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Wish list / Re: Development Speed and Player Counts
« on: January 17, 2018, 07:50:42 am »
Thank you all for your comments. I replied to some of them below. I gave a few ideas in my original post but I feel whatever it takes to get the Unreal Engine up and running needs to happen as soon as possible. Since it is a popular engine, I feel that it would bring in more developers and, as a result, speed up development and attract more players to the game.
I feel this type of comment is not productive. If there are donations, they should be used to improve the game. I may be wrong, but I heard there are funds to hire developers if need be.
Overall, I feel whatever will start getting things done would be beneficial. If it requires someone else to take it on or a group, I am all for it.
Any comment regarding roleplay or getting involved in game:
Roleplay only works when there are players in the game to roleplay with. 3-5 players on the server (3 total in game while I write this, including me) does not make a new roleplayer want to stay. If I tried this game for the first time today, I would delete my account probably within the first 10 minutes. In the short time I have in game these days, I usually just chat with guild mates and work on a skill. If I had additional free time, I would try to help out new players but unfortunately I do not have the time.
I would like to recommend to use all donation funds received to hire temporary developers to complete the unreal engine transition as well as add additional features to the game (if additional funds are available).Won't happen.
I feel this type of comment is not productive. If there are donations, they should be used to improve the game. I may be wrong, but I heard there are funds to hire developers if need be.
That certainly won't increase development speed. All projects should always have a project manager/product owner, and for a reason. What i understand by "turning the game over to a community", everything would be voted on. That would only increase the bureaucracy and slow the speed in the management side. Games and other software projects aren't ran like goverments; projects are born from a vision of group of persons, who should work as the product owners/project managers. If you ment something else by your statement, well then i don't know >.<
Overall, I feel whatever will start getting things done would be beneficial. If it requires someone else to take it on or a group, I am all for it.
Any comment regarding roleplay or getting involved in game:
Roleplay only works when there are players in the game to roleplay with. 3-5 players on the server (3 total in game while I write this, including me) does not make a new roleplayer want to stay. If I tried this game for the first time today, I would delete my account probably within the first 10 minutes. In the short time I have in game these days, I usually just chat with guild mates and work on a skill. If I had additional free time, I would try to help out new players but unfortunately I do not have the time.
