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Messages - Saadow Leon

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Wish list /
« on: August 25, 2003, 05:23:00 am »
Okay, thank you very much for all of your answers, I can see now thats why they wernt using fog in the MB release. Its just, I want to get to the bottom of why I cant even walk in a straight line- Im running on a decient XP computer, and both my old computer and new laptop do run the MB engine, its just the question of functionality- and I wasnt sure what the lag was, but it didnt seem to be netlag. I experienced similar lag in games like gothic until I had fixed the fog option on it, and changed some render options. The other idea was a LoD, a level of detail- they use such technology in JKII JO- the farther away you are, a lighter poly 3d object is used.  Just a thought. Its good to know it wasnt just dropped or anything- I had sent an email to some staffers a time back about this and the way I got my answer kind of lead me to believe they were moreso concerned on play mechanics then graphical functionality- but of course everyone has their own style of building things.

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Wish list / Better 3d object handling!
« on: August 23, 2003, 06:20:24 pm »
Honestly. I love the concept behind planeshift, but for the Crystal Blue release, I beseech you to consider at least making a beta of either an LOD (Level of detail) or a fog cancling system. I dont know how the engine handles its graphics and 3d objects, but the way Quake used to do it was that anything that wasnt in the players view wasnt drawn.

Basically what Im wishing for is the ability to log onto planeshift like everybody else, but actually be able to walk and move at a resonable rate. The most lag I experience is from how the client handles its graphics, even at the lowest settings.

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