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Messages - Ciry

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1
Guilds Forum /
« on: December 26, 2004, 09:26:44 pm »
Sangwa  :P   :)

2
General Discussion /
« on: September 02, 2004, 11:04:29 am »
Not for me, but i can login only during evening, cause i work.... ;)

3
General Discussion /
« on: July 22, 2004, 10:57:29 am »
Thanks Monketh and Mordaan.  :))

Dunno why, but geocities prevents me from uploading .tar or .bz2 files, I was about to contact you for this but you have already thought, thanks Karosh!  ;)

4
General Discussion /
« on: July 17, 2004, 02:23:16 pm »
I\'v imporved some code to grab players name for lists, now less load for server, and fixed GM commands, take a look at new release of my mods, now 1.0  ;)

5
General Discussion /
« on: July 15, 2004, 11:00:38 am »
Ok Elscha, i\'v updated the mods 0.9, now also chat window colours avaiable in planeshift.cfg, try it and tell me if u have any problem.

6
General Discussion /
« on: July 15, 2004, 12:51:09 am »
Ok, done, the mods 0.9 are now avaiable at www.geocities.com/ciry79 , soon i\'ll upload also the source code, but now is really late here in Italy, i need to sleep  ;)

7
General Discussion /
« on: July 14, 2004, 10:19:38 pm »
Now u can find mods 0.8 on my web, but i\'m working on 0.9 fixing some bugs that was reported to me by Nikodemus, i start reporting the list of bugs written by Nikodemus and what i\'v fixed at now:

-----------------------
The list of fixed bugs:
-----------------------

1.new commands arent in /help, also there aren\'t some which are in oryginal game without mod.
(ok, added \"/talkto\", \"/guildmode\", \"/shoutmode\" and \"/saymode\" to /help)

2.sometimes happens that the list doesn\'t appear when you type /who /buddylist or /guildmembers (this one i couldn\'t find in /help)
(i\'v tested it several times and always worked fine, anyway if u mean it say that list is loading this isn\'t a bug,  because i\'v redirected the commands /who, /buddylist and /guildmembers reading my local lists to improve consulting time
 when they are loaded)


3.sometimes lists which apears in your all new windows are displayed in commands window in random order.
(i\'m not shure if i\'v fixed it at all, but i\'v rewrited some filter code, try it and tell me....)

4./guldmembers list displays worse than in not modded PS because its in form and in next line but it should
  in next line and so on.

(fixed, was different from the original because i manage an ordered list, now the order with cmd is by rank)

5.sometimes \'emeraldae\' word starts appear in commands window every 10-30 sec. and wont stop unles psclient isn\'t restarted.
(because i was searching for keyword \"ruby\", \"emerlad\" and \"diamond\" for some flags, now i fixed the keywords as \"ruby crystal\", \"emerlad crystal\" and \"diamond crystal\" )

6.I dont know how it\'s now but list shouldn\'t be updated when they are hidden, because this is unnecessary action.
(isn\'t a bug, because i use the player online list to find the guild name when u target someone and to show faster when u type /who)

7.It\'s not displayed in guild members window how many of them are online (always (xx/0) unlike to buddy list window.
(fixed, it wasn\'t working because i wasn\'t filtering a newline char after the name)

8.Sometimes happens that some names arent displayed and list is uncomplete. I saw that in guild members window. For few minutes i was shocked  as a guild leader coz i though they might been removed by bug. But I felt ok after I looked to crystal stats =) and everythink was ok, uff. =)
(this problem was coming from the same code as point 3, if point 3 is fixed this too)

9.In all your windows lower part of every line is too much cut so names like Nilaya or Mayia looks like Nilava and Mavia. Its not like
  this on your 800x600 screenshot (through these are still cut) but on 1152x864 it is.

(fixed, wow was only 1 pixel less :P )

10.you also removed two keys for turning around \'Q\' and \'E\', these work anymore.
(added, also if i never seen these keys in official release or Aineko mods)

11.blue colour for diamond in commands window is to dark, it should be as light as diamond colour or said messages. Same with performed
   actions (/me) This dark blue colour which is now, just dont look good on every background and its hard to read it sometimes.

(fixed)


---------------------------------------------
The list of bugs to fix, i\'m wokring on... ;)
---------------------------------------------

12.it would be good idea to add to each of your new windows one button which would make them big enought to have in one line everythink
   this what appear when you type /who /guildmembers . If you do this, there will be no need to type these commands manually.


Cad have sent to me the code of Aineko and today i\'v finished to mix it with mine, so now there are also GMs commands, i\'m talking about /warn, /kick, /mute and /teleport, but i\'m not a GM so i\'ll send the mods to some GMs to test it.

I think to pubblish mods 0.9 on my web in few hours, anyway check them tomorrow, i\'ll post here when u can find them.

----------------------------------------
Thaks to Nikodemus, Cad, Elscha, Taldor and Xenia for suggestions and help.   :D  
(and of course to Aineko too, her code is living in mine  now :rolleyes: )

Now i return on the code, few things to complete, see u later.... ;)

8
General Discussion /
« on: July 12, 2004, 12:22:47 am »
Yup, i know this project since september 2003, nothing compared to all the time devs are wokring on, my best and sincere wishes!
Happy 4th years PS!  8)
(and congratz to all the people are working hard on it, u are the best!  :D)

9
General Discussion /
« on: July 09, 2004, 10:33:42 pm »
Good work Elscha!  ;)
ur gui customizations work fine with my mods too, now as soon as i have more time i\'ll hide the status bar by default in the code if no1 have nothing against it...

10
General Discussion /
« on: July 09, 2004, 10:02:16 am »
I\'v made my own mods on MB, take a look at http://www.geocities.com/ciry79

11
General Discussion /
« on: July 06, 2004, 03:52:26 pm »
Yup yup, if really CB will come out at the end of month!  :tup: :D

12
General Discussion /
« on: June 26, 2004, 08:50:00 am »
Sorry guys, today is 1st time i read this thread but i\'v found it very intereting and the utility made by Aineko are usefull.
Only a question: someone know where i can find she? I need to ask few things....

13
Technical Help: Problems BEFORE entering the game /
« on: May 31, 2004, 07:02:25 pm »
Yup, compiled, now i have my psclient.exe from source files....  :D

14
Technical Help: Problems BEFORE entering the game /
« on: May 30, 2004, 07:31:24 pm »
Ok Guys, i\'v solved my problem with \"csutil/scopedmutexlock.h\", now i have both CS and CEL library built, still working for PS in next days....

(I\'m working with MSVC 6.0)

Now i report what i\'v done to build CS:

Install the last DirectX SDK, if it is the version 8.0 or above is not needed to set the inlcude and libs path, it done it automatically. (i\'m actually using 9.00b)

Install Python and set the include and libs path in ur msvc. (i\'m actually using Python 2.3.3)

Install OpenAL SDK and set the include and libs path.
After installed the OpenAL go into the include folder under ur OpenAL path and make a new directory called AL and copy all the *.h files into it, dunno why is needed but some source file point in this location (like AL\\al.h).

Use only the CS libs package from http://www.planeshift.it, the 0.96 that i was using is wrong for MB.  ;)

Make the folders tree as described in compiling.txt and after decompressed the CS package in CS directory u need also the \"msvc_libs_0.96.zip\" (u can find it on sourceforge) and unpack it in CS folder.

Now u are able to build CS, go in CS\\MK\\VISUALC and open CSALL.DWS, set the GRPLIBS as active project, select the release or debug configuration and launch build, good luck!  :D

Now i report what i\'v done to build CEL:

Open CEL.DSW, add the path of include files for CS > \"CS\\INCLUDE\" and libs > \"CS\\MK\\VISUALC\\CSRELEASE\\BIN\\LIBS\".
Now select one by one the project selecting the desired debug or release config and launch build (build each project 1 by 1).


I hope i\'m usefull, anyway sorry for my bad english and let me know if there is somthing wrong, for me worked, now as soon as i have time i try with ps source, see u guys!  ;)

15
Technical Help: Problems BEFORE entering the game /
« on: May 30, 2004, 06:08:22 pm »
About OpenAL:
make shure u have added the path of inlcude and libs files of the OpenAL folder in MSVC.
Under include folder under OpenAL folder make an AL directory and copy all *.h files inside it.
After this i\'v solved the error about AL\\al.h missing and so....

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