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Messages - Agent_K64

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Technical Help: Problems BEFORE entering the game /
« on: March 29, 2004, 03:54:49 am »
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Originally posted by windwalker
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No Hardware Acceleration


HARDWARE you really think software driver is going to fix a HARDWARE problem?
*AHEM*
A problem with drivers can cause the hardware to malfunction or not be detected... there is nothing wrong with trying to fix a \"hardware\" problem using \"software\". I assume that Shadownamja\'s card supports hardware acceleration...

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Technical Help: Problems BEFORE entering the game /
« on: February 03, 2004, 01:56:13 am »
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have any of you devs thought about putting in \"fog\" to drop off some of the poly count? maybe just do so as a patch or something?
That does have the potential to boost performance a lot. Dungeon Siege uses such a system, the results are incredible.

I have not been following PS for a long time, but I remember that some people were interested in making a DirectX version of the CS engine. That would help a lot of people.

(I\'ve come back after many months... seems that this community is alive and well :D)

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Technical Help: Problems BEFORE entering the game /
« on: February 03, 2004, 01:05:54 am »
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Originally posted by Gaskera
Well, here are my specs:

Athlon XP 2600+
ATI Radeon 9600 Pro 128MB
512MB PC3200 DDR
40 GB HDD

Those are about the only ones that should affect gameplay. Now, even with those, gameplay is at best choppy, and its not lag, its just when I turn around and face, say, the city centre, the whole thing just hits 0.001 FPS and doesn\'t respond for ages.
 If this IS an engine problem, will we see optimizations later to solve this issue?

And also, can anyone tell me what to put in certain CFG files so as to optimize the performance on my machine with these specs. If you can do this, It would be much appreciated :)

Thanks
Oh my god.
I knew that the game runs slowly, but never thought it would run slowly on a computer with so much ran, a decent CPU, and such a powerful graphics card... I remember talking to the CrystalSpace guys about this (long time ago), they told me that PlaneShift itself is at fault, while the people here point the finger at the CrystalSpace engine.

I wish I knew what is at fault here. I do not have much knowledge in this area, but perhaps the CS engine is not meant to be used to load so many textures/polygons.

At one time, I thought of contributing to this project by making maps. A very interesting idea, however, I cannot play this game with the coputer I have (which seems to be not just my problem).

My computer\'s specifications:
*P4 @ 2.66 GHz (533 MHz FSB)
*512MB 2100 DDR (480 because of shared GFX card -_-)
*32MB shared memory (Trident CyberAladdin-P4) with *OpenGL support, and DX7, DX8 support.
*WindowsXP

The funny thing is, PS runs at the same level of performance on this computer as it does on my old Celeron 633MHz with an 8MB shared GFX card... *cough*

...there must be a mistake somewhere...

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