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Unreal Engine / Re: GH loading issues resolvable by UE?
« on: May 20, 2015, 09:52:06 pm »
There would have to be some measurement on
a) the amount of time it takes to get the required data from the server
b) the amount of time it takes to render said data.
If (a) is slow now than as LigH says it would most likely stay slow in whatever engine is used. There are ways to optimize data over the wire but that would be a separate issue and independent (mostly) of engine choice.
a) the amount of time it takes to get the required data from the server
b) the amount of time it takes to render said data.
If (a) is slow now than as LigH says it would most likely stay slow in whatever engine is used. There are ways to optimize data over the wire but that would be a separate issue and independent (mostly) of engine choice.