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Messages - snail

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1
General Discussion / What Is bumping???
« on: July 29, 2003, 08:04:20 pm »
What is bumping???

*bump*

?????

?????


????


???

2
Well all i had to do was install GLIBC 2.3.2 and that was my problem!!!!

It runs, albeit slowly....

So I just want to know what I have to do to make the game respond faster because i DONOT want to have to get back inside of WinDoze to run the WinBin which runs quicker and with less lag but the Crashes Messed My Head Up Grr :- http://www.planeshift3d.com/wbboard/images/icons/mad.gif

Okay i got the sound to work by using FVWM <<

3
this was my result::

snail@snail planeshift $ ./psclient
./psclient-bin: /lib/libpthread.so.0: version `GLIBC_2.3.2\' not found (required by ./psclient-bin)


what does this mean and how can it be resolved????

ATI Rage 128 PRO

PC2100 256MB

8GB WD HDD

FIC AT31 Fusion MB

Gentoo

4
./configure-jam
configure-jam: error: cannot find install-sh or install.sh in mk/autoconf ./mk/autoconf


What does this mean and how can this be fixed???

5
Warning: Failed to load `psgui\'; use \'-verbose\' argument for details.
Warning: Failed to load `psgui\'; use \'-verbose\' argument for details.
WARNING: could not load plugin \'planeshift.gui.dialogmanager\'
Xlib:  extension \"GLX\" missing on display \":0.0\".
Cannot use preferred GLX visual - Generic visual will be used.
Xlib:  extension \"GLX\" missing on display \":0.0\".
Graphics display does not support a generic visual with double buffer and depth buffer
Xlib:  extension \"GLX\" missing on display \":0.0\".
Graphics display does not provide double buffering
Xlib:  extension \"GLX\" missing on display \":0.0\".
Graphics display does not support a depth buffer
Xlib:  extension \"GLX\" missing on display \":0.0\".
Graphics display does not support at least 12 bit color
crystalspace.graphics3d.opengl: Error opening Graphics2D context.
ALERT: crystalspace.graphics3d.opengl: Error opening Graphics2D context.
Xlib:  extension \"GLX\" missing on display \":0.0\".
Cannot use preferred GLX visual - Generic visual will be used.
Xlib:  extension \"GLX\" missing on display \":0.0\".
Graphics display does not support a generic visual with double buffer and depth buffer
Xlib:  extension \"GLX\" missing on display \":0.0\".
Graphics display does not provide double buffering
Xlib:  extension \"GLX\" missing on display \":0.0\".
Graphics display does not support a depth buffer
Xlib:  extension \"GLX\" missing on display \":0.0\".
Graphics display does not support at least 12 bit color
opening audio device: Resource temporarily unavailable
Mounting maps: dungeon hydlaa tower podium temple.
planeshift.application.client: Planeshift Molecular Blue
planeshift.application.client: This game uses Crystal Space Engine created by Jorrit and others
planeshift.application.client: 0.97 rdev [Unix-x86-GCC]
planeshift.application.client: Failed to init app!

6
Warning: Failed to load `psgui\'; use \'-verbose\' argument for details.
Warning: Failed to load `psgui\'; use \'-verbose\' argument for details.
WARNING: could not load plugin \'planeshift.gui.dialogmanager\'
Xlib:  extension \"GLX\" missing on display \":0.0\".
Cannot use preferred GLX visual - Generic visual will be used.
Xlib:  extension \"GLX\" missing on display \":0.0\".
Graphics display does not support a generic visual with double buffer and depth buffer
Xlib:  extension \"GLX\" missing on display \":0.0\".
Graphics display does not provide double buffering
Xlib:  extension \"GLX\" missing on display \":0.0\".
Graphics display does not support a depth buffer
Xlib:  extension \"GLX\" missing on display \":0.0\".
Graphics display does not support at least 12 bit color
crystalspace.graphics3d.opengl: Error opening Graphics2D context.
ALERT: crystalspace.graphics3d.opengl: Error opening Graphics2D context.
Xlib:  extension \"GLX\" missing on display \":0.0\".
Cannot use preferred GLX visual - Generic visual will be used.
Xlib:  extension \"GLX\" missing on display \":0.0\".
Graphics display does not support a generic visual with double buffer and depth buffer
Xlib:  extension \"GLX\" missing on display \":0.0\".
Graphics display does not provide double buffering
Xlib:  extension \"GLX\" missing on display \":0.0\".
Graphics display does not support a depth buffer
Xlib:  extension \"GLX\" missing on display \":0.0\".
Graphics display does not support at least 12 bit color
opening audio device: Resource temporarily unavailable
Mounting maps: dungeon hydlaa tower podium temple.
planeshift.application.client: Planeshift Molecular Blue
planeshift.application.client: This game uses Crystal Space Engine created by Jorrit and others
planeshift.application.client: 0.97 rdev [Unix-x86-GCC]
planeshift.application.client: Failed to init app!

7
I cannot get sound or opengl to work in planeshift it gives me some weird error and does not work...

8
I compiled the full sources and IT WORKED sort of...

I can get into the game HOWEVER it is really slow AND i CANNOT get sound OR OpenGL to work why is this????

I am running Gentoo

ATI Rage 128 Pro


9
Technical Help: Problems BEFORE entering the game / Help Please
« on: July 11, 2003, 11:18:03 pm »
I cannot get sound OR openGL to work!

What is wrong!!!

10
Wish list / how about prostotution
« on: July 02, 2003, 10:00:14 pm »
all of the above sounds fine but come on, mideval times calls for some illicite romance O_0!!!!

and not to mention the money the pimp or the person can make!!!

how about same gender marraages??

Yes no??

11
Wish list / New Chat layout + New idea for Target Window::
« on: July 02, 2003, 08:44:23 pm »
how about if you right click on a person you get a menue that shows apersons IP, name guild and choces weather to open up a private chat tab on the chat box yes a TAB!!! how about having multiple conversations on one plane yet they are all tabbed so if you want to talk to dark rider click on his or her tab but if you want to message teh world click on teh main tab...

on the target window it should contain much more than a name it should be guild IP and should tell if the person is in conversation with another person or etc... ::

DarkRider

Guild of Merchants

127.0.0.1

In \'5\' conversation(s)
UK...
--------------------------------------------------------------------------
goto::

http://sourceforge.net/tracker/index.php?func=detail&aid=755324&group_id=8351&atid=358351

to look at someone elses chat idea I mean FULL idea including picture!!!

Submitted By:
Jordan Morris (havena)    Date Submitted:
2003-06-16 06:53
Last Updated By:
snailnamedsalty - Comment added  Date Last Updated:
2003-06-30 22:15
Category:
GUI  Group:
4-Long-Term
Assigned To:
Nobody/Anonymous (nobody)  Priority:
6
Status:
Open   Resolution:
None
Summary:
Chat Interface - Complete Concept
The chat interface will make more difference to the
natural feel and enjoyment of the game than any other
GUI aspect. It is for human language ? your interaction
with the living souls in the virtual world. When I briefly
played the-game-that-will-not-be-named, the chat
interface was enough to make it unplayable for me. It is
very important.


The following is a carefully thought-out chat interface
concept:

Application:
One issue is that you want to be able to start typing
instantly. As an example, right now in PS switching out
of mouselook and then clicking the chat window and
then typing is inefficient. There should be one hotkey to
press and you can start typing your communication. The
hotkey should toggle between the GUI?s two main
modes; Movement and Interaction. With Movement
Mode you can move around and fight with hotkeys,
controls keys, mouse or anything you like, until you
press the one hotkey to toggle into Interaction Mode.
Interaction Mode will bring up your mouse cursor and
allow you to click around your GUI and environment to
do things. You could also use this mode occasionally in
combat to quickly perform special actions. In Interaction
mode, only the mouse is used to interact; any
keypresses go straight into the chat panel so you can
talk quickly and easily; that is until you press the one
interface-toggle key (perhaps TAB?) which will bring you
back to Movement Mode. This will also open up the
possibility of things like assigning right-click for jump, as
there will be less reserved keys/buttons.


Details:
The chat panel itself should consist of two main
divisions; Local and Selectable.

The Local division should be one half of the chat panel
which is stationary and communicates with people in
your immediate vicinity. It should also be used for NPC
interaction and important system feedback relevant to
your current activity. It should have a toggle checkbox
for allowing/disallowing display of ?/shout?ed messages in
your current ?town?.

The Selectable division would be more complex. Of
course it would take up the other half of the chat panel.
You can click items in a list down the side of it to
choose the category of communication which it will
display and send. Default list items would include System
Messages, World-Wide chat (probably full of spam and
avoided by experienced players), Buddy List Chat
(mutual buddies can communicate), Personal Messages
(could be tidily avoided by famous players who get ?/tell?
Personal Message Syndrome). Items in the category list
would display a different colour if they contained unread
messages. You should simply click the desired list item or
click into the division?s prompt to use it.

You could then add a variety of your own rooms to the
category list. An obvious one would be your Guild room.
You could also enter any strangely named room
like ?peaceful777? which only your best friends know
about, so they can enter it too and you can talk without
n00bs and PMS. Rooms like this will save famous players
and their friends from resorting to ICQ or similar to
escape PMS.

Whenever you toggle into Interaction Mode the cursor
should start in the prompt of the division you were last
using.


As far as I know this system should be flawless. It would
be a little extra work to implement, but it would address
so many issues of current MMORPGs and would make the
game so much more enjoyable for everyone, n00bs and
pros alike.


12
Wish list / UI mods...
« on: July 01, 2003, 07:02:58 am »
How about for the upper left corner of the UI there should be a movable compass rose sort of like a radar it will show little circles or blipps for the people or monstars around you yet will only be like a resizable 2\" by 2\" square of the area you are in if you hit tab you could toggle this bigger for a bigger more detailed area of your surroundings sort of like the mini map of your world in sim city or in AoE it would show walls houses and obstacles as little dots or lines and would rotate according to where you are facing i know i was lost outside because i forgot which direction i was facing i was just walking arouond and a circle because i did not know which direction was forward...

how about if you right click on a person you get a menue that shows apersons IP, name guild and choces weather to open up a private chat tab on the chat box yes a TAB!!! how about having multiple conversations on one plane yet they are all tabbed so if you want to talk to dark rider click on his or her tab but if you want to message teh world click on teh main tab...

on the target window it should contain much more than a name it should be guild IP and should tell if the person is in conversation with another person or etc... ::

DarkRider

Guild of Merchants

127.0.0.1

In \'5\' conversation(s)
UK...
--------------------------------------------------
Well...

thats all for now 01072003 DMY


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