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General Discussion / Re: Dev Q&A August 10 2025
« on: August 21, 2026, 08:31:21 pm »
Greetings.
I think I missed this Dev Q&A. Interesting discussion you had about rolls. Thanks for posting, Gonger.
I think if used wisely and in a balance rolls could add to RP. It would add a bit of randomness a char might need to react to.
I agree to take imagination over strict adherence to some kind of rules. And maybe not all rolls would need to be against a fixed value for success or failure. If you have to think beforehand on what fixed value to use, this distracts from immersion I think.
But for example I can roll for Damola when she casts a spell and then take it into account for RP. Also GM can take it into account. I'd trust Uadjet on that and not require a set value beforehand. One example: Damola casts Analyze Dweomer to find out more about some magic in an item. When the roll is high, then GM can tell me more details and if its low, maybe Damola only receives a general, but blurry sense of what magic might be involved. And if its is really low, maybe it can be fun to play out the occasional failure to accomplish something. Just considering Damola as a master in blue doing some water spell and then play out how it fails in a funny way spreading the water all over Anysu's precious fur.
Damola would then just look at the result with astonishment and depending on her current mode take it with ease and tease Anysu about it or be annoyed with the failure.
I bet many chars of seasoned players are overpowered with a lot of skills and stats. Adding a bit of randomness can add to the sense that they are not perfect either. On the other hand, it may also be fun to play out an exceptional success. Like 20+ or even 25+ with bonuses. Or for a new player with a new char like 16+ or 18+ and then playing out a surprise at how good something went while being ICly aware not being all that skillful in that area yet.
I think I might experiment with that without overthinking it. And I may not do a roll on every attempt to do something, but maybe on some attempts.
So my suggestion would be: Use an occasional roll as additional input, yet not sole determination on how to RP something. Does that sound reasonable to you?
Love,
Damola
I think I missed this Dev Q&A. Interesting discussion you had about rolls. Thanks for posting, Gonger.
I think if used wisely and in a balance rolls could add to RP. It would add a bit of randomness a char might need to react to.
I agree to take imagination over strict adherence to some kind of rules. And maybe not all rolls would need to be against a fixed value for success or failure. If you have to think beforehand on what fixed value to use, this distracts from immersion I think.
But for example I can roll for Damola when she casts a spell and then take it into account for RP. Also GM can take it into account. I'd trust Uadjet on that and not require a set value beforehand. One example: Damola casts Analyze Dweomer to find out more about some magic in an item. When the roll is high, then GM can tell me more details and if its low, maybe Damola only receives a general, but blurry sense of what magic might be involved. And if its is really low, maybe it can be fun to play out the occasional failure to accomplish something. Just considering Damola as a master in blue doing some water spell and then play out how it fails in a funny way spreading the water all over Anysu's precious fur.
Damola would then just look at the result with astonishment and depending on her current mode take it with ease and tease Anysu about it or be annoyed with the failure. I bet many chars of seasoned players are overpowered with a lot of skills and stats. Adding a bit of randomness can add to the sense that they are not perfect either. On the other hand, it may also be fun to play out an exceptional success. Like 20+ or even 25+ with bonuses. Or for a new player with a new char like 16+ or 18+ and then playing out a surprise at how good something went while being ICly aware not being all that skillful in that area yet.
I think I might experiment with that without overthinking it. And I may not do a roll on every attempt to do something, but maybe on some attempts.
So my suggestion would be: Use an occasional roll as additional input, yet not sole determination on how to RP something. Does that sound reasonable to you?
Love,
Damola