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Messages - Tillen Veriler

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1
Development Deliberation / building ps in vc 2013
« on: January 11, 2014, 08:13:32 pm »
I'm running into a compiler error with fparser in vc 2013 express.

Error   1   error C1001: An internal error has occurred in the compiler.   c:\development\planeshift\src\tools\fparser\extrasrc\fptypes.h   162   1   libfparser


fun fun fun.

I've tried #pragma optimize("", off) with no luck. The compiler still barfs. Has anyone bumped into this and is there a fix/workaround? Did I miss something obvious again?

Any input is welcome.

2
The Hydlaa Plaza / Re: Screenie for Mishka
« on: December 20, 2013, 06:26:28 am »
The view of Ojaveda from up on high.


3
The Hydlaa Plaza / Re: Planeshift Creature Compendium
« on: December 18, 2013, 08:39:36 pm »
I don't want to build a spoilers site. In fact, I won't.

What is wrong with that list on the PSWiki and what needs to be added? I could add to it I guess.

4
The Hydlaa Plaza / Planeshift Creature Compendium
« on: December 17, 2013, 10:40:43 am »
I've put together a simple (and not so pretty) list of the monsters of planeshift. I tried to order them in a general order of difficulty but likely there are a number out of place. There's also a few who had no info at all so if you can help add to the table please post it and i'll update the page.

http://ivan.mnsi.net/planeshift/ps_creature_compendium.html

Hope this isn't considered too 'spoily' but similar info is available from a few sites. I just sorted it out so I knew which things to rank up on next. Delete the post if you have too but please add to it if you can.

5
The Hydlaa Plaza / Re: Screenie for Mishka
« on: December 12, 2013, 02:02:24 am »
This one should probably go in bug reports but it made me laugh so I'm putting it here.


6
The Hydlaa Plaza / Screenie for Mishka
« on: December 11, 2013, 08:12:06 pm »
Sometimes graphical bugs are game killing, sometimes they are just annoying and sometimes they are funny. Like when you ride an invisible mount next to a pair of bracers working at an anvil all by themselves.



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