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Messages - frumbert

Pages: [1] 2 3 4
1
I madea totally random character and kept clicking on the randomize button. Eventually I got my character to \"CP -120\" points. Any futher changes kept DECREASING the number, and I was told that I couldn\'t afford stuff - but the value kept going down.

2
I was busy trying to make the camera system not be totally spastic and got killed. The game immediately crashed. Now I can\'t log in with that character.

3
Fan Art /
« on: January 21, 2005, 06:50:23 am »
Mine\'s about A5 size (WACOM).
I find it\'s actually big enough because I\'m mostly only drawing short lines, not doing broad sketching style work with it where I might find myself heading off the edge. I guess it\'s also the way I have it set up - I tend to lift and move back a lot - I don\'t have it matching my screen / documents dimensions. For sketching simple stuff in Flash or Painter or Photoshop it\'s fine though. I know someone with the small version (4x5 i guess) and she doesn\'t have a problem with the size - I guess it\'s what you get used to though. I don\'t think the size is as important as how good the stylus feels and how many levels of pressure it has. I had an old cheapie tablet years ago from some taiwanese fly-by-night company which had great response but the shittiest stylus with akward buttons (and it was a serial device). If at all possible go to a shop and try one out at a real computer before buying it off ebay.

4
Technical Help: IN GAME bugs (after loading world) /
« on: January 20, 2005, 10:46:20 pm »
Quote
Originally posted by Kramy
My PSClient.txt is 12.8mb - it seems to be a log of all the actions performed, that fail? Wow, that\'d sure slow down the game a bit, recording everything, and running it in \"debug\" mode. :D

Another thing I found, \"csdebug-MS WINDOWS CLIENT.txt\" in my windows\\temp directory, is about 500kb, and has thousands of lines of:
crystalspace.font.freefont2:  Could not open fontfile /fonts/ttf/Vera.ttf!

It seems to add about 20 or 80(guess) lines every time I run the updater, or the game.


which you can quite easily google up and download / install if you want. E.g. like from here

5
Technical Help: IN GAME bugs (after loading world) /
« on: January 19, 2005, 03:58:24 am »
Quote
Originally posted by Gellule
I may have a solution for you.

If you have a CVS version of planeshift and the $CRYSTAL and $CEL variables set, I sugest that you disable those two variables.


What do they do and why might they work?

6
Development Deliberation /
« on: January 19, 2005, 03:57:25 am »
done .. and done. And away she goes!

7
Technical Help: IN GAME bugs (after loading world) /
« on: January 19, 2005, 03:56:38 am »
Quote
Originally posted by Androgos
Quote
Originally posted by frumbert
Plus I still can\'t compile the client so i can debug it myself because there are missing files in the CVS which cause planeshift not to compile properly.


There are no missing files in the CVS.
Every single code piece we have for PS is in there


Whoops - forgot to mention the thread / file with the details of the file that causes PS not to compile. It\'s in CEL - thread - but PS won\'t compile without it (sorry for the confusion).

8
Technical Help: IN GAME bugs (after loading world) /
« on: January 18, 2005, 08:01:28 am »
ooh ooh it\'s the same as my crash!:
Updated!! Here\'s my VERBOSE console log: download it here

Quote

crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Win32-X86-VisualC]
  You will be PROMPTED before a crash dump is generated.  Format is Normal
  (Stack and Backtrace information only)
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
Using OS Cursor

<\\Luca\\Crystal Space\\planeshift\\src\\client\\gui\\psmainwidget.cpp:93> psEntityType
s::LoadConfigFromFile:
  set
  set
  set
  set
  set

planeshift.application.client:
  psEngine initialized.
Creating psnetconnection bc5fee8!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'/planeshift/textures/weapons/cleaver.tga
\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'/planeshift/textures/weapons/cleaver.tga\', usi
ng checkerboard instead!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'/planeshift/textures/weapons/long02V01C.
png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'/planeshift/textures/weapons/long02V01C.png\',
using checkerboard instead!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'smithytable.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'smithytable.png\', using checkerboard instead!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'glyph_dark_01a.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'glyph_dark_01a.png\', using checkerboard instea
d!
Creating psnetconnection 11d58f60!
Creating psnetconnection 11c1d230!
WARNING! Object \'_s_walls_01\' is not closed!
WARNING! Object \'_s_sigil_06\' is not closed!
WARNING! Object \'_s_sigil_05\' is not closed!
WARNING! Object \'_s_sigil_04\' is not closed!
WARNING! Object \'_s_sigil_03\' is not closed!
WARNING! Object \'_s_sigil_02\' is not closed!
...

crystalspace.graphics3d.shader.fixed:
  Multitexture units: whopping 8

C:\\Program Files\\PlaneShift Crystal Blue>


Don\'t suppose you have a solution?
I\'ve tried:
  • Removing and Reinstalling
  • Running without sound or different driver
  • Running full screen, windowed at multiple resolutions
  • Clicking \"yes\" when it asks me to debug and trying to understand anything that appears
  • Screaming at the computer


But all to no avail. This computer and Planeshift just aren\'t compatible in any form what-so-ever , which kind of sucks.

9
Development Deliberation /
« on: January 17, 2005, 10:40:20 pm »
excellent - i suspected it had moved. I googled for cURL but wasn\'t finding it.

This means some of the compiling documentation out of date.

10
Development Deliberation /
« on: January 17, 2005, 08:53:02 am »
If somebody has the file:

/plugins/stdphyslayer/message.cpp

can they please post it.

The file is MISSING from sourceforge\'s CVS .

I can\'t compile CEL properly without it, which means PLANESHIFT won\'t compile properly either.  Obviously people have this file otherwise they wouldn\'t be making the files themselves.

 Please please please   :P

11
Just updated from a reinstall to the 0.3.006 version, and I STILL get the crash on logon (dump file here) .

Plus I still can\'t compile the client so i can debug it myself because there are missing files in the CVS which cause planeshift not to compile properly.

12
Development Deliberation / Grrr!
« on: January 16, 2005, 03:20:23 am »
I\'m guessing this has something to do with runnin planeshift server, which results in the following crash:

\"crystalspace.pluginmgr.loadplugin:
  WARNING: could not load plugin \'cel.physicallayer\'
Couldn\'t load plugin for PlLayer.
<\\Cvs\\Planeshift\\src\\server\\psserver.cpp:339> psServer::Initialize:
  Failed to initialise CEL!
c:\\CVS\\Planeshift>\"

Any thoughts appreciated !!
 :D

13
Development Deliberation / missing file in cel cvs?
« on: January 16, 2005, 02:14:06 am »
When getting CEL from CVS I get:

\"nothing known about message.cpp\"

which lives in:

\\cel\\plugins\\stdphyslayer\\

This of course causes the compiler to error  \"Cannot open source file: \'\\Cvs\\cel\\plugins\\stdphyslayer\\message.cpp\': No such file or directory\".

Has this been removed or need updating?

14
Technical Help: Problems BEFORE entering the game /
« on: January 16, 2005, 12:08:16 am »
Quote
Originally posted by Kramy
Yes. Increase the brightness of your monitor a bit. I put mine from 50% up to 75% to be able to see in the sewers.


My monitor is calibrated for photography work. I can\'t change the brightness etc without messing that up. The game (when it actually works) was just as dark if not darker. I run around on glimpses of light and guesswork.

An in game gamma solution would be ideal.

15
Technical Help: IN GAME bugs (after loading world) / nope
« on: January 16, 2005, 12:01:31 am »
Quote
Originally posted by rumblebelly
that happened to me once too i figured out that it happen\'s when you zoom or move your camera and then go into what i think is called free motion view and then you go back to another camera view it get\'s screwed up i also fixed the problem with a little help from moogie  :D  but it will still do that if i screw with the camera while zoomed out then all i do is reset the default and it\'s back to normal


nope, that\'s not the problem at all as I see it.

I see this problem consistently when I transition from one area to another - at the end of a tunnel or out in the forest. I\'d been using the keys and camera follow mode - hadn\'t used to mouse at all and the mouse doesn\'t have a wheel anyway.

The camera seems to flip direction, still centred on the player.

E.g. If you were running North into a tunnel and had the camera facing you from your SouthWest (7.30 position) the camera will \"flip\" to the NorthWest (10:30) position), so in effect it is now looking \"behind\" you instead of \"in front\".

This is confusing while it happens, but doesn\'t affect the character in any way.

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