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Messages - Kayden

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1
Very strange...I use the official binaries on ArchLinux (64-bit) with no problems.  I know that's not much help, but...it should work, at least in theory...

Good luck with the source build.  #planeshift-build on irc.freenode.net should be able to help if you have trouble.

2
Ah, yes...for some reason direct rendering crashes with an assertion on newer Intel drivers (since 2.1.x I think).

You'll want to use indirect rendering (which should be accelerated, assuming you have AIGLX turned on—if you're using the desktop effects, you definitely do):

$ cd (wherever your planeshift folder is)
$ export LIBGL_ALWAYS_INDIRECT=1
$ ./psclient

See if that helps.  If it is, you'll want to put the export LIBGL_ALWAYS_INDIRECT=1 line in your .bash_profile or in the "psclient" script itself.

Good luck!
--Kayden

3
Fan Art / Re: New UI Concept
« on: February 22, 2008, 08:30:49 am »
It's not that simple, unfortunately.  Redesigning the user interface requires changes to not only XML, but C++ code.  Sometimes the underlying widgets (listboxes, menus, etc) need a bit of work as well.

The inventory is the hardest part.  Notably in the new design, containers do not live in slots.  This would require rewriting the server side inventory code, and how it handles containers...which then has repercussions on crafting, and other fun things.  It may not be a bad thing to do eventually, but is rather low on my priority list. :)

--Kayden

4
General Discussion / Re: Enkidukai couples
« on: January 18, 2008, 08:59:48 pm »
I read that a large group of the clamod intermarried with the rabani centuries ago, and that this "has caused a variation in their fur."  Also, that the two clans have been at odds, since apparently this was not sanctioned by clan leaders.  (The document I get this from is fairly...ancient and inaccurate, though.)

My characters (the Kaelis) come from mixed clans, and I've clearly stated that in their descriptions—so other Enkidukai who have an eye for this would be able to tell.  Personality-wise, I've played that many more traditional enkidukai tend to look down on them; Nilaya feels more at home in Hydlaa than Ojaveda, etc.  Comments about clan "purity" make them uncomfortable.

But I've never seen anyone else play this, and I've been curious about the same thing.

5
Complaint Department / Re: magic is weak
« on: December 27, 2007, 08:51:41 am »
My main character has 160 Charisma, 20 Crystal Way, and I can use up my entire mana on Energy Arrows—a second realm spell—and not even kill a single rat.  Meanwhile my other character with mediocre sword skill and two random short swords can kill one in two blows.  To me, there's no question—magic is ridiculously underpowered.

If I recall, it was actually better for a time, though still not great...I think the armor computations on monsters may have been corrected, and magic likely wasn't bumped accordingly.

6
Fan Art / Re: New UI Concept
« on: December 09, 2007, 10:43:23 am »
Cynwrig!  I'm really glad to see you continuing this. Your thread here has been a big inspiration to me—Arianna and I have always wanted to improve the GUI, and this has really encouraged me to work on it.  So many great ideas, mockups, and good discussion.

I started implementing your group and target windows, and hope to work on a lot more UI after this upcoming release.  I would really like to see many of these ideas implemented, and I think we can make it happen.

So now for some comments!

Inventory Window
If you don't know, the inventory subsystem rewrite back in 0.3.019 was one of my first huge projects, so I'm pretty painfully aware both of issues surrounding it and also how hard it is to implement.  We simplified it a lot by disallowing nested containers, and this is even better.

I really like bulk inventory becoming your "backpack"—presumably everyone has such a container, and it cannot be dropped or sold.  The tabs for containers are wonderful.  For clarification, in the new design, other containers like Sack 1/2 don't appear in slots in your backpack—only as tabs?  Presumably you could drop containers by dragging the tab outside the window, just like items.

One problem I foresee is moving items from one container to another—you can only see one tab at a time.  While there are several approaches one could take, the one I like best is to add a "shelf," a concept I think I'm borrowing from the NeXTSTEP UI:


(it probably wouldn't have to be that big, but we can play with the layout)

The idea is that the shelf is "temporary storage"—if you want to move an item from one container to another, you drag it to the shelf, switch tabs, and drag it back.
You could put as many items as you want in the shelf—so if you want to move everything around, you could just stick a bunch of things there, and then move them back out.

Naturally, to avoid infinite storage, you wouldn't be able to move/fight/cast spells/craft while you had something on the shelf—just like overweight now.  You'd have to put the offending items in real slots, first.

Inventory is incredibly difficult to code, and one of the hardest places is handling failure.  Before I added the "overweight" system, we had to handle failure when we didn't have the weight capacity to carry an item.  Imagine trying to handle this halfway through an exchange, or when getting a quest item, or...who knows.  You really don't want to hit that case and risk losing your quest item or completely botching the exchange.  My clever trick was to make weight never fail us—we allow the operation anyway, but set the player "overweight" and let them sort it out themselves.  Humans always do this better than a program.

The part I love about the shelf, aside from being a natural solution to the container-switching problem, is that it solves the "out of slots" problem too!  Get a quest item, but didn't realize you were out of places to put it?  No problem!  Into the shelf it goes—and once secure in your possession, you can find something unimportant to drop.  This has the potential to clean up not only the UI, but one of our ugly problems in the server code.

7
General Discussion / Re: Area Expansion Poll
« on: November 18, 2007, 09:13:21 am »
My vote is definitely for the diagonal path between Ojaveda and the Bronze Doors.  No-one in their right mind would walk from Ojaveda to Hydlaa and then to the Fortress, unless the diagonal route was impassible or too dangerous.  One of my fellow Explorers just measured the time it took him to walk from Oja to the fortress...27 minutes, even without stamina trouble.  That's just really painful, and pointlessly so.

Beyond that...I'd vote for new cities or villages, and different looking landscapes.  Don't really care what, just keep it coming. :)

8
You can't heal them until the duel ends in 30 seconds, for the time being.  The system could certainly be improved but I want to see how it works in practice before doing a whole lot more to it.

--Kayden

9
@Moon: You can already do that.  As I said, you only get a confirmation dialog -if you try to attack them-.  I like the idea to be able to help them back up.  I'd like it if the victor could either cast healing spells or attack, but that would require larger changes...so I'm probably going to put it off for a little bit.

10
@bilbous: Only the other person dueling can deliver the coup de grace.  Reggie can't attack.  Apparently he can /challenge.  I'm not sure it will stay that way.

@Rongar: Cebot suggested that as well...it's probably a good idea.

11
Hiya!

Just to clarify—when you're opponent's HP goes to 0, you stop attacking, and they fall to the ground.  You only get a confirmation pop-up if you try to attack them again.  I feel this is very necessary, otherwise you could easily kill your opponent accidentally.  You can also hit 'y' or 'n', like most yes/no boxes.  We'll see how it works in practice...a few issues to work out left.  If you just leave them be for 30 seconds, they're set free, without any boxes or anything.

I'm glad everyone's happy about it.  I've wanted this feature for a long time too. :)

--Kayden

12
The Hydlaa Plaza / Re: Happy Birthday Xillix!
« on: September 09, 2007, 10:06:19 am »
Happy birthday, Xillix! :)

--Kayden

13
Hahah, this is great, Moon. :D  I look forward to the rest of it.

--Nilaya

14
The Hydlaa Plaza / Re: Happy Birthday to Jeraphon
« on: April 29, 2007, 04:21:56 am »
Happy birthday, Jeraphon! :D  Hope you had a good one!

--Nilaya

15
General Discussion / Re: a request from the settings team
« on: April 08, 2007, 01:35:33 am »
I would still like to know the official average lifespan for each of the races...last time I asked I got an answer of "there is no answer at this time." :)

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