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Messages - sal

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General Discussion /
« on: September 01, 2003, 11:08:01 pm »
Hello everybody,
  I have recently downloaded PS client had a look to it. It looks promising really. And the best as long as i read thru the forums(and interviews at several web sites), i have rising hopes for this game. I like the idea of this game being(in some ways) the \"linux\" of the mmorpg world. So here is my contribution for the topic, about teaming:

  I think that the game mechanics \"forcing\" teaming up would be a bad idea. There are people out there who performs best when working alone not in a team. The game mechanics shouldnt force these people to a situation which they think is boring, inefficient etc.

  But I also think that there should be a limit to what one person can do. To be able to build a house/tent but not a castle is one example.

  I am not an American but I have been in US for more than 2 years and I had the time to observe that Americans(at least the instructors) are quite fond of group study as a learning method. But this is not a method that everyone(I, for one) embraces. Some people think that learning is a lonely process most of the time. So I think in terms of progressing through the game(I dont know how that will exactly be... lvls, skills or both maybe) average player should not be forced to group with others.
 
  Of course a group of people will kill a monster or build a house faster than a single guy but there should be a balance to it(I mean if you build a house with 5 people you should, roughly speaking, get x/4 experience or skill in house building where x stands for the experience you would gain by building the house alone). And the time required to build 5 houses with 5 people should be equal to the time one person builds one house. So experience/skill/lvl-wise a group of 5 people is better of like, 20% than working alone, but not more than that.
   
  I have played a couple of mmorpgs, mostly DAOC. Things were just opposite to what i said above, and that bothered me a lot( and i know  a lot of people who are bothered with this also). To be able to progress with a decent pace you have to group in DAOC( I am not taking into account a couple of particular class/specs). Not only that but you also have to form the group with correct combination of classes. This takes a lot of time because even if you are a part of a community it is hard to bring together all the correct people. So you end up spending most of your time( I had a lot of occasions where I had to wait more than 1 hour to make a group) trying to gather a good group whereas I would personally like to adventure in that time.
 
  So my final word is do not reward grouping too much that the solo player is unable to compete progression/achievement-wise with the groups.

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