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Messages - elscouta

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1
Guilds Forum /
« on: June 24, 2005, 12:39:51 am »
Party 8)

* Brings the big wagon of wine and cakes *
* gives a glass of (strangely green) wine to Phinehas *

2
Fan Art /
« on: June 22, 2005, 10:29:33 pm »
I have a personal hate against purple (yes, i didn\'t choosed our site colors), but if i forgot the background, it looks quite nice.

3
The Hydlaa Plaza /
« on: April 22, 2005, 04:25:06 pm »
Maybe time doesn\'t even exist, and you\'ll be in that instant forever (well, forever means nothing, as there is no time - so what should i say?) :P So why caring about afterlife?

4
Guilds Forum /
« on: April 21, 2005, 09:33:47 pm »
Unless the wipe will also brainwash all the players, the number and quality of players in your guild shouldn\'t be affected by it.

Guilds are about roleplaying, not stats, equipement, and money. At least they should.

5
The Hydlaa Plaza /
« on: April 21, 2005, 01:34:01 am »
Arg, here\'s where Xalthar hided this pic. I have been looking for it on our server but didn\'t find it. ;)

*copies the image too*


6
Wish list /
« on: April 20, 2005, 09:46:56 pm »
Hehe, let\'s start a Moogie cult. Xordan, beware, you\'ll soon have a rival as for the godly status :D

if this is what must be in the wish list forum...

7
Wish list /
« on: April 20, 2005, 09:43:31 pm »
Quote
Originally posted by Kiva
Well so far it\'s been for people suggest ideas that get instantly flamed by other people because the ideas are either bad, old and used, or generally just stupid. Or in your case, it\'s something we all know is going to happen anyway, more or less. :)

I will hope.... Because i haven\'t seen any mmorpg that features many quests where the player can feel trapped / hunted.
And i knew devs were thinking about it, i wanted to start some discussion about it (best way to do it, limitations ...)

Quote
To summarise the summary of the summary; This forum is bad.

I\'m a fervent advocate of open developement (i don\'t mean open source, i mean open brainstorming). I guess I may have dreamt when i thought the open source part of PS will make it \'open\'. So sad...

I understand you can\'t coordinate a developement with thousand of players, including too many morons. I would almost start a thread entitled \'How to make planeshift developement open and still under control?\' to see what goes out, but as i fear what will, and as it is not to me to do it (it is the dev responsabilty to do it, if they want more difference between Planeshift and commercial projects than just the price), i won\'t. (and the fact that i create only threads when i\'m sure it will be interesting, reason why i have waited one year and an half before to post anything, and reason for why i\'m so astounished by your reply). If i was the only one involved, i\'d create a wiki where the devs put their design document and where players can append their thoughts (devs part is readonly, community work on a thing below). Of course, this would require the devs to hide the link to the wiki somewhere (like in the 245th page of a design document they dare to publish) so only players really interested can work on it.

And i know what you\'ll answer. And to this i reply:
No. Most of the players here don\'t have the time to be part of the rule team.

But if a closed developement way must be taken, i suggest this forum get deleted. Unless  it is only to distract those with as you said \' stupid ideas \' and prevent them from bothering the devs by giving them a place where they can be ignored? Especially as a server tip is \"Register on the forums to get your voice said and your wishes noted\". Then you trapped me perfectly. I have for long thought this forum was the only one readible/writtable (with to a lesser extent, the roleplaying (read-only :P) and guild one)

If you want to see my face at the moment i wrote this, if you didn\'t understood it already by reading this, here it is : :( And it is not only a smiley.

8
General Discussion /
« on: April 20, 2005, 09:29:12 pm »
I wanted a name with elvish sounding and based upon my old counter-strike pseudo lescout (because of camping, duh 8)). I naturally came with Elscouta. The a at the end looks a bit odd though, because it makes me sound female, but it\'s too late to change it :( :P

9
The Hydlaa Plaza /
« on: April 20, 2005, 09:25:57 pm »
Welcome to Planeshift! May you enjoy the stay in these realms!

From what i knew, Ideas and suggestions used to be posted in the Wish List forum.

Note: You moved the thread while i was replying it X( :P

10
Wish list /
« on: April 20, 2005, 08:41:49 pm »
Quote
From the forum description
What you would like to see in the final game?


Now, can we hear your opinion about this? :)

Unless what you mean by this well... not really constructive reply is that my idea is so obvious that everyone would instantly agree on it and only someone that think the game is finished can propose such a thing? Because by seeing commercial games (WoW, that i used as an example), it seems not common sense.

And by \"So just go back to testing and wait\",  do you mean that the only use of a player is to play brainlessly the game, and report bugs? What is this forum for then? ?(

11
Wish list / Pressure and Stealth
« on: April 20, 2005, 11:29:43 am »
This has probably already been discussed in Wish List (everything has already been discussed in fact ;)), but as i can\'t find any topic speaking of that (how can you use search for such a thing?), i\'ll point (again?) this aspect of the game.

Pressure and Stealth. What i mean by this word is what every player of Nethack style-games know: When you know you are in danger and you want to avoid death, find a place where you can rest (etc...). It is the exact opposite of what too many MMORPG feature (i have been watching someone playing World Of Warcraft): kill a monster, kill a monster, rest, kill a monster (ouch, this one was strong), rest, kill a monster, kill a monster, rest...

What should be is: hunt for a treasure, be attacked by a monster, kill the monster, low hp, try to sneak past monsters, freeze the attacking one, run, freeze another one, low mp, kill a weak monster on your road, find a safe place to rest, etc...

We don\'t want this in every place. Some players (duh! :P) don\'t like challenge and prefer smooth powerleveling (kill -> kill -> kill -> rest -> kill -> level -> kill -> kill -> rest -> kill -> kill -> kill -> rest -> kill -> level -> logout -> login -> kill -> kill -> kill -> rest -> (etc...)). So places like the colliseum must remain, where you can do this. But please, in things like quests where you must enter a dungeon to find something, try to add a challenge more interesting than kill->move->rest cycle.

Note that warriors should be less affected by this kind of play than players like wizards and of course assassins.

How to achieve this?
- Don\'t make hp/mp recovering too easy. The current rate is just ok as far as i\'m concerned.
- Make monsters attack players at sight. (i don\'t know how this is feasible, and how an engine can support hide-and-seek play). Stealth ability kicks in here.
- Make human/smart monsters call for help (and by voice, not by running away). I\'m serious here. If you attack an human, you should be prepared to face his friends! Of course, balancing would require to lower the rough power of such monsters.
- Make quests end more rewarding than killing simply monsters. A warrior should not get more exp than a stealthy assassin.
- Decrease monster density. You should have time (and place!) to run away and hide.
- Make alternate paths: find a way to open this closed door/climb on this roof, or run through these monsters.
- Make ways to hide yourself: Lock doors....
- And of course, allow monsters to give you temporary disavantages illness that you can cure in crowded places, or that a wizard/priest can cure with some time (decrease hp/mp regen rate by 2, stop hp/mp regen, reduce stamina...). Poison is delayed-kill if you don\'t have an healer, so it fits into a different category of things.

And PLEASE don\'t make quests like half of the WoW\' one: \"kill X and bring me Y drop\".  


Heh, it\'s my _first_ thread i create after the \"Help me!\" required one (party! :P). I hope i won\'t get flamed for it :) :D

12
The Hydlaa Plaza /
« on: April 20, 2005, 10:51:37 am »
Being an oldbie is probably not caring about oldbie/newbie stuff ;)

13
The Hydlaa Plaza /
« on: April 20, 2005, 10:08:36 am »
A year ago Xordan was not a god, he was teh evil evil master of the not-so-regretted Cabal ;) It seems you can change from the incarnation of evil to the god status quite quickly. :P (joining the dev team has his good sides 8) )

14
Wish list /
« on: April 19, 2005, 08:47:49 pm »
They should be limited by rule of no free PvP. You may only target another player with offensive spells if he agreed to it. Also i think Defensive Wind can be cast on yourself only because you need to channel the magical energies after the spell is cast, and so only the caster can control the wind around him (my explanation at least)

I wholeheartly agree that you should always be able to target yourself, even with offensive spells.

(off-topic) Defensive Wind should either need no target, or a /target_me command must be implemented. It is a pain to cast currently, especially when you use (like me) only first person mode.

15
Wish list /
« on: April 19, 2005, 07:40:32 pm »
If you only want a consider system and don\'t care about how the player can be aware of the opponents\' strength (and i think this is better, or players will whine when they got killed by this small fluffy rabbit which was in fact The Mighty Rabbit Of Doom), the easiest would be that devs add a physical power/magical power/agility&speed key in their monster file for the hints. The problem is moved to how to estimate the player strength, but this should be easier (you can even skip that part, and as in the description Moogie posted, describe the monster power and let the player estimate his strength alone).

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