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Messages - ps0705

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1
General Discussion /
« on: February 17, 2005, 09:35:16 pm »
Just wanted to say, Yliaki sounds good for plural. Though I would like to say that Yliakan sounds better for singular, at least in my ears. The last \"an\" part would be pronounced the same way as the \"an\" part in Human.

2
General Discussion /
« on: February 13, 2005, 09:22:41 pm »
Hehe, sooo many posts, not one politician =)
I wonder what that could mean ;)

Now if you\'ll excuse me, I\'ll be off fixing a few elections and hiring some assasins...

Oops, I didn\'t just say that out loud, did I?

=D

3
Technical Help: IN GAME bugs (after loading world) / Vertex buffer bug
« on: January 22, 2005, 12:02:34 am »
Hi, I just ran into a bug after I updated less than an hour ago, I searched the forums for answers, but its getting late so please dont hate me for not searching thoroughly.
    Anyway, here is what happens, I startup PS and login, but the window where my character is supposed to appear is all morphed, and I get the error:
exception at address: 0D0C40D6, exception code: C0000005
    Anyway, so I figure the vertices in the models are all messed up, so I try turning off Vertex Buffer Object and that seems to fix it. For now at least.
    Just thought I should post this, in case no one else has.

4
General Discussion /
« on: November 10, 2003, 08:49:07 pm »
Super Great!! I can\'t wait for the next release :)

5
General Discussion / quick question concerning engine
« on: November 08, 2003, 10:21:10 pm »
I noticed on Sourceforge that Crystal Space just got a new landscape implemented. Is this technology already incorporated in Planeshift? I wonder because I read in one of those interviews that you work very closely with the Crystal Space team. Anyway, judging by the screenshots from their site, an mmorpg would look great with that kind of technology for treking through dark forests or other natural environments.

PS Great game, can\'t wait for next release.

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