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Messages - jirore

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PlaneShift News and Rules / Re: Lets make PlaneShift Unreal
« on: July 11, 2015, 10:12:34 am »
Reuse is just one part of the EULA wich makes it nonfree I don't object to it any more than to any other part of it. For me it is personal  preference, I would like as much of the software I use to be free as possible. If in the future UE decides that they are evil and they could change the EULA so it is no longer compatible with PS, and there could be many more hypothetical scenarios.

I'm not opposed to the change, I started writing here to clear some stuff about free software. It has a definition, some stuff fits it, some doesn't. So despite UE having many good qualities it is not free software, and as such it does not respect freedom. For people who care deeply about free software it is propably a problem. For less concious people it will be like the shame after eating a whole cake.

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PlaneShift News and Rules / Re: Lets make PlaneShift Unreal
« on: July 11, 2015, 12:15:50 am »
What can or can not connect to the server is not an issue, you can run the server on your nuclear submarine, and that is what counts. And no PS as a whole is not free the ABC is far from free, and what makes PS a real enjoyable game is the content under ABC. You are not allowed to sell the stuff under ABC, but if you made up new stuff to replace it whit gpl stuff or whatever, you can charge for it. (on selling free/libre code)

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PlaneShift News and Rules / Re: Lets make PlaneShift Unreal
« on: July 10, 2015, 11:22:51 pm »
I'm not sure what you mean by "does not respect freedom" since the source is available on GitHub and reconstructing PS with UE4 won't cost the PS team a dime (at least not to Epic).
There seems to be a misunderstanding here, FREE software does not mean that the source is available, or the program is gratis (free as in beer), but that it is free as in freedom. Software is free if it has the 4 freedoms:
  • You can run it any way you want
  • You can study the sourcecode
  • You can redistribute it
  • You can redistribute modified copies
You can't run UE4 to make (1) for any gambling-related activities or Products (as defined by law in the jurisdiction of use); (2) for operation of nuclear facilities, aircraft navigation, aircraft communication systems or air traffic control machines, or for military use in connection with live combat; (3) in violation of any applicable law or regulation; (4) in which the Licensed Technology is rented or leased; (5) that misappropriates any of Epic’s other products or services; (6) in support of a claim by you or any third party that the Licensed Technology infringes a patent. However unlikeli it is that you want to run you nuclear submarine based casinos whit UE4, not allowing it makes it nonfree (regardles of how sensible these regulations might seem). There are other parts of the EULA that make it nonfree but I have'nt read it trough.
There will still be distributed executable downloads for all platforms and that's all that's needed...
People who are concious of their usage of nonfree software would (imo) never ever favour a binary to something with nonfree but available source.
For someone to repackage UE4 under another name and sell it with no compensation due back to Epic would be financially devastating to Epic and all the people who depend on those jobs to feed, house, and clothe their families. Absent legal protections, the source would never come out, and absent the investment, Indie engines like UE4 don't exist.
When a program is free it does not mean that it has no legal protection, ther exist many free licences such as the GPL's wich grant different kinds of protections for the developer. Wheter it is possible to make money working on free software have been discussed countless times, free software is not just for bearded hippies and there are people feeding families by working on free software.

I'm not happy that PS is moving to a propriatery engine, but having never touched crystal space or the PS codebase, I think it is a choice the developers have to make, whatever they cohoose I hope it makes their job easier, more enjoyable, and in the end makes PS better.

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General Discussion / Re: Yliakum vs Medieval Reality
« on: April 02, 2015, 06:03:46 pm »
People always had a previous culture, wich had its norms explanations of the world etc. , but it was essentialy made by people just like those of the day. It is easy to question something that you heard from other people (even if they say it was told by wichever god they follow), but when you are created and stand before your creator who tells you how you should act, and how thigs work, you propably don't give them a second tought just take them as is. This might slow down change, and development making a permanent system where nothing changes, because the gods said it is good the way it is. Of course you can say, that not every one have seen a god, but the effect of gods walking among people may very well be strong enough to last centuries. This can explains, that if Yiliakum was put into medieval times, several hundred years later they still dont have steam machines.

An other important point is that magic is a way more powerful tool than those medieval people had, wich again can slow down technical advances. In the history of magic it is well documented that you should only use it as the gods intended it to be used (glyphs), wich again suggests that the things are good the way the gods made them to be, and thats it.

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General Discussion / Science in PS
« on: March 29, 2015, 08:03:52 pm »
Basically it boils down to two questions:
  • What is the state of science/mathematics in PS? What kind of discoveries can you reference IG? For example can you say that any object, wholly or partially immersed in a fluid, is buoyed up by a force equal to the weight of the fluid displaced by the object? If you do who do you credt IG the original (Archimedes) or make something up?
  • If you want to do some kind of experiment IG, like putting something under water, and adding weight until it sinks, what determines the outcome? Can you just make it up, according to wathever you think, or ask someone from settings?
Medieval settings suppose you can use everything up til 1300-1500ish I guess, but many advances relied on explaining and describeing the movement of planets and stars, wich are nonexistent in PS. I guess Newtonian mechanics works in PS, so those experiments that deal with pure physics (and are doable IG) have a determined outcome, but what about experiments featuring magic? For example I put a 1kg block of iron in one hand of a scale and a 1kg block of wood on the other, then use the brown way to double their weights, wich takes more effort?

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