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Messages - eyelashofdoom

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1
General Discussion /
« on: September 02, 2003, 03:52:46 pm »
Since you guys bothered to respond, I\'ll respond to you.

Kiern,
\"What\'s funny though is by the time it took him to write all that up he could have found the answers himself\"

There\'s two ways of looking at that. I\'d rather write first, research on my own, then come back to what you guys wrote. It would take twice the amount of time if I researched first, then asked the questions.

Plus as I\'ve pointed out (and others have pointed out), in addition to what the web site has to say, I\'m more concerned with the \"real world\" users\' feedback.

Gronomist,
I never had any doubts that the game is indeed free. If you\'re calling me indecent because you didn\'t bother to read my entire post, so be it. :)

Djaggernaut,
I\'d like to reply to your last post but I\'m having trouble grasping your point(s). I agree with your closing pargraph, assuming you\'re saying: RPGs are more fun with more people and even letting newbies into the community might not be a bad idea.

Everyone else,
Thanks for taking the time to answer my initial questions.

I\'m not going to lie, when I first came here, I assumed the game was in a more complete form. I wasn\'t looking for a polished free game, but did expect quite a bit more. Alas, that\'s not a problem. I have patience. From the looks of it, it\'ll be worth the wait.

I could probably list nearly a hundred ideas and concepts but that would require searching every single post because I\'m sure others had similiar if not identical ideas and I\'d probably get flamed for repeating what was said in the past without researching everything first. :)
[Note: longest sentence ever]

With that said. I\'ll start jotting down any good ideas I manage think up, and most likely search for them on the forums. Once a big enough list is compiled, I\'ll post it in the appropriate forum.

Until then...

2
General Discussion /
« on: August 31, 2003, 06:33:51 pm »
I suppose I should have read up on the game first, then asked questions later (if there were any).

I figured since a game like this is based around a large audience of players, the best idea would be to ask those players their perspective of the game. Most official game sites tend to be a bit biased and never list negative \"features\".

Coming from never hearing of this game to visiting the forums and seeing \"You know you\'re addicted to PS when...\" as a sticky thread, the non-experienced average joe instantly thinks there\'s enough game content for it to be considered a game.

Looks like I\'ll wait until \"Crystal Blue\".

3
Hello,
I was looking for Priston Tale fan art, and some page linked to \"another page\" that had similiar free MMORPGs, and this one was rated a perfect 10.

I\'m not sure if any of you tried PT (Priston Tale), but recently it has become unplayable due to server overload and general packet loss.

With that said, I\'m looking for a new MMORPG to get into. So far I like what I see here. From what I gathered this game will remain free as well?

If anyone has a few spare moments, I\'d like to learn more about this game from \"real\" users rather than reading up on the official site (which I plan to after I ask these questions).

1)
Do !you! feel the game world to be large enough to not get bored? Are there plans to add new towns, areas, and what not?

2)
Between the classes, how balanced is the game play? Do certain classes accel much faster than others?

3)
Do you enjoy the leveling system? I assume the game is based on \"Character Level\". In which your main goal is obtain a higher level, get new items, etc..

4)
Are there any \"quests\", or is it just \"run around and kill stuff, try to get better items if you can afford them by trading with other people\"?

5)
How is the item diversity? I\'m a big fan of a variety of items, and \"neat\" things to use (runes, gems, amulets, rings, armors, shields, weapons, boots, gloves, etc..).

6)
How often do the developers of the game interact with the every day users? It\'s nice when they post changes, updates, ETAs on new releases, etc..

7)
Upon getting the initial release, does it maintain itself, or does one have to download nine hundred thousand seperate patches and mods per week to continue to play?

8)
How are the controls and in-game complexity?

9)
When the game gets an update, do your existing characters maintain their current status, or does a \"server wipe\" (start from scratch) usually occur?

10)
*This is the biggest one of all*
Assuming one has a fast computer and an excellent connection, how does the actual game \"play\"? I\'m most concerned with the network ascepts.

There\'s nothing worse than hitting a monster 20 times in a row and watching its health stay at 100% while every time it hits you, you take damage (basically the life of PT player, up until recently, you lose connection with the server every 3 seconds).

---

I\'m sure I\'ll think of a dozen more questions but they\'ll get answered from reading through the guides most likely.

Thanks for your time.

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