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Messages - Deks

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1
Technical Help: IN GAME bugs (after loading world) / Possible crash fix?
« on: December 30, 2004, 10:02:12 pm »
Well, I have also encountered the crash bugs, one fix seems to be turning the sounds off, but even if I did that, I had some crashes still.

So I simply, in XP, turned on the \"Combability\" option, and ran it in Windows 98. This made the game work wonders, even though I run it on the \"Sofware\" sound option. However, the sounds stutters, so I had to turn it off anyway. But even all the buttons work this way!

If you people try this, and it works. Please post it here, also, if it still crashes at some occassions, post it as well.

- Crashes when minimizing the game using TAB.

2
Fan Art /
« on: December 17, 2004, 12:30:20 pm »
A quick way to make a fitting texture is actually quite simple. I also did a face model of me some time ago, and for the texture, I simply used a photo of myself (then again, you might not have a camera, otherwise you might have thought about that, if that\'s the case, ignore me :p). A front, back and left photo. Then edited in photoshop. Worked wonders :)

3
Fan Art /
« on: December 08, 2004, 01:40:29 pm »
Firstly, thanks for the kind words :)

Secondly, for some odd reason some of you think that these images was done using some kind of 2D Painting software, why you do that, I have no idea (did you actually read my first message?). So I will state it again: These, while not being appropriate in a low-poly game setting, is acting as concept design (AND, indeed, they are 3D, as much 3D as any other 3D package) and while being that, they will also be used to model the low-poly version. This will be done by drawing a new mesh over the surface of the high detailed one. This process, while perhaps sounding a bit unnecessarily long, doesn?t take much time at all. The flexibility in modeling in Zbrush allow me produce wonderful models in almost no time at all, working in a 3D workspace not offered by any other 3D package on the market. Also, the shading of the high detailed model will also be used for a ground for the texturers, hopefully easing their work while also enriching it with a nice new way of making textures.

And models done in Zbrush can be exported as .Dxf or .Obj file format, so they are not bound to the software itself.

Again, people, did you actually read my message? I already stated that these are not the ?real? models to be used in the game. I?m not incompetent enough as to make some very high detailed models just because they look good, only then to be lost when it comes to the surface that game engines can?t handle the poly-count :P, be rest assured, I know what I am doing.

And Shadowfalcon, yes, it?s full-blown 3D in it?s mighty glory. But the thing is with Zbrush, is that Pixologic have developed a system somewhat similar to Pixels, while also having traits that of 3D shader effects and renderings. They call it Pixols, which they refer to being 2.5D. While I don?t use these features as I?m a modeler, they are there for those that want to use them. And just for the record, Zbrush was partly used in the work of the LoTR movie series (in making of the high detail 3D models)

And Nikolia, I can?t agree more, I would just love to let them have some textures :( Sadly, my skills only goes as far as that at the moment. All of my skills in this area have been self taught, and also, I have been away from 3D art for almost two years now. I got back to it only six days ago. I can?t do everything you know. But also, like you, I?m well aware of the saying: ?No matter how good the model, if the texture is lacking, it will only go as far as that?.

Ahh, Blender. That brings back old memories :) I used it a couple years ago; it?s a splendid 3D software, for being free. Sure, I could make the models in Blender, but Zbrush is so much more efficient in making great models fast, and that is a HUGE plus almost everywhere, be rest assured, you will get your nice low-poly models from me ;)

Also, I can?t really download the current version, as it won?t tell me the quality of CB. They are very different in terms of quality, so I?ll have to wait on the next version before I can come to conclusions.

Best regards,
Deks

4
Fan Art / Offering my services
« on: December 08, 2004, 02:18:18 am »
Greetings Developers of Planeshift and the community :)

I have for quite a while followed the progress of Planeshift, mind you though, some dedicated fans here I cannot beat, which only shows the immense support this online game has. And surely enough, it\'s potentials :)

If there were one thing I would like, then it would be taking the seat amongst the dedicated people which makes up the developers. I can only imagine how fun it can be working with something you at your own will and dedication develops a game by your own standards and views, and you do it very well. :) However, I can\'t. Simply put, I?m too young. And even if I were of the required age, I don\'t know if it would be possible for me to pull off such a feat, at my own free time. However, I?m not bound in chains 24/7 :P, so surely I have the time to contribute at least some.

Even though I would love to contribute in a greater way, but as it is currently I can only offer 3D models. My texturing skills are fairly lacking, so I lay back on that front and focus more on \"form\" before I proceed to the next step. I have no skill in animation either.

 

These two models were created intended to be used in PS. They were modeled in the fantastic software Zbrush. Before you go all haywire over the polycount (as a matter of fact, they both round out on about 2-3 mil polygons) they are only means of concepts, they are not actually the models. With Zbrush, I have no need to sketch out the concept on paper, then proceeding to do careful poly-to-poly modeling. At the moment, I can?t actually make the real models. A feature which will come with the next update will make it possible for me to model a mesh on top of these very detailed ones, were I will have full control of the count and flow of the polygons and tris. :) Also, by then I hopefully have found a way to use the shading of the detailed model as a texture, so the texture makers? life will be a tad easier. :) Know also, they are not that detailed. These were done in a fast-paced fashion; I worked roughly 2-3 hours on each. And as a side note, ignore the feet?s and hands on the first character design, this one was mainly a concept try. I didn?t get too hung up on details, and I will propose it as a model, and when I come about to make the real model, the hands and feet won?t look like that.

Oh, and the signature, that?s my second name to Deks, another form of it. I use it on the Zbrush forums. Still pondering over if I will use Deks or Dekusu, which sounds more Fantasy-ish to you people?

And also, what range of polycount do you people use? 500-1000? Do you have fingers, or use blocks, or something in-between? Do you let the textures make the eyes, or will there be sockets with round meshes? Feet?s, same as hands, block or detailed?

Hopefully, PS: CB will be released before the next update for the software. As I will need a general feel of the PS world and it?s themes. And IF my help is appreciated, be sure to point me to areas that needs more content. Because, quite frankly, that?s what I believe is most important in a world such as this. My characters might be a tad generic, but they are still diverse, which is more important than anything (when it comes to models, that is) I can?t stress it enough. I just hate it when some developers use monsters with different colors on the texture and say: ?There ya go, diversity!? Am I pleased? Nope? Of course, it?s all about resources and deadlines. But PS knows no such thing, so lets make it a kick-ass online gaming experience :)

Stay tuned for more samples (I encourage you to come with suggestions if you have some boiling inside of you, I will review it and se how it can be of use. But currently, I?m a bit short in the story of PS, I have to read me into it, so I don?t just go about making different monsters that might not have anything to do with the story of PS at all)

Best regards,
Deks

5
General Discussion /
« on: November 27, 2004, 07:49:04 pm »
I have a gut feeling it will come out a few days before christmas, around the 20th. But I have to be exact, so i\'ll say 21th December 2004.

6
The Hydlaa Plaza /
« on: April 28, 2004, 02:19:23 pm »
It really suprises me how many haven\'t tried Anarchy Online, I mean, at current, with the expansions \"The Notum Wars\", \"Shadow Lands\" and the upcoming \"Alien Invasion\" there\'s plenty of things to do as a new starter.

I played for about a year, but then quit, because of budget & time issues.. It\'s quite expensive with all the expansions atm.. But it\'s a kick ass MMORPG, even tough it\'s age.

7
Wish list /
« on: February 12, 2004, 12:34:17 pm »
But that depends if the item only can be given if the player accepts it. This could be used if you lend an unkown player money, which he will return later. But by using this item you and he can agree on an interval which money will be drained from him. And ofcourse, he cannot remove it.

I\'m a little bit vague about the \"draining life\" function, this would mean that healers would be a less of a use, or, it could add upp to the healing making it overpowered.

But I really like the idea of player built town, which enables guild running towns, that would be great :D

8
General Discussion /
« on: February 11, 2004, 11:13:18 am »
Quote
Originally posted by Phinehas
Look guys, I know noobs are annoying, but chill. Especially you Axsyrus, you seem to have a problem with them, just remember, you were a noob once too.


But that\'s beside the point. Yes, he have also been a newbie, but that doesn\'t automaticaly mean he was lazy and couldn\'t find the info he needed by himself. You\'re not dumb because you are a newbie, and if you\'re familiar with forums then you should have heard of the \"search\" function more times than you need :P

9
Newbie Help (Start Here) /
« on: January 27, 2004, 09:09:42 am »
Quote
Originally posted by Junilia
How would you know you are stronger than another person? Do you have to count every single skill point?


Also remember that you\'ll clearly se a difference between those that are more skilled than others by looking at their equipment they have, ie, weapons, armor, cloaks or whatever. Just learn what items requires what skill and how much and you can probably quess the whereabouts of the players strength/power.

10
General Discussion /
« on: January 26, 2004, 10:41:07 am »
Omg, that graphic surely is something. And that giant, wow, would be nice doing a few swings with his axe, I wonder how that little farie would like a game of american fotboll, being the boll that is :P

But then again, it\'s the money issue, which is the reasion why I am here, aswell as most I think... Also counting the fact my computer would probably get a heart attack by login into the game...

Such a pity ;)

11
General Discussion /
« on: January 23, 2004, 09:19:41 am »
Actually, I went through all of the newbie section after doing a search, both without results. Because don\'t get me wrong, i\'m not a lazy one who just asks first because it\'s tiredsome to go find the info yourself.
I didn\'t know how I were thingking, I actually had the answer infront of my nose, but it just didn\'t connect :P might be because I was somewhat tired at the time I did this, hehe.

Anyho, all questions answered, except number 1 wich you gladly can answer if you can :)

Quote
Putting yourself at major flame risk here ;)


Like I would be scared of that, trust me, I have quite some experience from Anarchy Online ;)

12
General Discussion / A few questions.
« on: January 22, 2004, 02:57:14 pm »
Ok, I got a few questions.

1. Will the characters who been made, and who has been lvled between/in alpha/beta, be reset or removed when the game moves on to version 1.0? Or any other time? I\'m asking because I won\'t start play before I have insurance that the character i\'ve made can happily lvl up and explore without knowing i\'ll have to do all that again later.

2. There\'s a good guide for the races available, and some stats really are just straightforward when it comes to what you want to be. But I do have some problem when it comes to making a warrior. So I would like to encourage some clever people to set up 3-4 guides on with comparisitions of races, class, skills etc on the style you want to go i.e warrior, archer, craftsman, magician and what more? Mayby a bit to early to request this, but when CB comes around it would be nice if these were around so people know (and i\'m sertain there will be new people to MMORPG\'s in PS, as it\'s free!) for what to choose. And i\'ll be sure to try out different variations =) Just so people are aware that these might be needed ^^ you got my request anyhow.

3. Ok, i didn\'t plan to request any info about CB, but I have to ^^ As of CB, will you be able to start \"lvl\" (can you call it leveling? I think I herd someone say that there were no xp system in SP, just skills to raise/learn in)

4. What will be the max level of players in PS?

Thanks for any answers.


/Deks

13
Wish list /
« on: January 21, 2004, 12:48:07 pm »
It\'s mostly great if a game is as realistic as possible.

But I absolutely refuse if I\'ll have to actually pick up/buy a weapon and try it out on some wierdo monster to find out if it\'s good. Then i\'m outa here. And what do you do if you can\'t se the \"requirements\"? That so many is familiar with? Remember that the Stats system was created for a reasion, and not for a realistic matter. Seek that elsewhere, because i\'m sertainly isn\'t here for that.

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