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Messages - Vash

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1
Wish list /
« on: September 03, 2003, 09:32:10 pm »
I disagree, people could run restaurants. Buy food from monster killers, hire some NPC cooks (if possible, else cook it yourself) and sell it to the wary explorers passing by.

2
Wish list /
« on: September 02, 2003, 08:35:54 pm »
But what will happen with the houses build outside the town by pvp disabled people, who abandon their house? Your way it will be their forever, poluting the map/level/environment whatever. That\'s my main concern, when you enable building by players, hundreds of those out of place undestructable houses will turn up in \'the lonely quiet and very beautifull but poluted by players forest\'

3
Wish list /
« on: September 02, 2003, 07:37:28 pm »
The building of your own constructions in a game is very attractive, but for game mechanics a realy big challenge.
The first problem I could come up with is that problably everyone who logs on the server, and with a free server that are a lot of people, would want to build his own house. A problem with this is that the whole server will be crouded in no time with all those houses. To prevent such a thing 2 things could be done. I personally think they should be combined.

- Like in above posts, building a house should be expensive. That way the treshold for building a house will become higher, and less people will build one.

- Houses should be destructible by other players. This way houses are build and destroyed. But people as Xandria don\'t like pvp. That\'s a problem. But think it this way: A MMORPG must have resemblance with a real \'natural\' world. And in a real violent world nobody would think \'bout building his expensive house in the middle of nowhere if he thinks he can\'t defend it. So what you need to build your own house is protection from it being destroyed. This can be gained by living in a community, where always are people to defend your community. So this way people will have a natural urge to build their house in a city, and lonely weird placed houses require a great effort in defending it, or will be destroyed.

Of course there is the problem that on the internet there are people who think it\'s fun to ruin somebody\'s hard work. Because they can\'t do that in real life, they do it on the net. I myself don\'t really know a good solution to these people. You can see them as the occasional horde of orcs rampaging over a city, only then with human faces. Or you can ban them of the server. Or which is MY best solution; make an community army/militia consisting of NPC\'s. This is totally sponsored by the people of the community with the sole purpose of defending the community. The only thing is that those NPC\'s should be able to outwit the occasional lame destroying PC, and powerfull enough to really beat up high level lamers.
Also fun is the managing of this community, which takes an active player, thereby an community head. Politics!

All this combined should create player created and designed cities which don\'t become too big, too weird placed, and are \'natural\', that is, don\'t require managing from above to keep them the proper shape.

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