics3d.opengl:  Error opening Graphics2D context.
shader portal_default: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader z_only: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
crystalspace.window.x:  XOpenIM() failed
crystalspace.canvas.glx2d:  Failed to open the X-Window!
crystalspace.window.x:  XOpenIM() failed
crystalspace.canvas.glx2d:  Failed to open the X-Window!

planeshift.application.client:
  PlaneShift Arcane Chrysalis (0.5.9.3)
  This game uses Crystal Space Engine created by Jorrit and others
  2.1.0.3374 [Unix-x86(64)-GCC]
  Failed to init app!
AL lib: ALc.c:2325: exit(): closing 1 Device
AL lib: ALc.c:2247: alcCloseDevice(): destroying 1 Context(s)

I have tried setting LANG="C" before running and also unsetting that variable, neither caused a change - regardless of running pslaunch or psclient.

I also tried rm ~/.PlaneShift and ran both pslaunch and psclient again, same errors occurred.

I haven't tried this in something other than GNOME yet, but I'll do that soon, I've been meaning to install awesome or xmonad anyway.

Thanks for the ideas, please continue, I'll continue trying your suggestions.

Estaga

10
Full screen is off in both the psclient.cfg and pslaunch.cfg files, still no joy - same errors as noted in my original post.

Estaga

11
My computer died, so bought a new one, this one is HP Pavilion g4 2191se with i7, 6Gb RAM, and Intel HD 4000 graphics card. I'm running Arch Linux 64 bit. I downloaded Planeshift, ran pslaunch, it failed, so I ran pslaunch --repair, it "repaired" many files, so I ran it again with hope, but get the same basic error. I am running GNOME 3.6, so I have pulseaudio, alsa, openal, pulseaudio-alsa, alsa-oss all installed. Further, I went to the crystalspace website and installed all of the libraries there I could find in Arch, regardless of their required, recommended or optional status. Below is the error I'm getting. Can anyone shed some light on why this is happening and/or suggestions on things to try to get this to work?

NB. glxgears and openarena both work fine and give good performance. glxinfo reports direct rendering: Yes

Update: Found these topics and tried some of the suggestions there with no effect:
http://www.hydlaaplaza.com/smf/index.php?topic=36965.msg420559#msg420559

http://www.hydlaaplaza.com/smf/index.php?topic=37270.msg424164#msg424164

Thanks,
Estaga

----------------------------------------------------------------------
 ./pslaunch
Checking for updates to the updater: Using mirror http://194.116.72.94/update/ for updaterinfo.xml
WARNING: could not load plugin ‘iSoundManager’
ERROR: Couldn't load plugin with class ‘iSoundManager’!
Opening GLX2D
ATTENTION: default value of option force_s3tc_enable overridden by environment.
Creating Context
ERROR: XOpenIM() failed
Failed to open the X-Window!
Error opening Graphics2D context.
Opening GLX2D
Creating Context
ERROR: XOpenIM() failed
Failed to open the X-Window!
Opening GLX2D
Creating Context
ERROR: XOpenIM() failed
Failed to open the X-Window!
Mounting skin: /planeshift/art/pslaunch.zip
Segmentation fault

12
Wish list / Re: Make Selling Books Worth 0 Tria
« on: July 01, 2012, 06:32:20 pm »
Sorry tman, I misunderstood your intent. You make valid points.

13
Wish list / Re: Make Selling Books Worth 0 Tria
« on: July 01, 2012, 05:03:10 am »
If they don't realize they are being a douche to pick up something, the price tag will certainly not change that.

On a separate note, things just left laying about unguarded are are like the coins you find as you walk across a parking lot. You pick them up if it interests you. If not, you walk by and someone else will pick it up later. No one sees that as stealing. If we happen to see that coin fall from a persons pocket, most of us rush over and let that person know they are dropping stuff. I have experienced this behavior in-game. Someone just yesterday apologized for picking up a sack that was not mine and they thought it was. I left it where it lie because I didn't need or want it. The value of the sack was irrelevant.

I think if the goal is to stop folks from taking down bullentin board items, we need to come up with a different way than reducing it's value to zero as a deterrent. Some players might like to actually write and sell books in-game and making them worth zero kinda defeats that purpose.

Why not just leave the item guarded? I have planted flowers in the secret garden and come back to the game a day or so later to find that I was still guarding them. Doesn't that do what you want? Or is there some point where the guard falls off an item?

Estaga

14
Wish list / Re: Player Trainers
« on: June 28, 2012, 11:40:01 pm »
Just to be clear, I'm not suggesting changing the way it works now with the designated npcs, pp, experience, etc. I'm suggesting we allow a player to give out the training as if they were an NPC, everything else stays the same, including all checks for skill levels, acquired pp, etc. If we remove the npcs from the mix or reduce them down to a single master, it becomes much more difficult (possibly) for new players to find that one npc to get their training until they find either the right player who can train them or the a "university" type guild to help them out. Also, the quests that go along with several of the skills lead you to the next npc and help the new user learn more about the game environment.

I think that as new players start to rp in the game, it becomes a more effective tool to allow the players to train. However if the trainer isn't online, the trainee can still go find the correct npc and continue to make progress.

Estaga

15
Wish list / Re: Player Trainers
« on: June 28, 2012, 09:18:01 am »
Thanks Bonifarzia! I really stink at the search engine thing... gah!

Estaga

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