Originally posted by Elscha
1.) pickpocketing skill; chuck in an NPC Zak stylee that train\'s in pickpocking. R-click icon or target /pickpocket or something another player runs some /roll type deal and based and your skill & roll it takes an item of a equivelant value off a player e.g. max pick = 25 tria max items x2 so the thief would take say 2x rat hides or 25 tria. A check could be made against say... erm target\'s agility and if the thief fails to pickpocket the target would recieve a message saying \"$target attemps to pickpocket you and fails\" then a challenge is automatically made and accepted by the thief with no possibility to /yield. Would this work? I think so!
an alternate source of income & a possiblity to use a thieving skill!
This is a very nice idea! But i think it would be better if you can\'t thief any items, only some money. Well, and the guards will atk the thief!
2.) Highway robbery; it would be groovy if you could decide to attack a player outside /challenge. E.g you see a fellow heading to Hydlaa or Akkaio to sell ore and you and a few other\'s jump out and attack. the target would have no choice but to ether engage in combat or /yield. Should the attacked person lose then they would drop a random item/items & be shunted off to the death realm... if they /yield a random item is given to the attackers (or divded between them if grouped) ala monster kill style.
This is a great idea, too! There will be many \"police\" guilds who will hunt the thief guilds. Maybe the town guards will hunt them, too. The thiefs have to stealth in the town and have their own dealer in the \"dark district\" or in the sewers of the town.