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« on: April 15, 2005, 01:06:31 am »
(I know what lisp and genetic programming are.)
This sounds interesting in theory but I am not really sure if it would be fun in practice. In real life, there can be immense variety of behaviours, so the living creatures can diferentiate from each other and the selection pressure leads to evolution. And changes of behaviour of animal type A can trigger evolutionary reaction from animal type B, it is dynamic. But the behaviour of creatures in this game is really very simple: simple movement and fight with little strategy. Looks like there is not much to evolve. There would have to be much much richer set of possibilites.
Also these creatures controlled by evolution can behave in very stupid way (and people will say \"what a stupid game\"), or they can behave in unfun ways (e.g. constant fleeing from players). I think we should have some control of the game, instead of letting it evolve to something unpredictable and possibly not fun.
It seems to me that is idea would be cool as some kind of AI research project: create a simulated environment which offers many options what the creatures can do, and then observe the evolution. But it is probably not useful idea for games.
Regarding the future of AI in Planeshift, we may be going in the direction of having behavior that is organized (groups of creatures) but static (programmed by hand).