Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Skibereen

Pages: [1]
1
Please stay away from wipes as long as there are still open bugs that would make a second wipe in a short time preferable. Just keep the wipes several months (or years like now) from each other.

What would make it worth it for you to have a wipe?

Once the grind and numbers are gone. (and playing a fresh character that is not made to max strength without being restricted to just roleplaying and beginner quests is possible.) Then wipe and let us enjoy the game without numbercrunching.

2
Hi yesure,

> WARNING: Could not load plugin \'planeshift.database.mysql\'

is your libmysql.dll in your library path?
Put it either in %SYSTEMROOT%\\SYSTEM32 (e.g. C:\\WINDOWS\\SYSTEM32) or in your planeshift directory.

This did it for me.

3
Technical Help: Problems BEFORE entering the game /
« on: March 14, 2003, 01:58:06 pm »
phobosd, does this mean you\'ll wrap up a FreeBSD port of planeshift-devel alongside cs-devel and cel-devel?
(/me goes dusting off my FreeBSD boxen...)

That would really rock, Planeshift on the next FreeBSD CD set.

4
General Discussion /
« on: May 08, 2002, 09:31:25 pm »
Quote
Originally posted by MatzeB
  • unzippping doesn\'t help here. 1st the game is always reading from zip file at the moment. loading from zip file is faster, because world files and the cached lightmap data are very much files and good to compress. So in most cases you save time because your harddisk has less to load (esp. hundrets of files make things very slow on win). Normally you gain more speed by that than you loose with decompression.


And IMHO the most important thing is that hundreds
of small files do take up much more space on your
hard disk than one large file. (Yes I do hate games
that install some 5000 tiny files on your hard disk)


5
Technical Help: Problems BEFORE entering the game /
« on: May 08, 2002, 09:20:32 pm »
Quote
Originally posted by Dumb Woob
are we able to display fps?


What I did is download the latest crystal space
binary and loading the world (roads35.zip) in the
walktest application. There I have my framerate.
I only had to change some texture references in
roads35.zip/world (removed the single quotes
around the texture file names)

Regards, Skibbereen

Pages: [1]