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Messages - Shadow Rogue

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General Discussion / Re: Role-play, acting out a role.
« on: November 28, 2013, 05:00:49 pm »
     Thank you all for your time and advice. You have done a good job at answering my long-standing, RP questions. Hopefully, I will have better success in my upcoming attempts to RP.

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General Discussion / Re: Role-play, acting out a role.
« on: November 27, 2013, 04:55:57 am »
I do it all the time irl and do not offend people. I do not understand why it is frowned on so much in PS.

I think you need to elaborate more in your posts.

Where do you do it in real life? If you're at a cafeteria, a bar, an event, or a concert, that makes sense. But what if you saw two people talking to each other on the side of the road (assuming they are not at a bus stop), would you butt in? What if there was a couple at a restaurant having a conversation. Would you join them? Or if you saw someone working at their craft, do you think it is appropriate to interrupt if you are not a customer or a friend?

    I understand what your getting at. I almost always try to feel out the conversation before I do anything. This is primarily so I do not intrude or begin talking about something that my character would have no interest in.

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General Discussion / Re: Role-play, acting out a role.
« on: November 27, 2013, 04:48:08 am »
Don't use /greet
Everyone ignores it or assumes that it was accidental.

As for those who are trying to lead some sort of an event, its possible that you have run into someone who doesn't play well... I don't know and can't say without seeing for myself.

My experience has been that people tend be rather friendly or inclusive, but your experience seems to say otherwise. Have you tried contacting the person or people in question?

     I have never tried to contact them. I tend to be a short-sighted at times so instead of working towards an agreement I am more likely to make an incorrect assumption that the other player(s) did it on purpose. This is probably because I normally give my actions a lot of thought before I go ahead with them.

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General Discussion / Re: Role-play, acting out a role.
« on: November 27, 2013, 01:59:26 am »
People don't usually walk up to strangers in the middle of conversation and expect to be included. It's weird. Would be weird for our characters, too. If you want to be involved, you should directly address the strangers, and your character should have a legitimate reason. Ask for the time, the location of an NPC, where you can buy something, or whatever. Maybe if your character is outgoing he could jump right into the conversation, but don't be surprised if the strangers have a bad reaction.

I do it all the time irl and do not offend people. I do not understand why it is frowned on so much in PS.

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General Discussion / Re: Role-play, acting out a role.
« on: November 27, 2013, 01:57:55 am »
@Rigwyn

Quote
I'm not sure what you mean by *planned*, but plots and storylines - whether they happen naturally or due to some kind of player maipulation, are not necessary.

     What I mean by planned is when you come across a group of characters that are all reacting to what one person is saying. This person is the ONLY one that moves the story forward almost as if the story has already been completed and is just now being unveiled to the audience. This single performer just ignores anything that is not directly inline with their planes while the rest is the audience is expected to simply react occasionally. 

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General Discussion / Re: Role-play, acting out a role.
« on: November 27, 2013, 01:41:57 am »
     Some people may argue that planned out events or RP storylines are necessary to make things interesting but I find I am just ignored when I try to join in (this has happened many times). If players want to have PRIVATE RP events, then they should CREATE A NEW CHAT CHANNEL so they are not filling up the main chat with their closed events that are obviously not meant to be heard.

 
Can you elaborate on what you mean here?

     I will try to elaborate. What I am trying to describe is the times that I have come across a group of players and stop out of curiosity. Normally I would listen a bit, then decide if my character would join in the conversation or not. If I think he would, I then greet the characters (usually by /greet or with a very short, simple greeting) then wait for a response. I understand it can take some time to reply, but over the course of 5-10 min when the characters say multiple long lines with absolutely no acknowledgement to my character its pretty obvious I'm being flat-out ignored. I have tried to draw a little attention to myself without being annoying in the case that they are just very busy. My methods of doing this include shuffling around a bit with my character and/or typing out a few small reactions to what is going on. Its not like I'm trying to be a glory hound that wants a ton of attention. Most of the time I'm just attempting to join in a conversation.     

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General Discussion / Role-play, acting out a role.
« on: November 26, 2013, 07:21:09 pm »
     I have heard many opinions of how to RP or what makes good RP but I have never completely understood it. Role-play as defined on www.planeshift.it as Role play: To assume or represent in a drama; act out. Ok, I understand that but how. The site later says to create a character with his own goals, fears, joys and weaknesses. Ok, not a problem. Then finally you act out your character’s life. This example is given on http://www.planeshift.it/roleplay.html 
     
    The kran looks at the written page, tilting his head a bit and scratching the top with his left hand. - "Well, I never been a novelist, but that should do it, I guess." He stands up from the giant crystal table, picks a thick cloak and looks outside the window of his sculptured stone house. He concentrates a bit and thanks to his magic vision, he reaches the Hydlaa plaza.
- "mmmm... there is still much more to do, but things are surely getting better. Time for some magic!" 
   
     Based on what I have seen there are many different kinds of RP and ways to go about it in PS. Personally if I have a choice to actually go out and do what my character likes to do or to stand in town and act out what my character likes to do I am ALWAYS going to go out and do it because it adds a real feel to the game while opening up dynamic RP opportunities by meeting others who are doing similar tasks. The whole idea of creating an event or planning out RP is completely unnecessary to me. For me, role-play begins as soon as I log on and ends when I log off. Everything between is my contribution to making the game more lifelike.
   
     Some people may argue that planned out events or RP storylines are necessary to make things interesting but I find I am just ignored when I try to join in (this has happened many times). If players want to have PRIVATE RP events, then they should CREATE A NEW CHAT CHANNEL so they are not filling up the main chat with their closed events that are obviously not meant to be heard. The worst case that I can remember is when someone walked up to me, asked me a question but as soon as I answered they completely ignored everything else I said. If I had been rude then I can understand a response like that but so many times I have just simply wanted to RP and have been ignored or some control freak tries to take over of the situation.
   
     Bottom line the ONLY wrong way RP is to be forceful (god moding) or simply not even trying at all. Don’t feel you have to RP like others. Go your own way.

Feel free to comment if you have anything of value to add.

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Wish list / Re: Death Realm 2.0
« on: November 26, 2013, 07:06:29 am »
     Yes, the death realm has become pretty lame recently but I am really not fond of all the illusion and magic portal garbage that so many games like to include for the purpose of making it more challenging. To be honest, the "pick a portal and hope to get lucky" idea for expanding upon a game is a extremely cheep concept to me because it can be done by simply adding a cubic room with a couple little glowing spheres in it to represent portals that just take you to another room that is almost identical to the previous one.

     If the death realm really is in need of improvement, I think so, then I am certain that there are many other more creative ways that are not extremely labor intensive or time consuming. Bottom line, PLEASE, do NOT leave it up to dumb luck to get out. If you want it to take longer so players have to earn their freedom from the DR, then PLEASE make it a steady progression to freedom and not a portal maze that you can't even begin to picture in your head. As much as I hate the portal concept and due to my past experiences in PS coupled with my pessimistic outlook, I think it is going to become yet another sad fact of life/death in Yliakum.

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