Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Saphire

Pages: [1] 2 3 ... 13
1
Wish list /
« on: January 03, 2005, 10:33:48 am »
My old mining idea

A VERY long read (make sure you have some spare hours before reading it in-depth) with most-likely broken images, and a lot of long responses.
IMO, the ultimate mining idea post, simply because of it\'s size and uniqueness... Even if it isn\'t possible. :P

[and for the love of god, DO NOT CAST ANIMATE UNDEAD (post) ON IT!]

2
Wish list / Exploration objects, sort of like a minigame
« on: December 16, 2004, 10:57:51 am »
Been a long, LONG time since i suggested something, but i know it\'s a good one.

Sort of like a minigame, and like the title describes, there are exploration objects and points throughout the world that will grant you experiance, or a skill, or a item or something as a reward for finding it. The first one to find such a object gets the best prize, the second person the second best, and so on until a certain amount of people find that thing, it destroys itself, and respawns itself somewhere else in the world randomly. Thus, the hunt begins again. There would be several types of things to find:

Items - A sword, a suit of armor, scrolls, things like that. These give the lowest reward - itself. I know, slightly useless, but it is a better-then-normal item. If it\'s a full plate mail suit it will be magically enchanted or enhanced with a special material, increasing the armor and worth of the object.

Places - Ancient stones, instanced secret areas in dungeons, and various other things make up places. They usually give away a small collection of normal items (like a pile of gold or a full/partial collection of armor (like: metal helmet, chainmail, gauntlets - that would be a partial armor set) or a variety of normal weaponery) and once found close to the player that found them. Once their stock runs out of whatever they held, they are dealt with as usual.

Friendlies - When you approach them they will declare their neutral stance, and give you a riddle or a small thing to do - relatively simple - and will reward you with a item of your choice that they hold. Generally, the character wont stay in one spot for long - they wander around quite a bit - and once aided will disappear from the players sight for a time (he\'s still there but has become invisible) They dont give quests, rather, puzzels and riddles.

Hostiles - Defeat (read: kill) them and loot their bodies, or bloody their face and \"encourage\" (read: threaten) them to give you their stuff without a fatality. However, there are a sub-set of hostiles called \"monsters\" which cannot be \"reasoned\" with the way human/humanoid hostiles can. monsters are usually tougher and carry a bigger reward for the player if the player can kill them.

(1) Portals - Simply a magical portal that will allow you one free teleport to a location of your choice - one way - even if you haven\'t been there. There\'s even a \"surprise me\" choice that will throw you at the computer\'s mercy in deciding just where you should go! Once used enough times they\'ll collapse in a brilliant flash of light, along with a vertical column of energy (reaching quite high) and re-open somewhere else. Very rare, and very useful; it can be a reward for finding a place or defeating a hostile/helping a friendly.

(2) Portals - Possibly a magical gateway that will allow travel between planes of existance. Step through, and you may become ethreal (out-of-sync with this universe\'s \"rules\"; partially or fully invisible; you\'re a ghost) or you may distort your vision for a long time occasionally seeing things in a different way, or even being teleported to entirely unique areas. (IE: Above ground) Fortunetly they\'re usually two-way, so you can step back through the portal if you dont like what/where the portal put you...
Or it could simply be a (1) Portal. :P

-=-=-
The list goes on, but it\'s late and i\'m tired.

Summary:
The player can wander around, find useful items and unique locations with stockpiles of equipment, cash, and other interesting things; allowing the player to get enjoyment from the game by being a treasure hunter and sneak (\"Hey, you... Yeah, you. You want to know where this... uh... portal, is... It\'ll cost you a bit of cash though, but i ensure to you, it\'s well worth it.\"  8) ) and not by being a mass murderer.

3
The Hydlaa Plaza /
« on: November 28, 2004, 05:22:52 am »
Knight Online is terrible, all you do is power-level. Honest.
Sure, there are quests to do, but they are nowhere near \"fun.\"

I uninstalled it within two days of downloading it in sheer disgust of how poor the gameplay is. Walk up to a enemy, click, sit back and watch it die.

Hell, you can even go up to the map bounds. and climb 80 degree NEAR VERTICAL slopes. As well, PvP - supposedly the games saving grace - comes in VERY late in the game. You have to ensure you have the absolute best armor and weapons otherwise the other team will kill you nearly instantly. Ugh.

Terrible...

[That said, it is free.
But then, i guess you get what you pay for. In this case, nothing.]

4
Wish list /
« on: August 30, 2004, 11:20:18 am »
As Zeraph has stated, im going to engrain this into everyone\'s eyeballs. And no, you can\'t look away.

CHARACTERS CREATED OFF-LINE DO NOT GO ONLINE.

EVER.
[/u]



It is a totally self-contained world which is fully independant of the main game server!
Characters created and played will not go onto the server!
It\'s just a \"run around and do whatever you want with your test character\" and after you\'re done screwing around, you can go onto the actual server and setup a NEW character.




That said, this idea has a really good deal of promise to it. You could choose what you want to do, and go through further screens to define what you want to try out.

If you want to create a character, you would go through the process, and would have the opion to save the setup as a \"xxxx.txt\" file so you could go into multiplayer and load that settings file; of course, the file would be checked over to ensure that everything is legit otherwise it\'ll give a error (if humans can\'t fly (which they dont) and the xxxx.txt file specified that this one could, the server would say \"That is not a valid character file\")

If you want to test the red way of magic without possibly screwing over your actual mage then you could say to test skills -> red way of magic and create a character with the beginner red-way spells. Of course, this character could never go online, and when you quit that character is destroyed.

A excellent way for a hard-core miner to see if magic is a second option, or how that character would\'ve looked like if it had torso-skin #2.

5
Wish list /
« on: August 22, 2004, 09:33:16 am »
Quote
Ok Sapphire, you have explained how the mining areas should be, which I agree, they are very good ideas, but you havent explained any other way of actually mining besides the click-click-click method. Do you have any ideas?

Quote
Perhaps instead of telling you the name of the rock you have in your inventory, it should tell you the hardness, cleavage, color, and that type of information. Then you have to look it up in your book of rocks & minerals.

Problem solved.

Quote
one thing I disagree on is the geologists handbook part. Many people mining will probably have picked something like...\'Miner\', for a job. Miners have +10 to appraisal of metals, menaing they\'rew not going to need help with the most basic of things.

Iron Pyrite (AKA \"fools gold\") looks very similar to gold. However, it is not gold. Any new and exspecially inexperienced, and over-confident miner could make this mistake. The book would not only hold information of minerals, but how to test and differentiate. as well, not EVERYONE will know the difference between \'metal-31-8a\' and \'gemstone 82-b\'

Quote
Zeraph\'s nice-looking pictures

Well done. Just as i had imagined.

Quote
Would this have the caves expanding after time tho? because that might not be...good so to say

Caves would be encased in a inpenertrable rock, thus limiting how large they can be by the total volume of the \"cave\"

Quote
I\'m no dev, but doesn\'t PS use static world geometry?

Each fairly-large sized chunk of rock in the \"cave\" would be a model, not geometry. Each model would then have a weight, health (how much punishment can i take before i \"release\" myself? more later on...) density value assigned to it, as well as what it is (dirt? gold? \'metal#813-2a\'?)

A simple physics model would then take over for each model using the weight and density values to it, while the player provides the velocities and direction. Each material would alter the physics model further, simply by putting on a sort of \"magnetism\" effect. This determines how well the material is going to \"stick\" to it\'s neighbors. Dirt would have the worst, while compacted dirt would be better; metals would have the best, if they were formed in a string.

Of course, before all this happens the server spends a little amount of time forming a 3D grid of the dungeon area, and choosing random locations throughout that grid. It\'d then check if a room could be placed there of a certain height, width, and length. It\'d then put more rooms and connecting corridors between them. It would then make all the walls of those room impenetrable (unclearable) rock. Then, it\'d do a check to see if everything could be accessed by doing a flood-fill alogarithm. It\'d then place all the mineral generators needed against the walls of that map, and dirt flood-filling all the other areas as stated in my idea, and with the final touch a entrance at the highest point of the mine.

Maybe even empty areas where monsters are placed, and random items spread throughout the mine as well to provide variety.




And please... Don\'t revive old topics like this one. I was barely able to remember anything...

6
Fan Art /
« on: August 03, 2004, 08:57:13 am »
Holy jesus! 8o


Just...
Just wow... 8o


Running wouldn\'t do you any good because it\'d just dig under you and gobble you up... You\'d need to fly away. Must remember to be a flying race...

7
Fan Art /
« on: July 31, 2004, 11:29:17 am »
Excellent job on doging detail on the hands. Chainmail, thou art thy saviour! :D

Seriously though, that is a VERY good concept sketch...








Did you work for Blizzard? 8o

And the best way of layering armors is:
Cloth - Your usual clothes, or a robe

Padding - With several pounds of metal armor on, and when maces/morning stars/flails would hit that armor, this is required to avoid seriously deep cuts. 10 pounds of metal, being whacked with about 10 pounds of metal with 60 pounds of force. Broken bones ensue...

Leather/Scalemail - scale is just metal rings/plates attached to leather. Not much better at protecting then leather, but good none the less...

Ringmail/Chainmail - both are basically the same thing, except ring mail uses FAR larger, thicker, and heavier rings of a metal. Chainmail has about 10 times the rings that ringmail does, but they\'re smaller and thinner. still able to take a heavy cut, though bashing will still hurt a hell of a lot.

Plated armor - the heavy stuff, this is what\'s used to deflect blows, not stop them. Armor is crafted in such a way that it would turn-aside a sharp blade, should it ever attempt to directly peirce the armor... which it usually couldn\'t, anyways, because it was half a inch thick, usually composed of multiple layers melted into eachother. Still, maces and flails would still dent it badly enough in acouple of fights so that the entire thing would have to be re-worked. War Axes would usually just stop and get stuck if the armor was thick enough and the swing didn\'t have much power behind it... but it usually wasn\'t thick enough to stop it all the way. usually got through the chainmail, too... 8o


A actual chest covering of chainmail costs about $400, IIRC. Plated armor costs thousands. THOUSANDS of dollars... If it\'s the real deal, that is. Movie armor is always cheap, and usually very thin, aluminum/plastic... painted with a steel color/texture ;)



And with my rant in your mind, if i see a drawing with a sword peircing a frontal chestplate, i will state that you are not drawing realistically...
And that you should\'ve drawn it slashing, cutting the plate in two. :D

8
General Discussion /
« on: July 31, 2004, 11:03:13 am »
When it rains, the ceiling of the cave is cooled, and because hot air rises, the hot and cool air clash, and create fog. It apears as clouds, and it certainly rains, but only because water is flowing in through the ceiling. ;)

Or so im guessing...
Im not really sure.

9
General Discussion /
« on: July 31, 2004, 11:00:00 am »
Quote
Originally posted by Elkindel
PS will eventually be huge. Yliakum (the stalactite) itself, is very large, 8 levels deep. Hydlaa is on the top level, and it is far from finished. Theres also the Stone Labyrinths wich lead to the surface, and then theres the \"A universe is not enough\" saying on the main site, thus the name \'Plane-shift\' suggesting there will be multiple planes or worlds/universes to explore. The Death Realm is probably one of these. So the answer is yes, Planeshift will be huge, but not likely any time soon.


He speaks the truth.

However, i doubt that the devs would make entirely new areas for different planes of existence. They may simply re-model things in different planes (living trees in the normal plane of existance may be a dead and/or decaying tree in the plane of death, for example) or put various things into new themes. You may explore the same area in each plane, but each plane would be totally different (in the \"dead\" plane you may fight the undead; \"fire\" plane, various fire-based enemies; the normal plane has a mix of eveything... etc etc.)

Or i could be entirely wrong. :P
Same with release dates. They can always change...

The Natural-Selection HL mod was delayed one week just before release, because \"two critical bugs needed to be squashed\" or some-such thing which was stated. So it is thinkable that the CB release may have some sort of \"critical error\" that may need fixing... even though people dont want to think of that happening, for obvious reasons. ;)

10
General Discussion /
« on: July 26, 2004, 03:20:52 am »
Any skill that will allow me to construct or do something that would be entertaining
IE:
Smithing
Mining (Need stuff for smithing you know... ;) )
Carpentry
Jewelers
etc

[And obviously because something that i need may be required to get to by force, combat skills as well. More in the area of polearms then anything else.]

11
General Discussion /
« on: July 23, 2004, 11:24:21 am »
Hack n\' slash or living...
Hmmm...

I\'ll probably \"live.\"
Having a job as a armor crafter. Leather, metal... magic... anything and everything revolving around armor. Make the best plate mail this half of the 4th level i will!

Until someone pushes me over the edge...
And i equip that ultimate armor that i\'ve been developing for the past month and a half...

Get my sword...
Kill the city guards...
Kill the newbies, they\'re so numerous and xp worthy!
Then the veteran players...
GMs come on and pile onto me but im too strong and i rise up and crush them!
Burn the city and wander the levels for a few days, leaving death and destruction in my wake.
I am unstoppable, for i am the master of armor!
For I am sap...

!

. . .

What?
Why are you looking at me like that?
 :D

*cough*
I revise my position to \"both.\"
That is all...

12
The Hydlaa Plaza /
« on: July 12, 2004, 01:18:32 am »

\"We endanged species.\"
 :D

13
Wish list /
« on: July 10, 2004, 07:25:44 am »
That\'s nice, but it should be something like, after asking help from a hero:

Imbue your equipment with the powers of your god (Insane damage boost; devistating magical spells)
Imbue yourself with the powers of your god (Super-strength; super speed; super magical powers)
Ask for the god\'s assistance (Lightning bolt from the sky!)

And why does it have to be \"just creatures\"?

What about asking to borrow a peice or two of your gods armor collection/weapon collection/book collection/alchemy kit? :P

Of course, a god has no time to give you the stuff directly, so you\'d need a hero to send the stuff to you.

[as well, there should only be so-many heros. like, 20 per god each with their own ability, and you get one at random with getting one in favor of your situation (if you\'re low on health you\'re more likely to borrow a healing hero then one that can kill masses of enemies) and only ONE of the heros can ever be summoned at a time; if all the heros are busy, then no hero can come to your aid, though one will be notified and will respond ASAP.
\"I must go now, you no longer need me.\" could be something the hero could say if he\'s needed elsewhere. ;)
Same thing goes for the god\'s pets; there are only so many of them.

This way, you dont get 100 uber mages all summoning the same hero in one big battle all at the same time, looking increadably stupid, all the while.]

14
Wish list /
« on: June 19, 2004, 06:46:47 am »
You have a good point... if they\'re supposed to be unique ideas, why arn\'t they totally different from one another?

Like you said, the only thing that differentiates between them are tails, ears, horns, wings, and fins. Then again, it is easier to model characters if they all look fairly identical...

Catch 22:

Make them nearly identical and make lots of them later on
OR
Make them all totally different and have fewer of them produced at a time

8*/

15
Wish list /
« on: June 18, 2004, 07:15:39 am »
W/O gameplay, graphics are nothing more then a nice picture. ;(

The devs have forever to develope the graphics. They just need to work on the gameplay aspect, first. Once that\'s done, im sure we\'ll all get a good fill of pixel-shaders and ray-traced lighting. ;)

Pages: [1] 2 3 ... 13