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Messages - Rocfeather

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Unreal Engine / Re: GH loading issues resolvable by UE?
« on: May 20, 2015, 09:52:06 pm »
There would have to be some measurement on
a) the amount of time it takes to get the required data from the server
b) the amount of time it takes to render said data.

If (a) is slow now than as LigH says it would most likely stay slow in whatever engine is used.  There are ways to optimize data over the wire but that would be a separate issue and independent (mostly) of engine choice.

2
Ah ok.  There is a fair bit of Crystal Space stuff that is not necessarily engine related as well.  Stuff like the smart pointers and some of the collections stuff would have to be cleaned up as well. 

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Unreal Engine / Any work in SVN yet for moving towards new engine
« on: May 20, 2015, 08:58:29 pm »
Has there been any work yet committed to SVN yet for the transition?  Or how do you imagine that work going?  Going to try to encapsulate/isolate the Crystal Space stuff?  Or will it be more of a ground up approach since I'd imagine the two engines would be fairly different in nature and not just something you can drop in and replace? 

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