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General Discussion /
« on: December 14, 2003, 07:21:33 pm »
Hi,
OK, thx for all your answers!
ChrisM
OK, thx for all your answers!
ChrisM
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(I first didn\'t notice that you overload == and comparision operator for all classes that are stored in a tree, so I wondered how you sorted the objects in the tree *g*)
)...Starting to understand why there is so much code and complexity in PS networking? ;-)





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Absolutely! Clients should never ever send out absolute positions. When we are talking about sending out absolute positions, we mean from the server to the players, not ever the other way around. My clients only send keystroke data to the server. The server handles calculating their positions and facings and velocities, and returns this to all the other players.





