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Messages - Fiver

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1
Technical Help: IN GAME bugs (after loading world) /
« on: February 21, 2005, 11:12:20 am »
I can assure you that PS dose have a suspicious file that a anti virus program can mistake for a virus... but may mmorpg games have the same so I can also assure you that it\'s nothing to worry about  :P  my anti virus also find it suspicious... It says could be  a destructive program could be the filename it has attack in the name or whatever. Oh and my game also still crashes.... my crashes happened in the train window and the stats window or right at the start when loading the game it would freeze with no dump file... just complete freeze.

-EDIT-

the exact file is in:
models.zip->ylianm/ylianm_attack.caf

2
The Hydlaa Plaza /
« on: February 21, 2005, 02:35:20 am »
I would take a sharp small knife and put really strong poison on the tip of the knife, then find out the lifestyle of the person  thus finding the time he would be in a really crowded area. I would go trough the crowd as a normal citizen and while passing him I would stab the tip of the knife i his arm thus getting the poison in his system. I would make sure he would not see whi I am me in the crowd and would not see from who the stab came.
 
P.S.: my \"plan\" to get rid of a teacher  :D

3
Technical Help: IN GAME bugs (after loading world) /
« on: February 19, 2005, 12:21:21 pm »
Same thing here... I even tried to reinstall but no good it crashes every time I open the stats window and when I train... Any one got an idea what is cousing this?

4
Development Deliberation /
« on: December 04, 2004, 04:49:38 pm »
O... heheh, good point :P
Didn\'t think of that  :]

5
Development Deliberation /
« on: December 04, 2004, 02:30:25 pm »
why do you do it like this?

#include

int main ()

if you culd do it like this

#include

using namespace std;

int main ()

and wuldn\'t have to type the anoying  std::
?

ok i know this has nothing to do with the bug but it just botherd me and I had to ask...  :P

6
Wish list /
« on: December 04, 2004, 02:07:52 pm »
I think that when you look at a sword and pick it up you can see its qualety, sharpness right away but you need some expirience and kloadge to see what material it is made of and it that material is of good qualety so in my opinion a low lvl character shuld only see stats as:
Fordged Qualety:  low/medium/high/exelent/masterful...
sharpness:  sharp/razor sharp/supreme sharpnes...

but as the character increases in lvl and experience so shuld his knoldge of metals and craftmenship so he shuld see more of the weapons stats like
material qualety:  semmy good/good/very good/exelent...

since the char wuld know how diferent metals react to inpact he shuld be able to see how resistant the weapon I think that when you look at a sword and pick it up you can see its quality, sharpness right away but you need some experience and knowledge to see what material it is made of and it that material is of good quality so in my opinion a low lvl character should only see stats as:
Forged Quality:  low/medium/high/exelent/masterful...
sharpness:  sharp/razor sharp/supreme sharpness...

but as the character increases in lvl and experience so should his knowledge of metals and craftsmanship so he should see more of the weapons stats like
material quality:  seamy good/good/very good/exelent...

since the char would know how different metals react to impact he should be able to see how resistant the weapon would be in battle so he should be able to see the endurance of the weapons
endurance:  short last/medium/long last

the character would also in time learn as to what weight it handles the best
weight: light/medium heavy/heavy/to heavy
but these stats would change according to the chars strength and agility

also from the weight and knowledge of a certain type of weapon a char would know how fast he can be with that sword
speed:  fast/ medium fast/ slow / very slow
I could think of other stuff

in my opinion that way a weapons effectiveness would be affected by the characters skills/stats/lvl and would make a quality sword lass affective in an low lvl char then with a hight lvl char...  and with certain skills the weapon\'s quality and endurance could be improved...

7
General Discussion /
« on: April 25, 2004, 02:20:43 pm »
yep server is up

8
Guilds Forum / Dragon guild
« on: December 02, 2003, 11:58:34 pm »
Hi everyone I had these idea of making a Dragon guild and I\'m looking for people who wuld be interested to join in. :) Anyone that is interested and loves dragons please send a post or contact me in the game. :)

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