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« on: July 01, 2003, 03:17:56 am »
I thank there should be a timer exp system
For having made a chr you will be gaining about 1x exp( reletivly low) this timer will constantly raise so in first level it would take about 20 min not doing anything
for those of you that cant wait and want to play would gain about x10 make your way out of level 1 in about 2 min (nice)
But people still like to afk so for those people that actualy do things make it x50 place a timer for what you fight on how long you will have x50 like if you just killed some realy weak monster you would have it for like 15 seconds if you kill like one of the toughest monsters in the game have it last 5 min this will work similar for crafts. if you build up enough you can go role play and many other things
the exp timer would never pass 5 hours to insure that people play enough.
well even if your bored of the game you will gain exp so its so inviting to come back. makes the game real inviting even if you lose intrest.
For each level multiply the time it takes by 5 so as to make sure it will take awhile at higher levels.
Make sure to include a max level like 255 just so someone cant just create a chr then come back like 5040 sometime next year or 6 that would be dull.
as for trainers? what i thought combat would alow anyone to train in any combat style other than that i thank your refering to professions. i thought thats what chosing a predeturmined profession was all about so not everyone could become a blacksmith.
other than that people gaining skills and not playing would mean a lack in money all the more reason to play right.