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PvP,PK and Thieving /
« on: August 29, 2003, 07:15:24 pm »
OK,
Just read the clarification between PK and PvP by Paxx.
http://www.planeshift3d.com/wbboard/thread.php?threadid=4022&boardid=21&styleid=3
I\'m more respectful of the rational behind the decision.
I\'ll vote down PK and grief, but vote for roleplaying PvP.
The devs have plot out the setting that indicates that both Talad and Laanx values the life of each worshipper. Given this context, it appears the gods are fighting each other for worshippers. Therefore, they would have place great spells to protect their worshipers and save the less fortunate ones that were passed as unworthly worshippers by another god.
Here\'s an in-game concept:
Talad and Laanx both love their worshippers and do not wish them to leave the wonderful world they have created.
Talad\'s realm is strongly protected from death. Only certain powerful beings have learned the ability to circumvent Talad\'s protection. However, the taking of life against Talad\'s will is heavily paid with a portion of the aggressor\'s life and a blood debt to Talad. Killing in Talad\'s realm as a solution to a worshipper\'s problem is not look favorably in Talad\'s eye.
Laanx also protect his realm from death. However, his ways are mysterious. Sometimes he allows the final death blow, sometimes he does not. Sometimes he teleports victims to his temple, sometimes he imprisions the victims in an invulnerable paralysis. Adventurers who ventured in to the Stone Labyrinths brings a Priest of Laanx for good measure or bring a blessed charm for good luck.
What do you think?
I think in-game explanations are more compelling than out-of-game decisions.
Just read the clarification between PK and PvP by Paxx.
http://www.planeshift3d.com/wbboard/thread.php?threadid=4022&boardid=21&styleid=3
I\'m more respectful of the rational behind the decision.
I\'ll vote down PK and grief, but vote for roleplaying PvP.
The devs have plot out the setting that indicates that both Talad and Laanx values the life of each worshipper. Given this context, it appears the gods are fighting each other for worshippers. Therefore, they would have place great spells to protect their worshipers and save the less fortunate ones that were passed as unworthly worshippers by another god.
Here\'s an in-game concept:
Talad and Laanx both love their worshippers and do not wish them to leave the wonderful world they have created.
Talad\'s realm is strongly protected from death. Only certain powerful beings have learned the ability to circumvent Talad\'s protection. However, the taking of life against Talad\'s will is heavily paid with a portion of the aggressor\'s life and a blood debt to Talad. Killing in Talad\'s realm as a solution to a worshipper\'s problem is not look favorably in Talad\'s eye.
Laanx also protect his realm from death. However, his ways are mysterious. Sometimes he allows the final death blow, sometimes he does not. Sometimes he teleports victims to his temple, sometimes he imprisions the victims in an invulnerable paralysis. Adventurers who ventured in to the Stone Labyrinths brings a Priest of Laanx for good measure or bring a blessed charm for good luck.
What do you think?
I think in-game explanations are more compelling than out-of-game decisions.