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PvP,PK and Thieving /
« on: July 02, 2003, 04:33:19 am »
I am playing a MMORPG called \"Shadowbane\" atm. It has a class call \"Thief\" and this class has the ability to \"Peek\" and \"Steal\". Stealing can only be done from stealth mode and when successful or unsuccessful will broadcast a message and the person will unstealth. The chance to successful steal is based on the skill of the thief and level of the victim. Items can only be stolen from the inventory, this includes goodies and gold. Gold can only be stolen at a certain percentage, based on the Steal skill.
Being a Thief class has it\'s consequences, nobody trusts you, most people are unlikely to invite you to an xp group (except your own guild). In Shadowbane, where it is open PK outside newbie zones, whenever you see a thief, you will probably give chase and kill him. So being a thief class is also leading a difficult life (unless you belong to a guild who can protect you).
So what if all the thieves form a guild so they can protect themselves? In Shadowbane, to form a guild you need to build your own town or to be a sub-guild to another guild who owns a town. This town serves as your bind point. As towns are build from gold, they can also be attacked and destroyed. So being an idiot guild will probably get your town reduced to rubble if you manage to piss off too many guilds (they form alliance and everyone attacks you).
Though it may be that case in Shadowbane, it could be otherwise on PS. However, being able to steal from someone should have its thrills and consequences. Knowing that you will be killed if caught or that someone could actually steal from you really makes a game more exciting.
Not many people wants another EverQuest, where you camp all day for that precious loot and the leveling threadmill that takes you 6 months to gain a new level. Nor would many want another DAoC where you PvP to gain more skills (read another form of leveling) and play capture the flag. However, a MMORPG with accountabilty for your actions, and actions (or inactions) that can and will affect the world around you is certainly enticing.
Being a Thief class has it\'s consequences, nobody trusts you, most people are unlikely to invite you to an xp group (except your own guild). In Shadowbane, where it is open PK outside newbie zones, whenever you see a thief, you will probably give chase and kill him. So being a thief class is also leading a difficult life (unless you belong to a guild who can protect you).
So what if all the thieves form a guild so they can protect themselves? In Shadowbane, to form a guild you need to build your own town or to be a sub-guild to another guild who owns a town. This town serves as your bind point. As towns are build from gold, they can also be attacked and destroyed. So being an idiot guild will probably get your town reduced to rubble if you manage to piss off too many guilds (they form alliance and everyone attacks you).
Though it may be that case in Shadowbane, it could be otherwise on PS. However, being able to steal from someone should have its thrills and consequences. Knowing that you will be killed if caught or that someone could actually steal from you really makes a game more exciting.
Not many people wants another EverQuest, where you camp all day for that precious loot and the leveling threadmill that takes you 6 months to gain a new level. Nor would many want another DAoC where you PvP to gain more skills (read another form of leveling) and play capture the flag. However, a MMORPG with accountabilty for your actions, and actions (or inactions) that can and will affect the world around you is certainly enticing.