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Wish list / Intersecting Quests
« on: December 09, 2003, 08:45:56 am »
This was an idea I had long ago when I was still playing Asherons Call. Most quests in AC were the basic \"go somewhere and find this item\" and you were pitted against other players looking for the same item.
Well, I started thinking, why not really pit the players against eachother. Example:
There is a Human Quest of Level 7 for 3 player (the total combined levels of the players in the group cannot go above 14 (quests level x 2)). The players must transport an item/chest/cart/whatever to such-n-such location.
On the otherside, there is a Level 7 Ogre Quest for 2 players. The ogers must find a group of pesky humans that were said to be lurking in the area, and bring back anything they \"drop\".
The two quests intersect, and say the Ogres win. The quest item is dropped due to the intersect, and when the Ogre players return with the item they are sent on another quest that could intersect with an elf quest, etc.
This style of quests would require the ability to player kill, but obviously if it was in the context of role playing such as this there wouldn\'t be any problem.
Well, I started thinking, why not really pit the players against eachother. Example:
There is a Human Quest of Level 7 for 3 player (the total combined levels of the players in the group cannot go above 14 (quests level x 2)). The players must transport an item/chest/cart/whatever to such-n-such location.
On the otherside, there is a Level 7 Ogre Quest for 2 players. The ogers must find a group of pesky humans that were said to be lurking in the area, and bring back anything they \"drop\".
The two quests intersect, and say the Ogres win. The quest item is dropped due to the intersect, and when the Ogre players return with the item they are sent on another quest that could intersect with an elf quest, etc.
This style of quests would require the ability to player kill, but obviously if it was in the context of role playing such as this there wouldn\'t be any problem.