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Messages - Linkmachien

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1
General Discussion /
« on: October 14, 2003, 05:11:14 am »
http://gamedev.net/reference/ is a collection of articles and tutorals for developing.  It covers most aspects of the developing ranging from Planing to building the actual game or resources.  You could also try the Gamedev.net forums.  I\'d also suggest to familiarize yourself with directX or OpenGL, and C++.  VB is meant more for applications and isn\'t really a good choice for games.  You can still make a good quality game with VB but it will possibally run slower and such.

2
Newbie Help (Start Here) /
« on: October 14, 2003, 05:03:44 am »
Another tip would to be to press CTRL+ALT+DEL go to the \"Processes\" Tab and click on CPU so that it shows the Processes using the most CPU.  That way you can see which programs are using too much and you can end them.  Make sure that under \"Username\" it doesn\'t say System because you can make a big mess of your computer if you uninitialize the wrong one.  Also closing off Programs like Kazaa which take up CPU and Bandwidth could help you.  I would also suggest getting a cable connection and connect through a HUB or Router.  Also try to keep the cables short but that isn\'t usually an issue.  Connecting to the internet through another PC really slows down your PC.  Remember only keep the programs open that you need and it should speed up your game.

;-)

3
General Discussion /
« on: October 14, 2003, 04:48:41 am »
what are u talking about? Arch nemesis of R00nscape?  When this gets rolling no one will be playing r00nescape anymore.  I don\'t even like R00nscape.  It\'s a game that\'s been around since before my grandpartent\'s grandparents were around and it\'s lived way past its time.

4
Wish list /
« on: October 14, 2003, 04:44:03 am »
You could always go to a forum.  A good place to look would be the http://vgmusic.com forums.  Look under Composition and Critique cuz there are some great composers there that would work for free or donate as long as the game is for free.  I think they changed phpbb instead of their old one.

5
Wish list /
« on: October 13, 2003, 09:24:34 pm »
Here is my input:

Functions: (you have to create them)
\"RAND()\" is the random number generating function

\"A\" is the Hero
\"B\" is the Enemy

Series:
(0) -A attack B: Hit
|----B attack A: Miss

(1) -A attack B: Miss
|----B attack A: Miss

(2) -A attack B: Miss
|----B attack A: Hit

*****************************************
#include
#include

int main()
{
int series = (rand()%2);

if (series = 0){

}

if (series = 1){

}

if (series = 2){

}

}
*****************************************

6
Wish list /
« on: October 13, 2003, 08:59:49 pm »
Well i don\'t really like the idea in general but i\'ll put in my two cents.  What if some monsters (generally stronger monsters) were to have evolutionary stages?  I know it sounds a bit corny, but you see, if a monster were to gain EXP it could change in appearance and become stronger after it lvls.  Then it could venture off to another area.  After it evolves again it could move to the next before it couldn\'t get any stronger.

Monster Stage one= (^.^)
HP=50 Def=3 MINATK=3 MAXATK=5 Kills_Till_Next_LVL=7

Monster Stage two= (*VV*)
HP=75 Def=9 MINATK=9 MAXATK=14 Kills_Till_Next_LVL=7

Monster Stage three=<{*VOV*}>
HP=125 Def=17 MINATK=19 MAXATK=25 Kills_Till_Next_LVL=null

Each time the monster lvls it would move further away from it\'s original area.  Maybe in a noobie area u\'d see a monster called blob who is just a regular blob.  When Blob Lvls he could turn into spike, who could be a regular blob with a turtle shell and spikes on it.  After Spike lvls he could turn into Tyrant, which he would have legs arms with spikes and a crowbar.  (just an example)

Just an Idea...

7
Wish list /
« on: October 12, 2003, 09:08:19 pm »
Ya i really like this idea.

So let me get this straight it\'s like this right?:

\"Miners Mine underground in the walls.  You could have an animation of them hitting and maybe little squares flying off as part of the animation to symbolize the breaking off of stone.  When you use the Mining skill you can hold down the button or what ever and the higher your mining level the more often a piece of ore will fly out of the wall.  The Ore could just land on the ground for anyone to pick up.  Then they bring it up to that Blacksmith place in town where they try and make those little bar things (like the gold ones in the who done it movies).  It could be like you press a button to put it in then press it to take it out.  If it\'s in there too long or not long enough it gets screwed up and becomes scratch.  Take Bar of $blah to the anvil and use the skill button or what ever you use and create the item.  :)\"

I think that would be pretty cool.  It\'d be cool also to have an Enchanter in the mage class that could put temp spells on items.  That way if they enchanted it with Fire or some type of spell it would raise the power of the weapon.  When the spell wares of it could make the default weapon weaker.  Though we don\'t really have magic it would make it more realistic.  If i put a toothpick on fire it wouldn\'t quite be the same toothpick when i pull it out. ;)

Mining would also be a cool way for those little crystals to appear.

8
Wish list /
« on: October 11, 2003, 11:05:41 pm »
it\'s a great idea!  the higher ur smithing level the better things u should be able to make.  The firearmor and such is a good idea.  I think it should be an enchantment done by a different class though.  I mean that lasts like 2 mins before the sword changes back.

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