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Messages - Akhran

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General Discussion / Re:
« on: August 21, 2003, 10:09:10 am »
Quote
all infomation will be stored on the sever so i dont know what ur meaning by connecting to a database


ok, this is a mmorpg

I was thinking in the nwn model where you have:

a standalone server
a player client
a dm client
a world builder tool

there are hundreds of server (each one with a max of a hundred players), you can run your own server and run the world you have built with the world builder tool, and you can dm your world for your friends. In this model, the database has sense because some of the servers are not 24h/7 and because world buiding is not catched on the fly, and you have to restart the server.

ALthough very far from this model, planeshift seems to be a very very cool game!.

By the way, do you know a totally open source proyect of nwn-nature?

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General Discussion / Questions about
« on: August 20, 2003, 09:16:21 pm »
Hello all,

This game rocks!. I have spent about two hours reading the faq and the forums and still have some questions. Ok, nearly sure the answer is somewhere in the forums but i have to go to work in a few minutes so be fine with me.

Most of this questions are made with neverwinter nights on mind

Will the server program be released to anyone for free?

Will there be something like a Dungeon Master client?

Will there be a toolset to build worlds?

Will there be the possibility to connect to a ODBC database for world persistence?

Will the game be programmed so that \"modpaks\" will be
easy to implement?



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