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Messages - elstanezi

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Complaint Department / Re: Leveling combat skills
« on: May 13, 2015, 09:54:25 pm »
A new player cannot afford potions to heal against the higher level mobs.
Yes.
I'm looking at it from the view of a new player. What if one wants to be a warrior? I doubt they would want to pick flowers. I can give my alt everything that is needed from glyphs to armor to tria but a new player doesn't have that. Someone new to the game is greatly handicapped. Potions are not free until you can kill gladiators and rogues but the question remains, can a new player do it? We say we want new players but kill incentive before they can get a good start.
yes.
Yes, leveling armor sucks.
Yes.
Zunna, the real problem as I see it is that a new player will get discouraged before they even get a good start. Once a player hits level 20 in armor he will need to fight mobs that cast spells. Waesed and Ellis needn't worry about it. A new player starts with about 400 health and will die quickly.

Is the real goal to make it so hard to level that only role-play is left? Why even bother with the mechanics of a 3D game?
Yes.

I have no problem with making armor harder to train. It was too easy. My beef is that training STOPS. I discovered that while hunting clackers for their loot. For a new player it pays good. I only even noticed it when my sword skill was going up but my armor and shield were not.

The problem was created when you no longer needed to go to a trainer. It was never a problem before then. Devs have been tweaking everything since then.

I have watched the player base dwindle with many updates. This might be the end for me.
Yes.




I'm tired of beating a dead horse. Goodbye.
I am tired of Mister Eonwind as well.

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