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Messages - Darkblade

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1
The Hydlaa Plaza / Re: Range and power of ranged weapons
« on: July 11, 2006, 12:25:06 am »
Well, it depends on the types of bows and ranged weaponry we're talking about. Not to mention sizes.
One of the common bows, the longbow (Primarily used in the medieval era) is reputed for the long distance of the arrow, the accuracy (Mind you, not at the same time as distance), and how fast the shots could be pulled off. Most average bowmen in that era could lease 10-12 shots a minute, which is fairly substancial.

The crossbow, on the other hand, was prized for its accuracy, the fact that virtually no training was required to use it, and the fact that it could be used by anyone. The main drawback was the slow re-fire rate. A battle between a regiment using crossbows and those using longbows would usually err in the side of the longbows, due to them being able to loose many more arrows.

There's not that much recorded on shortbows that I know about, it'd be better to ask someone else.

For the power of a projectile, the crossbow is in the lead, closely followed by the longbows. Which are then followed by shortbows, and then slings.
However, Xordan, there's one thing I don't really understand.. As far as most of us archers are concerned, there are only two main categories of bows (For us SCA fanatics :D ): long and short. You can use 'bows' to describe the whole thing, but I don't know anyone who has a bow that is designated as a 'bow', no prefix. Because as soon as the medieval era came around, everything shorter than a longbow, was a shortbow, far as the English were concerned (And even then, the edges were really fuzzy).

According to a wikipedia site, longbows around the medieval era had a draw force of 68 to 90 kgf (680 to 900 N, 150 to 200 lbf). Now, know that the tips they use for combat back then is very different from nowadays.

Regardless, if you want accurate designations on most ranged medieval weapon, find a local SCA group (or look-a-likes), and ask them. They're more into medieval things that I am at times. Or, ask your local museum.

2
Linux Specific Issues / Re: Missing libs.
« on: July 07, 2006, 02:55:17 am »
Just a note, it seems that the fixlibs.sh isn't working, due to Xordan's hosting or whatever the script is pointing to, is down.
There's a 404 error that I keep getting. Can someone confirm this?

3
General Discussion / Re: I wanna see advisor-points!..
« on: June 19, 2006, 10:03:22 pm »
Out of this thread, I insist on the /advisorlist command. After all, I do kinda want to know how many others are currently advisors, if I'm the only one, if there's fifty others.. Right now, you simply don't know.

4
General Discussion / Re: Abusing the DR
« on: June 18, 2006, 10:41:38 pm »
Later on, the DR will become much bigger, much more confusing, and much, much more dangerous. As of now, the DR is kinda small, a.. inconvinience. Certainly it'll get big enough to discourage suicide.

5
In-Game Roleplay Events / Re: Winry's Sword X Tournement
« on: June 12, 2006, 02:49:25 am »
I'd suggest that the participants use swords provided by those who're organizing the tournament, like some other tournaments that happened. That way, we won't have insta-kills, and the battles would go on for slightly longer.

6
Wish list / Re: HP factor x100
« on: June 12, 2006, 02:11:49 am »
Well, if you want to think about that, think about how hard it would be to cut through all that sinew, bone, muscle, tissue, random organs, etc.

It's actually very hard to do that. Especially an armoured person.

7
General Discussion / Re: PS nowadays
« on: June 11, 2006, 05:17:37 pm »
I don't think that should be implemented, manual control of how long the /report function lasts. Consider that if someone accidentally puts -1, and forgets to disble it. You'd have a freaky long log, which I know is very annoying to go through. And takes a long time.

Not to mention that that could be abused, if someone felt like making trouble.
So, I'd have to say that the report function should not be dependant on the users.

8
Guilds Forum / Re: Alguna guild española?
« on: June 07, 2006, 11:53:12 pm »
A hashed translation:

I would like to know if there is a spanish guild, or something like it, and a description of the game navigation (?) (Not sure about the next bit), thanks.

Hello, my name in the game will be Monza, but if it's occupied, it will be Cirnesa.

Enric

9
[ Well, at the current moment, I think I'll let it develop after this, part of cause and effect, if you get what I mean. Part of the problem does lie in time available, but I won't get into details.

Thanks for clearing that up, Monk.
- Darkshade]

10
[ <sigh> I"m almost tempted to withdraw my support for this entirely (Aka, the creative aspect). Why? Mostly because this story has changed so much, such that people are beginning to think of total solutions. Not that that's a bad idea, but lack of communication is. Monk wanted to merge multiple RPs, but I don't see how that is possible at all, when I've not been contacted about my part in a long while. Now that shadow in the hills are all related to Vodûl - or mostly -, and nothing else. Most will object to anything otherwise, is what I'm feeling.

It was, I believe, encouraged to develop themes based on this, to show something akin to a crisis nearby Hydlaa. It's my personal opinion that this has totally gotten out of hand, half of what is happening says that, half says this, a third says that.. It's enough to drive a poor writer mad.
I get the feeling that cards are being passed underneath the tables, some cards that need to be seen.

In essence, this is a small plea for information, communication of ideas, for those too lazy to read the small post above.
- Darkshade. ]

11
(The same is true of many characters spawned for the purpose of this RP. Until we can powerlevel them so that they are at their respective strength, we can do very little.)

12
The Hydlaa Plaza /
« on: April 09, 2006, 06:49:36 pm »
Natrina\'s comment was refering to the very first post. There are two thumbnails there, the one on the left is Natrina\'s character.

13
Technical Help: Problems BEFORE entering the game /
« on: April 09, 2006, 06:41:27 pm »
There is a thing at the very top of this forum.
It says something along the lines of a taxi service for characters placed in bad locations.

An admin will probably not e-mail you, the GMs probably wouldn\'t either.

And, another thing.. If a GM is to move you, they kinda need your character name. I\'m guessing your character name is t2vanden, but for the GMs, could you clarify?

14
General Discussion /
« on: April 04, 2006, 05:02:46 am »
Oh boy, where shall I start..?

Quote
Section 2.8 Combat
Bloody
In bloody attack the player focuses all his or her ability on attacking. All blocking, movement and dodging ability gets transferred to attack.

I\'d personally change it to something more like this: \"In a bloody attack, the player trades his or her defensive ability for more damage and offensive capabilities. For example, the player\'s attacks will deal more damage, while they will receive more damage, and more often.\"

I\'d change most descriptions of the stances, too.

2.2.2
Section 2.2, first connection
You may wish to list some more of the common keys used, like the ability to use the wasd keys for movement, 1-9 + 0 as shortcut keys, \'r\' as a quick reply and things like that.

2.2.3
Also it talks about \'m\' and switching camera modes.
The modes are, as I recall: First person, Thrid person, Free movement, Free rotation, dynamic (?)
You may just wish to list all of them instead of stating \"first person, three third person modes and free rotation.\"


2.2.4
Quote
[...]You can use the /say command to talk to people quite nearby, [...]

Editor moment here, eliminate the \'quite\' :)

Quote
Here is a list of available chat commands:
/say Hello! - Say hello to the people nearby.
/shout Hi - Greet all the players in the city or region.

Redundant, it was said and explained in the last paragraph.

Quote
To find which players are on-line use this command:
/who

Add a note that you can only see the first thirty.

2.2.5
Quote

Click on Harnquist with your right mouse button. You will see him appear in the Target area of your Status Window. Once targeted, click Say in your Chat Window and say \"Hello\".

\"Click Say in your Chat Window\"?
It should be more like \"Click the Say button on the options available [...]\"

2.2.7
For all it does talking about Advisors, it mentions absolutely nothing about how to become one, (/advisormode on) or that only players with indepth knowledge of the game should be one.

2.3 Interface
2.3.1

How picky I am.. For the quitting button, the description should read \"Quits the game\", instead of \"Quit the game\".

- The guild button should mention it costs trias to make a guild now, and needs five members or it disbands automatically.

- Mayhaps a smallish description about petitions. I have no clue that it was a system to get problems to the attention of GMs until a while after I started playing CB. I thought it was something uniquely for the players (Like a real life petition, so many people sign and stuff.)

That\'s all for now, but there will be more later.

EDIT:
Here\'s the continuation! :D

Table 2.4
Default Shortcut Buttons

It states that /trade trades with the selected NPC.. However, is not /trade with other players? That needs to be corrected.

2.3.7. Guild

It states that you need a large sum of money to start a guild. Why not go straight out and say that it cost 20, 000 trias to begin with? Not to mention that guilds with less than five people will dissolve in five minutes.

2.3.12. Status

The picture should be updated, as not only did the format change, the bars are uncoloured.

2.3.15. Inventory

Quote
From top middle in a clockwise direction [...]


It should read \"From the top middle [...]\"

Furthermore, the paragraph underneath that talks about trias and weight capacity. The fact that you can only carry so much space, speaking from bulk/size of items, should also be mentioned, as it is there, but no-one has exceeded it. (You have *something* capacity out of 750)

Lastly on this section, it talks about examining items. You can also right-click on them, instead of having to drag and drop them on the examine icon. The right-click shortcut should be mentioned.

2.3.16. Skills

The skills window has changed, so much that a new description should be required.

Also, the picture there should be updated, as it really out of date.

Here\'s some text that should be added: \"Skills are flagged underneath their respective tabs, and relate to the subject each tab describes. For example, you will find the sword skill under \'Combat skills\', as it is a form of combat while you will find mining under \'Job skills\'.\"

2.4. Buying, Selling & Trading

2.4.1. Buying

The very first sentence in this section bugs me badly. \"From the very beginning to the very end of the game [...]\".
Since when does planeshift have an end/finale? There is no mega-boss, there is no final objective. Statements like those should be reserved for single-player games only

The other sections in this part are fine.

2.5. Character Statistics

The description at the end of STR should be changed. It improves the damage dealt in combat, and the ability to lift and break things.

END suffers from fractured sentences.
It should read: Expresses the general health of your body.  It affects your resistance to cold, heat and illness and the speed of recovery.

The other stats are fine.

2.5.4. Mana Points

The last sentence should be changed to \"Intelligence, will and charisma all influence mana points equally\"

2.5.5. Fatigue

Mental stamina is also used in fighting currently, that should be mentioned.

2.6. Skills

\"Every new character will begin the game with five Progression Points to allocate.\"
I\'ve heard statements to the contrary, this may need to be checked/changed.


That\'s all that I\'ve seen.
Of course, you may wish to just re-write the latter section of the Skills page, regrouping the skills, etc.

15
General Discussion /
« on: March 19, 2006, 09:45:39 pm »
Unfortunately no. You can perhaps keep your weapons if you transfer them via another character, but stats will not.

You can always make multiple characters, up to four, however.

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