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Newbie Help (Start Here) / possible cause for lag/.001fps
« on: August 31, 2003, 01:53:22 am »
i have a 2ghz comp 128megs ddr ram raedon 9000
i just started playing i updated and all no prob there
as soon as i was spat in to the world i \"could not look at that rusted tempel thing\"
its that tempel i believe theres something deffinitly wrong with it
perhaps the engine in use is lacking something
take the quake2 engine normally a bsp map with 8bit textures will fit in to memory with ease
but i know this isnt going to happen in planeshift as the world is rather huge
but isnt there something that could be done like
all non currently nonvisable polygones will not be drawn untill the polygone enters your fov?
why have a barrel behind a building half a mile away that you cant see rendering and being loaded in to memory as waisted space?
dunno my thoughts
planeshift looks like it will ammount to a pretty rad lil community tho
i just started playing i updated and all no prob there
as soon as i was spat in to the world i \"could not look at that rusted tempel thing\"
its that tempel i believe theres something deffinitly wrong with it
perhaps the engine in use is lacking something
take the quake2 engine normally a bsp map with 8bit textures will fit in to memory with ease
but i know this isnt going to happen in planeshift as the world is rather huge
but isnt there something that could be done like
all non currently nonvisable polygones will not be drawn untill the polygone enters your fov?
why have a barrel behind a building half a mile away that you cant see rendering and being loaded in to memory as waisted space?
dunno my thoughts
planeshift looks like it will ammount to a pretty rad lil community tho