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Messages - tangerine

Pages: [1] 2 3 ... 13
1
The Hydlaa Plaza /
« on: December 12, 2005, 04:30:06 pm »
I am not an US citizen and I have never been to US ;) but I surely was lucky

You Passed the US Citizenship Test



Congratulations - you got 8 out of 10 correct!

Could You Pass the US Citizenship Test?

http://www.blogthings.com/couldyoupasstheuscitizenshiptestquiz/

2
Development Deliberation /
« on: November 10, 2005, 11:27:23 pm »
Can you give some examples of the random variables (vertices) of the bayesian network ?

3
General Discussion /
« on: November 06, 2005, 03:52:58 am »
The problem with PS bittorrent is that not many people seed the PS installation file after downloading. I seed it sometimes but I don\'t see any other seeds. Looks like that those who finish downloading stop sharing it very fast.

4
Fan Art /
« on: October 08, 2005, 11:32:40 pm »
A child ?! Your drawing is amazing, Lolitra ! Do you have more ? Perhaps make your own art thread.

5
Development Deliberation /
« on: October 08, 2005, 02:17:07 am »
it says \"what\'s the point ?\" when you try to teleport someone to the place where he currently stands

6
The Hydlaa Plaza /
« on: October 01, 2005, 07:45:22 pm »
Seriously, nations often took land of other nations or commited genocides in the history but this Armenian tragedy is still relatively \"fresh\" (90 years ago) and huge. Frankly I don\'t think that they can do much more about it than getting some kind of apologize ... nobody will give up stolen land unless the issue is really fresh and they have a reason like Israel.

7
The Hydlaa Plaza /
« on: October 01, 2005, 07:21:23 pm »
> Are any of you aware that the entire country
> of Jordan used to be part of Israel?

When ? I don\'t really think so.

8
The Hydlaa Plaza /
« on: October 01, 2005, 05:36:38 pm »
... and finally the USA would have to return their land back to the Indians .... ;-)

9
The Hydlaa Plaza /
« on: July 06, 2005, 06:17:01 pm »
They already tried to push it several times, and they will surely try again.

10
General Discussion /
« on: June 20, 2005, 12:23:39 am »
\"However, we have to prepare for the 100th Online User!\"

I don\'t think so. After CB release, there were like 130 people online every day.

11
General Discussion /
« on: May 31, 2005, 09:06:13 pm »
IIRC the license cannot be changed from gpl, unless all members of AB vote unanimously to do so.

12
Development Deliberation /
« on: May 11, 2005, 07:39:31 pm »
put a breakpoint to constructor of gemActor class (in src/server/gem.cpp) and trace it to see where it fails

13
Wish list /
« on: May 01, 2005, 10:44:52 pm »
stuff like this is hopefuly going to be used for alchemy, not just for simple sale

14
Wish list /
« on: April 20, 2005, 01:51:41 am »
I don\'t know about Cold Arrow, but a number of new spells are in production and testing atm.

15
Wish list /
« on: April 15, 2005, 01:06:31 am »
(I know what lisp and genetic programming are.)

This sounds interesting in theory but I am not really sure if it would be fun in practice. In real life, there can be immense variety of behaviours, so the living creatures can diferentiate from each other and the selection pressure leads to evolution. And changes of behaviour of animal type A can trigger evolutionary reaction from animal type B, it is dynamic. But the behaviour of creatures in this game is really very simple: simple movement and fight with little strategy. Looks like there is not much to evolve. There would have to be much much richer set of possibilites.

Also these creatures controlled by evolution can behave in very stupid way (and people will say \"what a stupid game\"), or they can behave in unfun ways (e.g. constant fleeing from players). I think we should have some control of the game, instead of letting it evolve to something unpredictable and possibly not fun.

It seems to me that is idea would be cool as some kind of AI research project: create a simulated environment which offers many options what the creatures can do, and then observe the evolution. But it is probably not useful idea for games.

Regarding the future of AI in Planeshift, we may be going in the direction of having behavior that is organized (groups of creatures) but static (programmed by hand).

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