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General Discussion /
« on: October 18, 2004, 10:34:22 pm »
Basically, I agree completely with Seytra.
I think there is a confusion in terms here (which I find is not uncommon when talking about MMORPG systems, the terms so often are really very undefined, heh).
When I say \"harvesting\", what I\'m referring to is the practice of collecting resources to sell for RL money (generally through an auction service like E-bay). I DON\'T mean collecting resources for sale in game (for in game currency) or for normal in game use.
You may say \"there\'s no difference between the two\", but I think there is.
To sell game resources in the outside world, you have to collect much more than any other player can reasonably get (otherwise you don\'t have a market, the players could get their own resources by themselves). Further, to make a living doing this, you have to collect said resources quickly and efficiently so that you have enough turn around to pay the rent (I just looked it up, 1 million adena (the Lineage II currency) sells for about $20 on ebay, and LinII has about the slowest money collecting system I\'ve ever seen on an MMORPG, so you can do the math on how much a harvester needs to turn over to make a living harvesting in LinII, and the corresponding level of damage they are doing to the community).
This will very often involve using exploits/cheats, and certainly will involve exclusive access to as high drop/low risk area as can be found. And THATS why the practice is damaging. Anything that affects a harvesters ability to gather resources as fast as possible must be eliminated, and that especially includes interference/competition from other players. A harvester will make any player who interfers with their income life miserable until that player stops interfering with them. And that will mean greifing them in any way possible (including exploits) until they go away.
Now, contrast this with someone collecting resources for in game use. In this case, there\'s generally no particular hurry to get resources, and certainly not at the level a harvester needs. I myself am very often a resource collector (as I tend to favor the crafter professions in MMORPGs, which usually involves a good number of resources). I don\'t need anywhere near the level of resources a harvester would need (by orders of magnitude!). I can collect, using perfectly legal and ethical means, and if another player is in the area, it\'s no big deal, even if they are interfering with my collection process, I can move on and look somewhere else.
And that\'s the difference. The game is *designed* for the latter, it is certainly not designed for the former. One is normal game practice, the other is destructive and disruptive.
Ron
I think there is a confusion in terms here (which I find is not uncommon when talking about MMORPG systems, the terms so often are really very undefined, heh).
When I say \"harvesting\", what I\'m referring to is the practice of collecting resources to sell for RL money (generally through an auction service like E-bay). I DON\'T mean collecting resources for sale in game (for in game currency) or for normal in game use.
You may say \"there\'s no difference between the two\", but I think there is.
To sell game resources in the outside world, you have to collect much more than any other player can reasonably get (otherwise you don\'t have a market, the players could get their own resources by themselves). Further, to make a living doing this, you have to collect said resources quickly and efficiently so that you have enough turn around to pay the rent (I just looked it up, 1 million adena (the Lineage II currency) sells for about $20 on ebay, and LinII has about the slowest money collecting system I\'ve ever seen on an MMORPG, so you can do the math on how much a harvester needs to turn over to make a living harvesting in LinII, and the corresponding level of damage they are doing to the community).
This will very often involve using exploits/cheats, and certainly will involve exclusive access to as high drop/low risk area as can be found. And THATS why the practice is damaging. Anything that affects a harvesters ability to gather resources as fast as possible must be eliminated, and that especially includes interference/competition from other players. A harvester will make any player who interfers with their income life miserable until that player stops interfering with them. And that will mean greifing them in any way possible (including exploits) until they go away.
Now, contrast this with someone collecting resources for in game use. In this case, there\'s generally no particular hurry to get resources, and certainly not at the level a harvester needs. I myself am very often a resource collector (as I tend to favor the crafter professions in MMORPGs, which usually involves a good number of resources). I don\'t need anywhere near the level of resources a harvester would need (by orders of magnitude!). I can collect, using perfectly legal and ethical means, and if another player is in the area, it\'s no big deal, even if they are interfering with my collection process, I can move on and look somewhere else.
And that\'s the difference. The game is *designed* for the latter, it is certainly not designed for the former. One is normal game practice, the other is destructive and disruptive.
Ron
But that system wouldn\'t work for a fanstasy based MMORPG like PS.