@Davis: \"Golbez rhox and you should all listen to him or be smited.\" ... Please let him on the earth

@Golbez & Thynett: Can\'t agree at all.
Concerning naming schema: I would only say, that it is a good thing to have a login-name (which could be Winterheaven1971, cause it is not easy to find a name, which is unique worldwide and not already choosen) and the char name (which can be doubled and should be match the char background).
Concerning only few NPC: It is not the question, IF someone can have fun with playing a church priest (if you read my first post, i mentioned that the concept of everybody-is-a-hero is one of the main rp-killers). The question is, if you can find for every village, town, etc. the children, priests, etc. you need. And should the nice built church empty, the tavern closed? Only because nobody want to play the owner? Should there be no childs on the streets, because you do not find the players?
Concerning background description: We agree perfectly.
Concerning communication & name-list: NO! NO! NO!
How many channels do you want to have simultaneous? I spoke about 6 different communication _kinds_ - all messages appear on the same window (but colored to get their source). Is that your understanding of RP? To have during the conversion on screen with some adventurers 3 additional channelwindows open and talk also there about the new equipment for another guild member with a player sitting in another building?
Besides the very bad style of writing Avallok meets a grain of truth. IF you want to have a \"private friends\" channel, a \"roleplay\" channel, a \"guild of arches\" channel and talk to everybody, you can make this in ICQ, on a social server or in the old text base mud. Of course, before the graphic, sound and processor revolution we had only the bbs and the texts. And so we took the empty screen for our act. But now we have all things together and we should not use only a plain meadow for the game.
I made the experience, that it is very difficult for many people to distinguish between IC and OOC. And only a few people are able to play 2 chars in the same world (if we speak about correct behaviour). Roleplaying does not mean to speak about drinking, fighting, crafting... to speak only in emotes... if it is so, you need no impressive game engine... only simple multi-chat-program.
And the namelist is the wrongest concept at all. It should not be a feature to know, who is on. Such knowledge should only available through powerful items or magical wisdom. This On-List breaks not only the roleplay, it breaks general play. Of course we like to act in groups with our friends side by side, but... think ingame: IF the friendly adventurer moved to another town to meet his son and you moved to this damned wood to save your old fighting teacher, WHY should you have later ingame the opportunity to talk with this friend. Meet him OOC, or make a date, when you will meet at this and that village (of course BEFORE you devide in different directions).
Give the people a stage, a platform to act... make it playable as good as you can, but neither do them force for strict roleplay nor give them all to destroy any deep playing concept... that should be the target of any RP-Game.
br, Winterheaven.