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Messages - Vilje

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1
Wish list /
« on: December 05, 2003, 12:27:00 pm »
Quote
Originally posted by zinder
Quote
Originally posted by Vilje
Well I think it is just u the first idea is that npc- trades will not sell or by magic weapons


Not buy is a bad idea. it means every producer must have players to buy their stuff. so if the items have half-life of some rl months, a production must need perhaps one rl week or more. otherwise you cannot play as a crafter, get inflation. , etc.

But with those times hardly somebody wants to be a crafter.



The idea is to make the players to buy things from the played crafter instead of the nps-crafter.  To your argument that they must find players to buy there stuff, well all things they make don?t need to be magical. I see a magic sword as something u will work hard to get and not something the farmer will have under his bed or all of the city guards will have.

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It is easier to find men who will volunteer to die, than to find those who are willing to endure pain with patience/ Caesar

2
Wish list /
« on: December 03, 2003, 09:38:03 pm »
Quote
Originally posted by lynx_lupo
Is it just me, massively confused, but I conclide the oposite from the 2 ideas. :D


Well I think it is just u the first idea is that npc- trades will not sell or by magic weapons
The second that monsters will not drop magic weapons
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Every man dies. Not every man really lives

3
Wish list /
« on: December 03, 2003, 07:16:26 pm »
You have a point that it can?t be use in all jobs, however in all jobs where u make something to sell it.

The smith will probably as u say be a quite a popular job if u look at those who are playing now (more dedicated player) but I don?t think that it will compete whit warrior mage thief and healer.

There are many jobs that I think will have very few players Potter, Glassmaker, Leatherworker, Tailor, Jeweler and so on
If the npc-trades and workers aren?t able to be as good as real players the real players will have a bigger market and less competition, and make more money and that make those jobs more attractive to play.

What I want is a living game and not a game where 95 % are playing a warriors.
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Personally, I\'m always ready to learn, although I do not always like being taught

4
Wish list / How to make non-warriors more needed?
« on: December 03, 2003, 12:46:13 am »
I hade a dream ... well I didn?t but I hade an id?e
If  the npc-traders only sell regular items and aren?t able to bye nor sell for example any magic weapons the played smith will have a lot more customers and be more powerful and then more attractive to play.

This system can be used for all jobs and will force people to have more contact and automatically make them to RP more.

The second idea is that monsters are not going to drop weapons and others items that players will be able to make, this will make the same effect as the first idea and make it more realistic.  

Off course will human enemies drop weapons and armour but if they are magic ore better then regular weapons the npc will not bye them.


I now that some of u are going to try to drag my away and rape my because this idea is old but I haven?t found it in the forum and I am sorry if that?s the case.  

And sorry about my eng  


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am ready to meet my maker, but whether my maker is prepared for the great ordeal of meeting me is another matter.

5
General Discussion /
« on: November 30, 2003, 04:04:17 pm »
visst finns det Svenskar de har en tendens att ploppa upp som ogr?s vid n?stan alla typ av online spel

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