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Messages - NightSage

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1
PvP,PK and Thieving /
« on: June 09, 2002, 10:14:51 pm »
Quote
Originally posted by L7

From reading some of the previous posts, it seems that alot of players reading this board (and maybe the developers? Hrrm, not sure.) do not know what the difference between \"Pking\" and \"PvP\" is. The term \"PK\" came about in UO when there was unrestricted PvP+ tags on all characters, such that anyone could be killed by anyone else. It was often seen as something \"bad\" to do, because in UO your status is/was determined by the items that you had and all the items that you had were left on your corpse when you died. So that \"PKers\" could kill someone, take thier goods. The victim\'s items were lost, and the \"PK\" got the nice items with zero work put into it at the expense of the player that they killed. Hence, Player Killer. Hence the negative connotation. Hence the success of games that disallowed pking, namely EQ.


PvP on the other hand is Player versus Player Combat. This is differnet than \"PvM\" (player versus monster/mob) in a sense that your opponents are  constrained by the same rules as you, span all levels of the intelligence bracket (with no AI), and you can communitcate with them.  PvP is consensual, like the duels considered before: both parties must be willing to fight, or at least be willing to accept the consequences of thier death to another player.  These systems are usually governed by some type of switch to allow you to fight other players.


From a personal experience, some of my best online moments have been in PvP situations where the challenge is not only comparing the statistics and abilities of my developed characters, but my intelligence of the game system and the familiarness to my character in situations where all of those are needed to overcome real-time, real-intelligent, player controlled opponents. It gives you a better sense of accomplishment when you realize that you have beaten another player instead of a computer controlled AI drone. Then again, I was never one to play the computer chess games. =/


Just dropped in to post to try to clarify the differences and stereotypes.








well put i really couldn\'t of said it better myself

2
PvP,PK and Thieving /
« on: June 09, 2002, 10:08:37 pm »
Quote
Originally posted by Dumb Woob
lol nightbird you\'ve caused too much thinking in me small mind...

lol i understand what they are saying but boy does my head hurt now.

3
General Discussion /
« on: May 03, 2002, 11:41:36 am »
MInimize why cant i minimize well anyway we should be able to minimize  ;(

4
General Discussion /
« on: May 03, 2002, 04:14:04 am »
Quote
Originally posted by Tok\'ra
 :D  :D  :D  :D  :D  :D

Dang!!  taking me 30 minutes on cable. thats a long time. hehe. not for some tho. :/
me and my turtle modem will take about 3hrs  X(   :(  damn i wish my cable company would speed up the processes and get the service up and going over here  X(  they said that the \"order was sent throught\" yeah right it was suppose to be ready since auguest 2001 lol  X(

5
Newbie Help (Start Here) / ITs out its ut
« on: May 03, 2002, 04:00:09 am »
Am downloading it right now has anyone checked it out?  :D

6
Newbie Help (Start Here) /
« on: May 02, 2002, 04:28:04 am »
Quote
Originally posted by Vengeance
I could be wrong, but top down view doesn\'t seem very RPG-ish to me...  it\'s like having a map of the city.
nahhhh its just as rpgish as turn base attacks anyway thats not the reason i mentioned it its the fact that this game is in 3d no? and there should be more camera options thats all i mean u can still use a map to point out certain areas that aren\'t obvious i dunno like quest or something  :)

7
Newbie Help (Start Here) /
« on: May 01, 2002, 01:20:58 am »
ummmm ok sounds good,  in that case which reminds me i wanted to know if its not to late or possible to allow the user to have an option whether or not they want to auto fight (another thing that hasn\'t been done in any mmorpg, which probably isn\'t possible)

meaning they can give their character a set of commands like attack, defend ..ect... and allow the user to press a button to attack or dogde or parry..... even if \"twitch play\" play is being used i think combat can still be based on skill points by lets say your atk power isn\'t much and so if you control your attacks you would have to give a significant more ammount of hits then normal....

am thinking if you where auto-fighting your character wont stand a chance, but if you have full control over your movements you could still have a fighting chance its just that winning that fight won\'t be the easiest thing you ever did (basically you would have to fight more strategically since your enemey is stronger) ...

or if it was pvp your opponent  may be using the auto-fight ability which i think is great in one way and bad in other..... if one person is using auto-fight that means there character is limited to doing one or 2 things attack or use magic and attack attack attack.......  vs someone that has full control over there character meaning they can switch up there attacks or escape easily if their not winning, it would be like fighting an npc in a way .....

what all this blabber is saying basically is that would it be possible to combine both style of combat and let the user choose whether they want to auto-fight (let their character fight for them) or if they want to take full control and decide...... also when lag is concern ive notice that auto-fighting can be just as bad as relying on \"finger twitch speed\"  anyway i was jus wondering and hope i was clear

8
Newbie Help (Start Here) / camera, character perspective
« on: May 01, 2002, 12:33:38 am »
Don\'t know if this was asked already ....Will we be able to view our character\'s from different perspectives like an overhead view (good for battles and overal movement in towns) or third person or first person views  and will the camera be able to pan out for a birds eye view if you wanted? just wondering   ?(   :)

9
Newbie Help (Start Here) /
« on: April 30, 2002, 07:16:45 pm »
Quote
Originally posted by Kendaro
cause it really isn\'t tested or finalised...it could change at any time for balance sake. when the combat system and spell system goes in all of that could change in the drop of the hat so it isnt good to put something like that on the sight. peole would see it there and believe it to be the way things are to always be. then it gets changed and we get blamed for going back on our word.

the only reason i said anything was to give you guys an idea of the way we are planning things. that way you don\'t feel so far in the dark about everything. also it helps to not have people think wrongly of a concept and have that run them off.


 about the combat how will that play? is it point and click or does it involve more skill?

10
General Discussion /
« on: April 30, 2002, 06:55:14 pm »
In that case i can\'t be any more happy that i got a ps2

11
General Discussion / Wonder if this would appeal to......
« on: April 30, 2002, 04:00:33 am »
THE CONSOLE GAMER yes thats right those whom like that good ol arcade style twitch play not to be confused with diablos hack and slash which isn\'t all that great i mean something with rolling and dodgeing and reflecting and deflecting and countering, parrying whatever u wanna call it am talkin swordplay.... with all the good extras of a semicomplex rpg am talkin combining both thinking and reflex reacting  :D

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