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Messages - Milho

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1
Technical Help: Problems BEFORE entering the game /
« on: July 17, 2003, 04:18:38 pm »
D*mn! How about telling us about your setup first! Do you post the same message in UT2003 forum when the game is slow on your 386??

Sorry for that but this is after all a pretty serious support forum, or at least it should be.

So I don\'t know about your system but on mine:
P3-800, 512mb Ram, Geforce2MX400, Linux RH9.0, OpenGL acclerated
..it is slowly as well. Bet I need a faster CPU and the coders need to do some more work on the game ;)

2
I finally got a solution for my runtime problem with Crystal Space.

I got RedHat 9.0 on a P3-800 with a NVIDIA Geforce2MX400
The graphicscard is important!

So While following the guide I could not get the walktest of CS to run.
The message:
./walktest
Warning: Failed to load `gl3d\'; use \'-verbose\' argument for details.
Warning: Failed to load `gl3d\'; use \'-verbose\' argument for details.
WARNING: could not load plugin \'crystalspace.graphics3d.opengl\'
crystalspace.system: No iGraphics3D plugin!
Segmentation fault

With -verbose:
 ./walktest -verbose
Warning: Failed to load `gl3d\'; reason(s):
DLERROR (gl3d): libGL.so.1: cannot handle TLS data
Warning: Failed to load `gl3d\'; reason(s):
DLERROR (gl3d): libGL.so.1: cannot handle TLS data
WARNING: could not load plugin \'crystalspace.graphics3d.opengl\'
crystalspace.system: No iGraphics3D plugin!
Segmentation fault

Now you can see that it is a tls problem. CS does not use the /usr/lib/tls/libGL.so.1 but the /usr/lib/libGL.so.1 without tls

To fix this use this instead:
LD_PRELOAD=/usr/lib/tls/libGL.so.1 ./walktest

This is not a nice solution but it works
This makes sure CS uses the right tls libs (thanks to Primer for this hint)

This is a nvidia gfx card problem I guess.
Would be nice if the crystalspace team would fix this, so CS uses the right libs.

Also thanks to johndo for helping to find the error.
I try to go on with the installation then....

3
Technical Help: Problems BEFORE entering the game /
« on: July 16, 2003, 10:34:45 am »
Could you tell us your about your system so I get an idea what hardware PS expects.

Cheers
Mil\'

4
General Discussion /
« on: July 11, 2003, 09:54:33 pm »
Just reading through. A argument for GPL Models seems to be that it gives other projects a start to work with something.

It\'s not that you can\'t access the PS models. I know form Half-Life (cause I was working in a MOD) that it helps alot to take the original models, recompile them edit them and see how people did it. But after all you want to make your own thing. I don\'t no if these pro-GPL people are only coders or modelers but you should know making a model is a hard job but not imposibble. Imagine there are even some people (like the PS Modeling Crew) who are willing to create them. And if you start a project you can probably find people like those too! So why copying the models? That\'s so lame, unoriginal. You can still view the models \"recompile\" them load in your 3d program analyse the mesh whatever but after all do your own thing. It\'s not that hard. So why would I need to \"steal\" the models??

I can understand the crews decision on the art and totally agree.

5
General Discussion / Free Art?
« on: July 11, 2003, 01:08:51 pm »
I think you have to look at two different things.

The code and the Artwork.

A opensource game which is the base of other games (in best case originall improvements in worst case clones) is fine. Like you said it\'s easier to start for a newbie (though I think making a game can be hardly done by \"newbies\").
After all it\'s similar to using a engine, you have a base code and modify it to create something new.

Art is something different IMO. Not only that graphics like textures models etc make most of the impression of a game (not taking gameplay into account), Art is what makes the game.
Just imagine 10 different engines or games with the same levels, models textures! That is not only boring but it\'s almost the same game(-look).
So copying models for other games should be avoided. Art makes the game unique. Just count all 3d-rpgs with dwarfs and imagine they all looked the same. Where would the creative Art be in this \"Gameart\"?
Even modifing won\'t help. Art is something personal and should be done like this. Imagine taking a portrait painting, paint another face on the body because you only can draw faces....That\'s so lame ;)

Maybe as an programer \"you\" (not pointing at somebody) want to make sure that you got models for your great programing but instead of stealing look for a good 3d-artist.

That\'s my opinion as a (wanna-B) 3d-Artist ;)

6
Technical Help: Problems BEFORE entering the game / A solution?
« on: July 11, 2003, 12:15:11 am »
Hi there,
I\'m new here...just trying to compile CS and get the same errors when starting the walktest:

./walktest --recalc --relight
Warning: Failed to load `gl3d\'; use \'-verbose\' argument for details.
Warning: Failed to load `gl3d\'; use \'-verbose\' argument for details.
WARNING: could not load plugin \'crystalspace.graphics3d.opengl\'
crystalspace.system: No iGraphics3D plugin!
Segmentation fault

I use RedHat 9.0 and followed the guide until that point.

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